Total War: WARHAMMER III

Total War: WARHAMMER III

Malus Darkblade - New Skills & Tech
40 Comments
GenuinelyEric 27 Aug, 2024 @ 3:52am 
I haven't tried this since the recent patches. Does this need an update?
9pocket 17 Aug, 2024 @ 4:12pm 
update plz :)
Dioltas  [author] 18 Jul, 2024 @ 4:01pm 
Updated for 5.1.1.
Dioltas  [author] 5 May, 2024 @ 6:25pm 
Updated for 5.0.
Dioltas  [author] 27 Apr, 2024 @ 5:44am 
Fixed the bug with the recruit rank all monsters, not sure why it has changed on CA's side as the tables look fine but for now I've swapped it over to similar benefits in recruiting monsters:

wh2_dlc14_def_war_hydra_kharibdyss_recruit_time

Tested and is working for me. I also tested it with my other Darkblade mods and they all seem to be working now.

Let me know if you spot any further issues, thanks.
GreyGhost14 20 Apr, 2024 @ 7:43am 
hi, i have same error as kami, "The following mods cause a crash to the Database:malus_darkblae_ll.pack

The first invalid database record is wh2_main_tech_def_malus_0_0_5wh2_dlc14_def_recruit_rank_all_monsters
and pack file malus_darkblade_LL.pack"
kakorot411 19 Apr, 2024 @ 1:55pm 
Came here to see if anyone else was having the crashing issue, glad I'm not the only one.
GlasgowJoker85 12 Apr, 2024 @ 5:45am 
I'm getting the same error as Kami below. Thought maybe it was a mod incompatibility, but no.
TALOS2789 8 Apr, 2024 @ 7:56pm 
same here i cant get it to work
Kami 7 Apr, 2024 @ 10:47am 
Hey, when trying to play with this mod now I get the following error.

"The following mods cause a crash to the Database:malus_darkblae_ll.pack

The first invalid database record is wh2_main_tech_def_malus_0_0_5wh2_dlc14_def_recruit_rank_all_monsters
and pack file malus_darkblade_LL.pack"

I tried redownloading it, and no dice.
Lemon 5 Apr, 2024 @ 1:12pm 
thank you for update
TALOS2789 31 Mar, 2024 @ 5:42pm 
thank you for the update
Dioltas  [author] 31 Mar, 2024 @ 5:35am 
Updated to 4.2.2 :-)
TALOS2789 30 Mar, 2024 @ 9:40pm 
plz update
Lemon 5 Mar, 2024 @ 8:24am 
can you update to 4.2.1 version of game?
GreyGhost14 12 Jan, 2024 @ 1:06am 
Did you change or is it bug? i have the 20p range for those missile units but instead of minus 15 slaves i have a laxy plus 2 rank for monsters what is quite useless, one battle and theres your rank, let me know if it was you or is it some bug on my end? thanks love the mod :)
Kriega1 12 Nov, 2023 @ 7:05am 
What are your thoughts on a mechanic for Malus where if he is in for full possession for say, 50 turns, then he permanently gets turned into Tz'arkan? (as in the pure daemon form depicted in End Times).
s8796565656 20 Oct, 2023 @ 7:55am 
Thank you.
ZacharyBuilder 3 Oct, 2023 @ 8:56pm 
Thank you.
Dioltas  [author] 3 Oct, 2023 @ 3:39am 
Updated for 4.0
ZacharyBuilder 18 Sep, 2023 @ 1:12pm 
4.0?
CoffeeCaat 6 Sep, 2023 @ 1:54pm 
Hello again. Ca fixed things again and skillnodes are gone. Faction effects and research are working tho^^
Dioltas  [author] 24 Jul, 2023 @ 2:50am 
That's cool Liu :-)
ユミ 23 Jul, 2023 @ 5:57pm 
Hi there, I created a Compatibility Patch between this and the Tech-Tree Compilation .
technolibra 29 May, 2023 @ 6:25am 
could just reduce slave cost to instabuild settlements instead
Dioltas  [author] 28 May, 2023 @ 5:48am 
Updated for 3.1

As CoffeeCaat mentioned, CA have actually removed the Slave Decline Modifier as part of their rework, so I've had to replace it for now. Happy to take ideas or feedback on alternatives. This should hopefully fix the CTD issue for you.
CoffeeCaat 27 May, 2023 @ 6:21am 
Seems to currently cause ctd due to touching slaves which was meddled with at 3.1
Dozer 16 Apr, 2023 @ 2:53am 
thank you very much for the update!
Dioltas  [author] 15 Apr, 2023 @ 4:15am 
Updated for Version 3.0 :-)
Dioltas  [author] 20 Feb, 2023 @ 8:51am 
Updated for the latest version (2.4 patch).
Dioltas  [author] 24 Nov, 2022 @ 7:46am 
Updated for 2.3 patch.
v☢lk☢v 25 Oct, 2022 @ 2:18am 
This is awesome and it should work with the 2e recommended mod. And also with the first one but it needs a update. Thanks for making WH3 a better game.
Dioltas  [author] 19 Oct, 2022 @ 5:24pm 
Mod updated for latest patch.
Dioltas  [author] 18 Sep, 2022 @ 8:15am 
No worries hope you enjoy :)
Nephilim 18 Sep, 2022 @ 3:14am 
oh ok then sorry my bad i thought from now on slaves only work for province commandments and buildings didnt know they would still generate money directly.
anyway thanks alot for the mod:cure:
Dioltas  [author] 18 Sep, 2022 @ 2:57am 
I'm not sure I fully understand your question? Dark Elves do still have a slave economy, it's just much less powerful than before.There are still slave income and declines rates. There are also other DE mods you can pick up which restore or improve upon the Slaves mechanic.
Nephilim 17 Sep, 2022 @ 9:10pm 
just one question. in one of skills it says "income from slave +X% factionwide"
but darkelves no more have access to slave economy no more so what will it do?
Dioltas  [author] 12 Sep, 2022 @ 4:03pm 
14 new endgame technologies have been added exclusively for Malus' campaign, see screenshots for more information. These offer new ways to tie into the extensive Darkblade lore, and to choose to focus more the Daemon or his Hatred within.

This mod is also fully compatible with the Dark Elves Technology mod which adds 31 new technologies to all Dark Elves.
Dioltas  [author] 7 Sep, 2022 @ 11:22am 
The Tzarkan Whispers Revamped mod is excellent IMO, it gives you a chance get lots of cool ancillaries and bonuses but also touches a lot on the lore around Malus, which normally you'd rarely get to see.

There are some other mods out there that totally remove or rework the Malus/Tzarkan Possession mechanics, removing or altering those debuffs, and hopefully more of them will ported across from WH2.

Personally I think by default WH3 works better for Malus and I think it's more about corruption penalties now, but also some really nice bonuses when in full Tzarkan mode. Only a matter of time before various mods rework or improve that mechanic though.
TsyuRyu.TTV 7 Sep, 2022 @ 10:42am 
interesting gonna try this, what bothered me from his faction was the debuff replenishment you get, do you think it work with the mod tzarkan whispers revamped ?