Total War: WARHAMMER III

Total War: WARHAMMER III

Living Dismemberment Remastered
36 Comments
Ruji 7 Jun @ 9:03am 
sorry if this is a dumb question I know the description for this mod says "subscribe to this for everything"
but I am confused the difference between this mod and your other one
Dismemberment Overhaul: Ultimate All-In-One
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926733791

The features are identical.

Thank you
Armorchin  [author] 26 Mar @ 1:53am 
@Josh in Da Ph wait no joke, I thought I included that fix this whole time. Holy moly, Ok I updated the fix and to 6.1.0
Josh in Da Ph 15 Mar @ 7:31pm 
Can you make a version that includes dismemberment for vampire coast and tomb kings units? I noticed this isn't compatible with the mod that fixes being able to dismemberment their units.
Shadowslasher 10 May, 2024 @ 12:59am 
Update?
NYET 27 Apr, 2024 @ 3:50am 
yeah great mod, hope you're able to get back to it
METHODIUS 27 Apr, 2024 @ 1:29am 
im not mad its just kind of compliment that this is so good that it should be updated. Hope u can update it .
Armorchin  [author] 26 Apr, 2024 @ 9:41pm 
@methodiusthoryus my bad my bad I took too much project @sametime SEE YA @next patch!
METHODIUS 26 Apr, 2024 @ 8:38pm 
why is no one wants to update this masterpiece? how is everyone not having standard of realism anymore???
n.pedrazalis 14 Jan, 2024 @ 2:17am 
i will try this
Armorchin  [author] 21 Sep, 2023 @ 4:01am 
@soulmindproductions Still usable together in 4.0.3 and there is no any other bug than the one listing on the description right now.
sigmars_disciple 21 Sep, 2023 @ 3:10am 
How does this work together with the Ultimate Dismemberment All-In-One as of right now, for 4.0.3? Thanks <3
Yuri 7 Jul, 2023 @ 3:52am 
while,when the units who use dual weapon lose his arm,the weapon will not disappear instead it will fly in the air as the arm had not disappear
sigmars_disciple 24 Jun, 2023 @ 1:04pm 
Is this working fine for people with 3.1?

How does it play with reskins? I personally use ZC when I play Empire or Bretonnia and I use Glenius Maximus' Kislev and Norsca reskins. Sometimes I play with the good ol' Hooeveric too.
a mite of Nurgle 20 May, 2023 @ 1:30am 
OMG, this looks amazing
camp ass 17 Apr, 2023 @ 2:18am 
the update seem to break the mod, unit that lost limbs keep doing push ups by repeatedly playing fallling and jumping?/ climbing animation
GLORY 14 Apr, 2023 @ 1:24am 
Hello, I noticed a bug, such as Cathay's Jade Warrior. When he lost his hand, there was a clear gap between the wound and his body. I don't know how many other units had this situation. I just stumbled upon it. If possible, could you please check it again and take a look
Armorchin  [author] 13 Apr, 2023 @ 11:24am 
Update for 3.0.0 with a little extra compatibility on Dwarf units with Dismemberment Overhaul mod enable!
Amereth 11 Feb, 2023 @ 1:50pm 
Purely graphical no gameplay affected.

I was hoping to see some reduction in melee defence and offence when they lose a limb purely for realism sake.

But i get why you don't want to touch that or can't.

Anyway thx for the Amazing mods and i hope you have a great day.
Armorchin  [author] 28 Jan, 2023 @ 8:41pm 
Yes, It is 100% compatible, You can use both just fine.
Herls 28 Jan, 2023 @ 11:43am 
is this mod compatible with the other faction specific mods you recently put out? Like can I use this mod and all the other ones at the same time? Or do I need to shut this one off to use the faction specific mods?
Armorchin  [author] 20 Sep, 2022 @ 3:35am 
Oh yeah I'd love that too, It does get little bit disappointing when you notice that they can only lose their left arm, head and upper torso, Ah well maybe next times.
专业路痴 16 Sep, 2022 @ 11:07am 
It would be great to add more ways of amputating limbs. At present, most of them seem to be amputated arms.
Armorchin  [author] 11 Sep, 2022 @ 11:00am 
Aye I'll try, Also thank you!
|Pipe Dreams 11 Sep, 2022 @ 8:51am 
Doesn't hurt to pop into the Modders Den on Discord and ask!

This is simply an ingenious little mod.
Armorchin  [author] 11 Sep, 2022 @ 7:16am 
@Pipe Dream It's a value that tied to the unit model stats, Every unit have it, even the modded one, But this is just a simple vanilla units edit without any scripting, Soooooo maybe some one with better modding experience could do it..? Idk but I actually want that too.

@Wei They actually already did just that in vanilla! That is also where I originally got the idea from, All I did is enable it for living units but if you want more undead use unliving dismemberment fix mod for that as it apply fix to all undead.
|Pipe Dreams 10 Sep, 2022 @ 1:05pm 
Wonder if this could ever be turned into an actual Framework for Modders of Custom Units to use?
Wei 10 Sep, 2022 @ 12:12pm 
Can you make a version that only affects undead? I find it a bit much for mortal units, but would find it pretty funny to see zombies and skeletons fighting without a head etc
Rayor 9 Sep, 2022 @ 4:46am 
nice try thank you gentleman!
Rastafarian Targaryen 8 Sep, 2022 @ 1:01pm 
this'll probably be goofy, but I'll give it a try because of how fucking metal it is
Armorchin  [author] 8 Sep, 2022 @ 2:22am 
Nah, not in this one, I could make a sub mod but I don't really have time to maintain multiple mod right now, sorry!
Kapetansky 7 Sep, 2022 @ 9:23pm 
can u remove this from humans and elves
Armorchin  [author] 6 Sep, 2022 @ 8:18am 
Nope, you get blood DLC for Warhammer 3 for free if you own the warhammer 1 or 2 DLC so any version will works just fine.
Mirahael 6 Sep, 2022 @ 8:14am 
Does this require the specific BFTBG for Warhammer 3, or does the BFTBG version for Warhammer 2 also work?
Armorchin  [author] 6 Sep, 2022 @ 5:37am 
@McGrathA yeah I just look into it and I think I will disable some dual weapon exclusive unit that didn't use the same data for multiple units like normal slayer or berserker for the next update, Until I learn more about them.

@kyokamaru yes some of them do but it hardly noticeable in my opinion.
ӍcGrá†ћa™ 5 Sep, 2022 @ 7:47pm 
I'd say make it a feature where dual weapon soilders don't have this applied to them. Great mod otherwise.
kyokamaru 5 Sep, 2022 @ 8:51am 
iff the weapon hand is gone will they still use normal animations like iff their weapon arm was there? iff it is so it could kinda look buggy and clunky.