Total War: WARHAMMER III

Total War: WARHAMMER III

[DEAD MOD] UI Bug Fix
31 Comments
Spartan VI  [author] 2 Sep, 2023 @ 1:16pm 
You're kidding right?
mikelangelo70 2 Sep, 2023 @ 6:55am 
update please
TheBurningCloud 7 Jun, 2023 @ 10:58am 
Thank you Spartan VI for your efforts.
Dragon32 18 Feb, 2023 @ 6:12pm 
Thank you for fixing them in the first place, Spartan VI
Spartan VI  [author] 18 Feb, 2023 @ 12:14pm 
FYI, as of Patch 2.4, all of the issues I've found and that were reported here have been fixed. This mod is obsolete and no longer public. Thanks for the support! :chug:
Mumion der Unsterbliche 1 Jan, 2023 @ 6:19pm 
Ok . Thanks .
Spartan VI  [author] 1 Jan, 2023 @ 12:53pm 
@Mumion, I posted these to the CBFM's github, but it was designated as "not planned" for this reason, "Not easily fixed in CBFM because of the weird file structure. If this bothers you, use linked mod from the workshop."
Mumion der Unsterbliche 1 Jan, 2023 @ 6:35am 
Community Bug Fix Mod ?
Spartan VI  [author] 26 Dec, 2022 @ 1:18pm 
Seems it might be database related. If it was a misdirected file path, then the icon would be there, but it would just be a white box.
Mumm-Ra 26 Dec, 2022 @ 12:45pm 
Castle Alexandronov is missing the Wine icon for resources on the campaign map

https://ibb.co/BgVvbs0

https://ibb.co/pJVmkLN
Spartan VI  [author] 23 Nov, 2022 @ 4:59pm 
I only tested the white bar issues, so I'll take CA's word for the currency fix.
Zod's Snapped Neck 23 Nov, 2022 @ 4:15pm 
According to the patch notes for 2.3, the bug for the currency icon caching (#3) should be fixed? Is it actually still broken?

"Fixed an issue where one faction’s currency would be replaced by another’s upon re-loading a save."
Spartan VI  [author] 23 Nov, 2022 @ 8:21am 
Sure if you can provide a screenshot that would be helpful. I found that the rest of these issues still appear in 2.3, so I reached out to CA. They confirmed my findings, so hopefully this mod will become obsolete in the next patch cycle.
Samonasuke 2 Nov, 2022 @ 8:25pm 
Hi Spartan! I have noticed a UI bug that CA missed, but its whenever I recruit a mage hero as high elves (I havent tested for lord as well, but i know it occurs from the hero panel) but the bottom lore (Light, i think it is?) is slightly off-center compared to the rest of the lore icons on that recruitment panel. Cheers! Let me know if you cant find it and/or want a screenie, I can recreate it for you so you can see.
mefungpoo 20 Oct, 2022 @ 11:51am 
LOVEEE YOOUUU
Grimaldus 20 Oct, 2022 @ 2:28am 
well, glad you are here fixed those for CA I guess.
Thank you:steamthumbsup:
Spartan VI  [author] 18 Oct, 2022 @ 8:17am 
Nope, looks like at least a couple of these bugs still exist.
visceraltwist 18 Oct, 2022 @ 8:04am 
was this fixed in 2.2?
Spartan VI  [author] 20 Sep, 2022 @ 6:19pm 
@BulbaSaruman, yep you're right. CA did the same thing and used the same incorrect local path from an internal dev build, instead of the VFS. I've just published the fix and uploaded it to the gallery. :chug:
BulbaSaruman 20 Sep, 2022 @ 6:18am 
Tehenhauin sacrifice menu has white boxes in it
Spartan VI  [author] 10 Sep, 2022 @ 9:47am 
Definitely feels like a beta. :steamfacepalm:
Everchosen 10 Sep, 2022 @ 2:31am 
still beta
Spartan VI  [author] 9 Sep, 2022 @ 5:24pm 
Sorry, not my wheel house either. No clue how to do that.
fartsballs 9 Sep, 2022 @ 4:45pm 
can you make a mod to remove the agent panel from being constantly open on the campaign map while they are selected? it drives me crazy that I cant close it.
davidodave 9 Sep, 2022 @ 8:30am 
The fact that a dev can even commit code like this is beyond me.
Spartan VI  [author] 8 Sep, 2022 @ 2:19pm 
That's most likely XML stuff and out of my wheel house unfortunately.
(v)1GHTY )v(4V$ 8 Sep, 2022 @ 1:02pm 
I noticed that the Lore Text for Nurgle, Norsca, Slaanesh and High Elves aren't affected by UI Scaling, whenever selecting the subraces it seems to take a dip in performance for a second and uses small font. On Most other Factions it seems to start loading a small text and then upscale it that seems normal for them, however kinda slow not sure if it is the same issue like your first UI Fix
Spartan VI  [author] 8 Sep, 2022 @ 8:57am 
Please let me know ASAP if you find any more semi-transparent white/colored boxes or UI issues like you see in the gallery.
Chaotic Entropy 8 Sep, 2022 @ 5:09am 
Wow, that's kind of sloppy... a bit of a weird way to handle dev environments.
Spartan VI  [author] 7 Sep, 2022 @ 8:45pm 
REEEEEEEEEEEEEEEEEEE
IficantScuba 7 Sep, 2022 @ 4:57am 
I think that this mod, and I'm not quite positive as I have 95 other mods installed, but this mod I'm pretty sure does not crash my game :)