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Heyo!
I have NO IDEA whether this is still working with the new DLCs, but as for the Legacy Viewer, there's a little trick there - you need to also enable mods in the main menu itself, not just at the start of the campaign.
Only noticed one oddity with balance - the nomad cloak gives a whopping 5 warding. That's like more than any armor does, and augments usually just give 0.5 or somewhere around that.
Last comment mentions possible issues it seams?
Would love to use this. Those bows and armors are gorgeous.
- Some armours don't align with vanilla sashes.
- Viperwood Bow isn't properly aligned with warriors.
I will be fixing these issues soon. Do you want me to send you the amended fi9les when I am done?
yo, I feel the whole "wasting time doing something that doesn't feel real" feeling, and while I know almost nothing about you, I get the sense that you are artistically inclined. If that is the case then let a stranger assure you, you have here a fantastic outlet where your art is practically and tangibly bringing joy to people. Basically, just really want to assure you, no time was wasted, your work is appreciated and being put to use. I love people like you just going out and enhancing things for the joy of others and I'm glad just letting you know that helped put a smile on your face, you certainly put a smile on mine lol.
Anyways, I'll definitely check out smokers stuff, but I'll be looking forward to whatever else you might put out in the future. I noticed your lab rats for Stellaris and they look great too, I was thinking of using them for a toxoid playthrough when I pick stellaris back up haha
Hey there (love your handle, btw),
thank you for reaching out. Hope I'm not overstepping some boundary, but your comment has made my day. I've often chastised myself for wasting my time doing things like this when I should be doing something "real", whatever that is - it's really nice knowing it that time wasn't actually wasted and that it brings somebody joy. Thank you, all the best to you
I had always wanted to do all classes, but the Mystics might have to wait a bit - hopefully not as long as you had to wait for this one.
As for the missing tier of base armors - I honestly wasn't aware one was missing! Could be because I'm playing with Smoker's Expanded Armors, so maybe try that, too? His mods are seriously the best out there, improving and expanding on the base game in all the right ways.
Adding a tier to the base armors is 100% doable, but it might conflict with Smoker's expansions - if I get that far, I might make it an optional stand-alone thingy.
Speaking of bugs, I found one as shown above: I am not sure if I would manually correct this one myself or wait for a fix.
You have the mod enabled for your campaign, but not for your game overall - go to options in main menu and enable the Ranger Pack, they'll cover their shame in no time
Chinese language translations are also being prepared, both for my mod(s) and yours as well. I will let you know once they are ready.
https://steamuserimages-a.akamaihd.net/ugc/1843683335406747680/4CD2985D2FE153D71B47E572B1AA7275CC61FDFC/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=#000000&letterbox=false
You can use the Mods & Fixes pack I uploaded on Steam if you don't want to wait. In addition it also contains some files that in fact should be part of your projects (item descriptions, Chinese translations) - if you poke through my files and wish for something; let me know, we might come to an agreement.
Default headpieces have 2 files, one coded to use the colour of a character's hair, and another file which provides the "streaks" that appear as a hero ages.
It is possible to code in hats - think of them as being "layers" that are not subject to the same rules above.
I will try and post screenies of characters with your cloaks and my hats, as soon as it is convenient. But suffice to say I have the following:
= a tall hood, for Bethany's cloak.
= a dockenbaret, for the King's cloak,
= a fur ushanka, for the fur cloak and......
= Lots of dockenbarets, barets, arming caps and coifs.
Hello! Thanks for reaching out! I can't believe you made headwear to match my cloaks, that's awesome and I don't really know what to say
Also how does headwear handle with head transformations?
They are additional items, the idea is to offer more fashion choices, not replace any original items!
Stat-wise, everything craftable is 100% on par with base game armors - again, it's only supposed to provide more customization, not a superior alternative that would make base game items undesirable.
The only exception are the artifact armors, since the base game doesn't offer any - these are only 1 or 2 points of stats superior to the basic armors, but this is (hopefully) offset by higher upgrading costs.
The other mod, Knight's Starter Pack, has an armor piece that is a tad less balanced than I would like, but I'll be remedying that in a bit.
Currently, my mod - the Mods & Fixes pack - has several headpieces with hats. A lot of Dockenbarets, as well as 3 hoods made to fit the 3 cloaks in the Knight's Starter pack.
Let me know when you are ready to take deliver. I can send you samples of dockenbarets, if you so wish.
I will also be retooling some of my coifs to fit the style of your Ranger armours although IMHO I won't be using them myself - unless someone wearing the Ranger armour gets hold of the Thnarric Accordia.