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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2937778775
Hope it helps anyone!
It's a waste not to use it in 1.4
update please
Hope we also could see something new xd
So what you do is:
-Go to C:or D: (depending on where you installed rimworld)>games>steam libary>steamapps>workshop>content>294100
-There you'll find files for every mod you have installed. They sadly don't have the names of the mod they contain, so you might want to unsub to everything besides the mod you need to edit.
-When you have found the right file you'll want to look for the 'defs' file.
-In there you'll find an XLM file which can be opened in excel or notepad.
And I guess then just do what CatLover366 said and you should be good
Maybe just glasses give too much defend for their look? But very unsure about it.
But what Im intrested in - why glasses remove beards? It look strange. Cant we have glasses and beards in the same time?
If within the scope of the mod: the "Vanilla Textures Expanded - Variations" adds a cycle graphic gizmo. It allows you to alternate between graphics for certain objects. Perhaps since the shades function as full headgear, an alt graphic can be added when that mod is loaded that adds head covering art.
With the exception of the Atlas Shades, they are all either a bit or a lot weaker than cataphract helmets armour-wise, while costing notably more. They provide some miscellaneous bonuses as well, which means the end result is likely better, but not enough to break anything.
Most importantly, ditching helmets in place of eyewear is the perfect way to flex on the peasants. The Empire approves, I'm sure - though they'd like a crown variant too.
Looks like glasses give a nice boosts and psyonic ability looks kinda OP.
Sir this is Wendy's
No biggie, since I can just cheat them back in, assuming this can be explained by updates and not my save game getting corrupted in some fashion?