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Een vertaalprobleem melden
It IS unkillable if you don't destroy both ball artillery turrets.
Also as a reply to your previous msg, i did get it to spawn fine. just took a lil while
help.
If you ever find yourself in the mood, or in need of some different ship designs, please check my workshop and pick whatever ship you want, no need to give any kind of credit. I've always wanted to make an encounter mod myself (something like, "threat score 50+ Psychopath-class Rapid Offensive Unit"), but I lack the modding skills and time needed to learn them.
I came back to tell that this is one of the hardest encounters I've ever seen, the ship holds up against my most overpowered modded ships (check GSV Lasting Damage on my workshop for an idea), and will chase me even after I've essentially nuked it, the ONLY way to completely kill it seems to be total annihilation of the grid (and subgrids)
Also, I would recomend people to run it with NPC Weapons Expansion (the mod that gives npcs your weapons), and both shield mods.
Dont overcrowd your list with weapon mods tho or the ship will just pick random shit, Star Trek phasers seem to be the best armament it can pick DPS-wise.
This mod is awesome bro, I mean it, everyone who wants a challenge should try it!
Which should be able to get hte threat score?
but it didnt show up like quickly or something
I doubt this will tank my heavier ships, lets see, i'll come back with feedback on how hard/easy it was.