Total War: WARHAMMER III

Total War: WARHAMMER III

Living Dismemberment Remastered
36 kommenttia
Ruji 7.6. klo 9.03 
sorry if this is a dumb question I know the description for this mod says "subscribe to this for everything"
but I am confused the difference between this mod and your other one
Dismemberment Overhaul: Ultimate All-In-One
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926733791

The features are identical.

Thank you
Armorchin  [tekijä] 26.3. klo 1.53 
@Josh in Da Ph wait no joke, I thought I included that fix this whole time. Holy moly, Ok I updated the fix and to 6.1.0
Josh in Da Ph 15.3. klo 19.31 
Can you make a version that includes dismemberment for vampire coast and tomb kings units? I noticed this isn't compatible with the mod that fixes being able to dismemberment their units.
Shadowslasher 10.5.2024 klo 0.59 
Update?
NYET 27.4.2024 klo 3.50 
yeah great mod, hope you're able to get back to it
METHODIUS 27.4.2024 klo 1.29 
im not mad its just kind of compliment that this is so good that it should be updated. Hope u can update it .
Armorchin  [tekijä] 26.4.2024 klo 21.41 
@methodiusthoryus my bad my bad I took too much project @sametime SEE YA @next patch!
METHODIUS 26.4.2024 klo 20.38 
why is no one wants to update this masterpiece? how is everyone not having standard of realism anymore???
n.pedrazalis 14.1.2024 klo 2.17 
i will try this
Armorchin  [tekijä] 21.9.2023 klo 4.01 
@soulmindproductions Still usable together in 4.0.3 and there is no any other bug than the one listing on the description right now.
sigmars_disciple 21.9.2023 klo 3.10 
How does this work together with the Ultimate Dismemberment All-In-One as of right now, for 4.0.3? Thanks <3
Yuri 7.7.2023 klo 3.52 
while,when the units who use dual weapon lose his arm,the weapon will not disappear instead it will fly in the air as the arm had not disappear
sigmars_disciple 24.6.2023 klo 13.04 
Is this working fine for people with 3.1?

How does it play with reskins? I personally use ZC when I play Empire or Bretonnia and I use Glenius Maximus' Kislev and Norsca reskins. Sometimes I play with the good ol' Hooeveric too.
a mite of Nurgle 20.5.2023 klo 1.30 
OMG, this looks amazing
camp ass 17.4.2023 klo 2.18 
the update seem to break the mod, unit that lost limbs keep doing push ups by repeatedly playing fallling and jumping?/ climbing animation
GLORY 14.4.2023 klo 1.24 
Hello, I noticed a bug, such as Cathay's Jade Warrior. When he lost his hand, there was a clear gap between the wound and his body. I don't know how many other units had this situation. I just stumbled upon it. If possible, could you please check it again and take a look
Armorchin  [tekijä] 13.4.2023 klo 11.24 
Update for 3.0.0 with a little extra compatibility on Dwarf units with Dismemberment Overhaul mod enable!
Amereth 11.2.2023 klo 13.50 
Purely graphical no gameplay affected.

I was hoping to see some reduction in melee defence and offence when they lose a limb purely for realism sake.

But i get why you don't want to touch that or can't.

Anyway thx for the Amazing mods and i hope you have a great day.
Armorchin  [tekijä] 28.1.2023 klo 20.41 
Yes, It is 100% compatible, You can use both just fine.
Herls 28.1.2023 klo 11.43 
is this mod compatible with the other faction specific mods you recently put out? Like can I use this mod and all the other ones at the same time? Or do I need to shut this one off to use the faction specific mods?
Armorchin  [tekijä] 20.9.2022 klo 3.35 
Oh yeah I'd love that too, It does get little bit disappointing when you notice that they can only lose their left arm, head and upper torso, Ah well maybe next times.
专业路痴 16.9.2022 klo 11.07 
It would be great to add more ways of amputating limbs. At present, most of them seem to be amputated arms.
Armorchin  [tekijä] 11.9.2022 klo 11.00 
Aye I'll try, Also thank you!
|Pipe Dreams 11.9.2022 klo 8.51 
Doesn't hurt to pop into the Modders Den on Discord and ask!

This is simply an ingenious little mod.
Armorchin  [tekijä] 11.9.2022 klo 7.16 
@Pipe Dream It's a value that tied to the unit model stats, Every unit have it, even the modded one, But this is just a simple vanilla units edit without any scripting, Soooooo maybe some one with better modding experience could do it..? Idk but I actually want that too.

@Wei They actually already did just that in vanilla! That is also where I originally got the idea from, All I did is enable it for living units but if you want more undead use unliving dismemberment fix mod for that as it apply fix to all undead.
|Pipe Dreams 10.9.2022 klo 13.05 
Wonder if this could ever be turned into an actual Framework for Modders of Custom Units to use?
Wei 10.9.2022 klo 12.12 
Can you make a version that only affects undead? I find it a bit much for mortal units, but would find it pretty funny to see zombies and skeletons fighting without a head etc
Rayor 9.9.2022 klo 4.46 
nice try thank you gentleman!
Rastafarian Targaryen 8.9.2022 klo 13.01 
this'll probably be goofy, but I'll give it a try because of how fucking metal it is
Armorchin  [tekijä] 8.9.2022 klo 2.22 
Nah, not in this one, I could make a sub mod but I don't really have time to maintain multiple mod right now, sorry!
Kapetansky 7.9.2022 klo 21.23 
can u remove this from humans and elves
Armorchin  [tekijä] 6.9.2022 klo 8.18 
Nope, you get blood DLC for Warhammer 3 for free if you own the warhammer 1 or 2 DLC so any version will works just fine.
Mirahael 6.9.2022 klo 8.14 
Does this require the specific BFTBG for Warhammer 3, or does the BFTBG version for Warhammer 2 also work?
Armorchin  [tekijä] 6.9.2022 klo 5.37 
@McGrathA yeah I just look into it and I think I will disable some dual weapon exclusive unit that didn't use the same data for multiple units like normal slayer or berserker for the next update, Until I learn more about them.

@kyokamaru yes some of them do but it hardly noticeable in my opinion.
ӍcGrá†ћa™ 5.9.2022 klo 19.47 
I'd say make it a feature where dual weapon soilders don't have this applied to them. Great mod otherwise.
kyokamaru 5.9.2022 klo 8.51 
iff the weapon hand is gone will they still use normal animations like iff their weapon arm was there? iff it is so it could kinda look buggy and clunky.