Total War: WARHAMMER III

Total War: WARHAMMER III

Rayes Dual Axe Tzar Guard
12 Comments
ThrobbingforMorbius 25 Apr @ 8:41pm 
any chance of tzar guard with glaives? anti large armor piercing
sigmars_disciple 20 Sep, 2023 @ 4:33pm 
Hey Shawn, this is all cool and understandable, but from a user POV, could you add a comment about current (4.0.3) compatibility to the individual mods maybe - and then, as you discover something's broken by a future version (e.g. by making a change in the main comp that could be problematic) THEN add a comment saying you don't recommend this pack any more here?

I think that would be super convenient and transparent for everyone, you included (hopefully).
I'm about to run a Kislev campaign and would love to include these units but I can't be sure if this pack (which I'd prefer over the collection right now) will work with 4.0.3. Hope I made some sense.

Thanks, your units are amazing! <3
Iareshawn  [author] 12 Mar, 2023 @ 8:20am 
All,

Going forward, I will not be supporting the individual sub-mods for the "Rayes Extended Units" It is very difficult to ensure all separate mods are up to date and working properly, and ensuring each mod is matching to the all-in-one mod pack entirely. From here on I will only be supporting "Rayes Extended Rosters Complete Edition" I will not be removing any of the sub-mods from the steam workshop, but I will no longer support them. Instead all updates will be done in the complete extended roster mod. I know this may be inconvenient but despite the sub-mods showing out of date, they will work the same for a long time. I encourage you all to try out the all-in-one mod. My original vision for my mod was to make one big mod that adds plenty of balanced, unique units to most factions, and because of this, I will be spending much more time on balance tweaks.

Thank you for understanding, and for supporting my mods, and I look forward to bringing new future content!
Wandering 9 Sep, 2022 @ 11:40pm 
Hello) I really love how vanilla Tzar Guard looks. Could you make another mod on Vanilla Tzar Guard. Tzar Guard (Great Axe) and Tzar Guard (Great Weapons) One variation is armed with a Great Axe with a fighting stance like Chaos Warriors (Great Weapons). The other is with two-handed clubs like Armoured Kossars (Great Weapons) with a combat stance Armoured Kossars (Great Weapons). I really liked how the Tzar Guard look visually, but I don't like that they have sword shields and two-rubbed swords. If you make a separate mod for vanilla Tzar Guard, while not changing the appearance, but only adding Great Axe and two-handed clubs, I will be just happy with delight!)) Thank you for reading...:steamhappy:
Iareshawn  [author] 8 Sep, 2022 @ 9:20pm 
I have a couple ideas I'm working on, stick around.
SaucyOne 8 Sep, 2022 @ 9:11pm 
Nice,:steamthumbsup: and talk about a quick update. Looking forward to seeing more from you if you plan to.
Iareshawn  [author] 8 Sep, 2022 @ 6:35pm 
I believe the awkward shrugging and whatnot may be due to the Tzar Guard with Dual Axes using the Boyar animations, which behave much differently to infantry units since they are a lord. I was unable to find another dual axe unit animation that was compatible with the Kislev axe model. I think I raised their charge bonus too and forgot to state that in the notes but i will double check to make sure!
Ziz 8 Sep, 2022 @ 6:31pm 
patch addressed all the issues raised, great work!
i was testing out the combat animations of the units and noticed that the back line entities not engaged in combat do this weird whole body shoulder 'shrugging' while waiting to engage the enemy at the front, never seen it before and just wanted to bring it to your attention,
some other possible changes in a future patch you may want to consider is increasing charge bonus since double axe seems thematically like berserker infantry.
other than that, will definitely be using your mod in my kislev playthroughs, thanks for your hard work chief.
Iareshawn  [author] 8 Sep, 2022 @ 5:52pm 
Patch is done! Please see the change notes for more details. Happy conquering!
Iareshawn  [author] 8 Sep, 2022 @ 1:44pm 
I will be working on patching some these issues hopefully by 10pm MST, thanks for letting me know about these issues and thanks for subscribing!
SaucyOne 8 Sep, 2022 @ 1:22pm 
I love the idea but the stats and abilities are just...odd. Why do they have charge defence? How? Why? Otherwise I'm looking forward to using this mod once tweaked.
Ziz 8 Sep, 2022 @ 12:54am 
just some feedback after trying it out
unit card on mid-campaign save is a question mark ?
unit card in custom battle is swordsmen from empire roster
unit seems to be lacking abilities of kislev units like 'bound by blood' and 'hidden' ambush passive
stats wise, weapon strength is greater, but has less melee than tzar guard shields, should be more equal to greatswords
other than that, i really like the idea of tzar guard dual axes, keep modding bud, looking forward to your future work.