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Rapporter et oversættelsesproblem
Easy fix, new update changed an int column to a string column
cdir_military_generator_unit_qualities_tables, i changed the quality from an int to a string, using tier_4_step_1_units
With a similar problem is another wood elf troop mod <new dragons for wood elves>.
Both of these mods work on the original Giant Eagle building sequence, so I suspect the new CA update has something to do with it.
I very much hope you can fix this mod, and thank you for making this very interesting troop type.
Thanks man!
About new unit ideas, I have some
Eternal Guards variants/higher tier. Maybe a bit more resistant, even if not on par with other line holding units. Something along the line of the EG RoR.
They do look more balanced. Maybe a little too much missile power, but I really think they should have vanguard deployment, as the Hawk Riders have
Glad I was of some help, it was a fun thing to think about, and if you want to make some other units, I'd be glad to help you with brainstorming ideas, it was really a fun thing to do
On the other hand, maybe AC stats improve don't need to be as drastic anymore. Maybe just a couple more poitns, like 32 MA and 26 MD, if at all.
The charge bonus should be raised at 46 though, same as HR, and not lower
I was also thinking, maybe raising the mass a bit could change something? HR have a bad tendency of being stuck inside groups of infantry. I'm not very sure about this, their mass seems to be 650? I havent found a reliable source for that, but maybe 800-900 mass would work. Shouldnt be too high though. WE cavalery used to have a 1000 mass (1200 post buff) so it should be quite lower than 1000 imo
Armor : 40
Leadership : 72
Speed : 110
Melee Attack : 30
Melee defense : 24
Weapon Power : 50 (base 12, pierce 38) (alternarively, base 11, piercing 34, bonus against large 5, they will only perform better against large)
Charge bonus : 42
Ammunitions ; 24
Range ; 140
Missile strenght : 47 (Base 220, Piercing 16, reload time 7 sec)
Special : Fire while moving, vanguard deployment (something Arahans chosen dont have right now but HR do have), Missile resistance 20%
That's one idea, surely you can end up with better ones than me but hey, just sharing my opinion here :p
But I don't think that should be their role : WW's role is sniping, deleting everything at range.
HR's role is to harass, hit and run, weaken the enemy before engaging (or having other units engage)
Personnaly, I would boost their survivabilty against range to help them with that, on top of small stats boost (stat in next post)
Really good suggestions, after the chaos dwarves I'll just update the mod so it works, and then I'll try and fiddle with the balance and update the mod for more testing :)
So, for a more precise feedback
Right now, it has the melee damage of Hippogryph Knights, but HK are a 8 models unit, compared to Hawk Riders a 24 models unit. I suggest you balance it using a 24 models unit (Pegasus Knights (Bretonia), Longma Riders (Cathay), or Raven Heralds (Dark Elves) could be used as models.
As for the ranged attack, balancing it around Waywatchers would mean no higher than 60 damage over 10 seconds, but I suggest not going over 50, even lower if you intend to keep poison arrows.
I don't think anti infantry is needed, the volley already SHREDS infantry. Maybe a couple points of anti-large (something like 7-8, on top of armor piercing)
As for melee attack/defense, seems pretty ok.
I would keep the armor unchanged.
I really like the concept of this mod, having a slightly better version of Hawk Riders sounds fun. But as of now, they are overpowered and may just break the balance of my games.
But that's just my own opinion
Naestra would probably set with a defensive unit, maybe something tanky but low damage?
But your life spellcaster idea does really interest me :D