Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It seems that Akshina's missile trajectory adjustment was not applied.
Please see change log.
"Calibration Distance is now 90% of range. 1.1 sec Vegetation penetration time"
The 90% CD is a Buff, up from.. ( I think) 70/75%? And means WE are accurate for a much greater portion of their full range (90% of it).
I did this change (as a WE main myself,) because the vast majority of the lore speaks of WE's accuracy and precision, more than their range.
And I think their range is balanced well for gameplay by CA, I did try it higher, but AI armies got deleted with no reply, was too OP.
(This comment is a reply to a question from a user I ACCIDENTALLY deleted, oops! Sorry)
https://steamhost.cn/steamcommunity_com/id/neiljwd/myworkshopfiles/?appid=1142710
I've noticed fewer instances of blocked LoS.
Yes, I should really take a look at the Modtool :D
Of course you are right, others might not want the change!
Having them separate keeps it a choice :)
It's literally doable in RFPM in like 3 clicks/30 seconds if u desperately want to combine them :)
Thank you for your quick feedback!
Yes, I had that in mind too! :D
Just didn't know if there could be conflicts.
Would it be a lot of work to integrate this into your mod?
One mod less in the list is always a good thing, of course if you say you don't see any point in it, I'll get it :)
You'll want this mod, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854736437
no conflicts :)
Would it be possible for you to make it possible for weapon teams to man the walls again? I would like to put my Skaven ratcannons back on the walls and then decimate the enemies! :D
first 13 entries are Woodelves (_wef_ )
There's no desirable way to use it with TAR tho, sorry! Realism is simply a much more comprehensive overhaul, TAR is just adjustments in a single specific table.
If you like the rest of Realism, go with it!
Possibly consider BGP&E to add to Realism? Note you might have to do some personal modding to make them work in tandem. A quick look at Realism's files show it has an aggressive naming policy where by it tries to always get prominence.
There's a mod I really like called "Realism Mod" that makes firearms absolutely deadly but also makes them take considerably longer time to reload. Consider having a look at it and see if it's something you like, perhaps. I feel like having a more lightweight version of that for firearms would be lovely.