Crusader Kings III

Crusader Kings III

Cultural and Religious Minorities
149 Comments
Darkwing Phoenix 11 Apr @ 3:45pm 
@Altoninus I can't really tell the difference between them except this one has at least 1 decision and migration mechanics while that one doesn't
Altoninus 21 Jan @ 10:56am 
@Trikster222 No, it doesn't work with the latest patch. But, there is another mod on the workshop that is up to date, and does pretty much the same thing. Here, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3206891770
Trikster222 21 Jan @ 2:17am 
still work?
Scullex 14 Nov, 2024 @ 6:44pm 
this is some eu5 type mod, very innovative
Karstaag 19 Oct, 2024 @ 8:32am 
I updated the patch. Se4 the link by TurtleShroom.
Kaiser Waffle 14 Oct, 2024 @ 5:06pm 
does this work with the new update
finallyciv 5 Oct, 2024 @ 7:59am 
Please update! :)
Scyobi_Empire 28 Sep, 2024 @ 2:41pm 
Anyone got a working fork?
theherohamad007 26 Jul, 2024 @ 3:41pm 
@Nezaros Please update the mod because I cant convert the minorities
OSaftKiller 15 Jul, 2024 @ 12:05pm 
Hello, i have sent you a friend request because i have a question about the minority mod from you.

Best regards

Stefan alias OSaftKiller:Nutcracker:
TurtleShroom 28 Mar, 2024 @ 6:44pm 
PLEASE PLEASE PLEASE consider fixing the GUI problems with this Mod! All of the minorities and expulsion features still work, but I cannot demolish buildings when I have this Mod installed! All you need to do is fix the interface!

PLEASE! I've been having so much fun in my current game; somehow, an Oriental culture showed up in Napoli and now my Holy Roman Emperor is fielding elephants! How else can I have that kind of insane fun without your Mod?

Please! Please! PLEASE!
Kaiser Waffle 26 Mar, 2024 @ 3:05pm 
The video seems to suggest they'll add the feature to the base game.
Dnasis 13 Mar, 2024 @ 4:41pm 
Did anyone notice a version of this mod was featured in the Black Forge Jam video? There might be a new version of this in the future.
Grand Admiral Thrawn 28 Feb, 2024 @ 12:58pm 
is this being updated?
Lamantha 8 Feb, 2024 @ 12:41pm 
Please update
Kaiser Waffle 25 Jan, 2024 @ 5:48pm 
Hope you update this soon, I hate playing without your mod. Rajas of Asia is great but my computer can't handle it after a while so i'd rather just use this mod instead.
Rumrunner 24 Jan, 2024 @ 1:30pm 
Love this mod. Seems to still work but update would be nice. Also, with the way that populations naturally spread and with the longer time it takes to convert a populace, it would be nice to have another way to promote your religion. Really annoying when you spend years and years to get a province converted only to have it switch back due to migration. Probably beyond the scope of this mod but there should be something like religious structures are tied to a specific religion that they promote and if you take over a province you also need to spend the money to change them over, like converting pagan temples to churches/mosques or vice versa.
Passer 23 Jan, 2024 @ 6:06am 
update?
bruno300996 29 Nov, 2023 @ 10:08am 
any plan on updating? Miss this mod lol
William 17 Oct, 2023 @ 5:26pm 
update?
Hyme 13 Oct, 2023 @ 5:32pm 
Is there a way to turn down the spawned chars this mod creates?
Kaiser Waffle 4 Oct, 2023 @ 4:01pm 
This needs to be added into the base game.
Grand Admiral Thrawn 21 Sep, 2023 @ 12:04pm 
Can anyone respond to me on my old comment about jewish diasporas in this mod?
fisto the robo 1 Sep, 2023 @ 4:57am 
Multiculturalism is cute, but there should be an incentive and interactivity when receiving other cultures and religions.
fisto the robo 31 Aug, 2023 @ 3:07pm 
the problem of this mod is that it isnt much interesting, beyond an uncontrolled "dynamic" cultural dissemination.

If a culture with mountain tax bonus traditions migrate into the mountains, you should get a fractional local tax bonus. If an evil religious minority move to your province or cohexist with a minority evil to each other, it should give a control or development malus. etc
DarthXade 16 Aug, 2023 @ 5:32am 
Is this compatible with LOTR Realms in Exile?
Ed Balls 24 Jul, 2023 @ 3:27pm 
Hello, does this mean that the AI actually spreads culture now? If so, you are the best modder on all of this steam workshop, judging from this mod's implementation into Fallen Empire, but does it do it with this mod too?
Theodosius 20 Jul, 2023 @ 7:13pm 
I think the peasant migration events need to be really toned down. I'm playing castille and have taken over much of iberia. Half of my country is freaking basque because of constant migration to the point where they are the majority culture in most of eastern iberia. The castillian culture is only a patchwork in its own home territory
Sabertooth 20 Jul, 2023 @ 3:12pm 
Interesting laws on tolerance/persecution. Would you be interested in adding a game rule option to bind these to your religion's acceptance doctrine stance ie fundamentalist religions will always persecute but tolerant will accept?
NotThisGuy26 19 Jul, 2023 @ 1:29pm 
Is there a tab that allows you to see counties with minorities in them? I'm unable to find it.
Grand Admiral Thrawn 16 Jul, 2023 @ 9:30am 
are there plans to update the jewish diasporas in this mod after the jewish update that happened?
blazeknave 11 Jul, 2023 @ 10:28pm 
@Nezaros Love the flavor this mod provides!

I made a compatch for Cultural Assimilation here. They're touching gui/window_culture.gui as well. Feel free to add to description.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3003018832
Hyme 10 Jul, 2023 @ 7:24pm 
Same question as W_VedicVetala.
benzodiazepacetaminoprofen 6 Jul, 2023 @ 7:55am 
Expel the jews from jerusalem
Vetala 3 Jul, 2023 @ 3:02pm 
What are your recommendation for conversion speeds? I typically set faith to slower and culture to significantly slower in vanilla.
blazeknave 1 Jul, 2023 @ 8:27pm 
@Thrawn I'm using w/ full Expanded series
Grand Admiral Thrawn 1 Jul, 2023 @ 7:33pm 
is this compatable wit the expanded series?
[+DG+] Sir_Castic 29 Jun, 2023 @ 12:05am 
they've been spending too long around kebaberies
society rebuilder #2 25 Jun, 2023 @ 4:19pm 
Why do the Jews in Jerusalem speak Shaz Turkic?
Nezaros  [author] 9 Jun, 2023 @ 12:47am 
Yes, it's now updated for 1.9.
Shuhrat 8 Jun, 2023 @ 10:11am 
Hello! I would like to know if this mod is compatible with the latest version of the game?
Kangarus 23 May, 2023 @ 3:35am 
Looking forward to seeing an update; is a must-have for my games generally speaking.
Addx_30 21 May, 2023 @ 11:19am 
Is the mod compatible with Sinews? As they both alter faith and cultural conversion
blazeknave 12 May, 2023 @ 8:46pm 
Love the immersion from this mod! Thank you for your work! I know you have some other really big mods and compatches to update. Will this one be a priority for you?
catchthesun 12 May, 2023 @ 8:14pm 
Gonna mention it. This probably needs an update to 1.9. Its adding of an extra tab for the minority laws stuff is overriding 1.9's power-sharing and vassal stance UI's.
pjy1772 29 Apr, 2023 @ 6:03am 
What does the minority groups actually do other than just being represented in the ui? It's neat for the immersion, but are there any role for them in gameplay perspective? I can't quite figure it out by the description provided on this page.
Joao 13 Apr, 2023 @ 4:08pm 
This mod is nice in all, but can you fix this, whenever I do castillian gaming I convert the andalusian people to castillian after that it's annoying I can't expell them because theyre from the same heritage even though different language
IratePirate 9 Apr, 2023 @ 6:09pm 
This is an excellent mod. It just gives that little bit of flavour that really adds to my gameplay.
Burrito of Many Layers 20 Mar, 2023 @ 6:22pm 
One issue with total conversion mods (specifically the After the End fan fork, in my case): some lines in the code for the modded councilor tasks reference vanilla cultures or religions in order to modify behavior for those groups. See line 421 in the court chaplain task file, for example. This is causing crashes in my game where those cultures or religions are no longer present, even though the mod should work with total conversions. I'm not sure if this is because I'm loading a previous save; the game was running totally fine earlier in this playthrough.

Perhaps a game rule or some editing to put those caveats for historical situations somewhere else in the mod file, away from the main body of the conversion councilor tasks, would be helpful.