Wildermyth

Wildermyth

Ranger Pack
40 Comments
thevolcano333 13 May @ 9:15am 
If you still make mods, could you please and kindly make a Mystic version of these
Thörne 30 Aug, 2024 @ 12:49am 
It still works without issues for me with the DLC
CigaRat  [author] 29 Aug, 2024 @ 6:32pm 
@ValorUnlimited
Heyo!
I have NO IDEA whether this is still working with the new DLCs, but as for the Legacy Viewer, there's a little trick there - you need to also enable mods in the main menu itself, not just at the start of the campaign.
ValorUnlimited 29 Aug, 2024 @ 2:57pm 
It seems this is broken kind of? I keep getting nude characters with these armors in the Legacy Viewer.
Thörne 7 Sep, 2023 @ 8:49pm 
Great mod but the items seem really rare
WatcherCCG 14 Jul, 2023 @ 12:45pm 
Never did create a mystic set, I see. All jabs aside, love this, great work.
Owlchemist 13 Jul, 2023 @ 5:12pm 
Nice work with this mod, thanks!

Only noticed one oddity with balance - the nomad cloak gives a whopping 5 warding. That's like more than any armor does, and augments usually just give 0.5 or somewhere around that.
CigaRat  [author] 28 Mar, 2023 @ 12:58am 
Oops. The crossbow was a test and should not have been uploaded.
GOGATSY 27 Mar, 2023 @ 7:05pm 
I tried to download Velvetclaw's Mods and Fixes Pack and it seems it fixed the invisibility bug of the second crossbow and its now two handed. But it still weaker than regular 2-tier one handed (at least in stats). And there is still only two tiers of them.
GOGATSY 27 Mar, 2023 @ 5:07pm 
For some reason with this is mod there is two additional crossbows in forge, only one two handed an without tier upgrades, and one that is already on second tier, one handed and invisible (doesnt shows up on a icon and on charachter)
thelittleartist1 28 Dec, 2022 @ 11:04am 
This is a really awesome pack! This and your knight outfits pack are must-haves for me. You should definitely do Mystics next - they need new outfits!
threepwood444 28 Dec, 2022 @ 2:50am 
Thank you very much!
CigaRat  [author] 27 Dec, 2022 @ 2:12pm 
Took me way too long, but the mod is once again working as intended!
threepwood444 27 Dec, 2022 @ 10:47am 
Is this still working?
Last comment mentions possible issues it seams?
Would love to use this. Those bows and armors are gorgeous.
Robur Velvetclaw 22 Nov, 2022 @ 4:23pm 
Please update - latest 1.10 update made changes to mechanics and removed ranged accuracy stat.
Z03 11 Oct, 2022 @ 1:13am 
beautiful, what an upgrade!
Robur Velvetclaw 9 Oct, 2022 @ 12:52am 
So, I found two bugs with this mod - mostly issues with graphics.
- Some armours don't align with vanilla sashes.
- Viperwood Bow isn't properly aligned with warriors.
I will be fixing these issues soon. Do you want me to send you the amended fi9les when I am done?
Nonohell 7 Oct, 2022 @ 10:42am 
Has to be my favorite armor mod, this looks incredible thanks for the amazing work!
Sewer Bear 6 Oct, 2022 @ 12:24am 
@Guillotine Therapy
yo, I feel the whole "wasting time doing something that doesn't feel real" feeling, and while I know almost nothing about you, I get the sense that you are artistically inclined. If that is the case then let a stranger assure you, you have here a fantastic outlet where your art is practically and tangibly bringing joy to people. Basically, just really want to assure you, no time was wasted, your work is appreciated and being put to use. I love people like you just going out and enhancing things for the joy of others and I'm glad just letting you know that helped put a smile on your face, you certainly put a smile on mine lol.
Anyways, I'll definitely check out smokers stuff, but I'll be looking forward to whatever else you might put out in the future. I noticed your lab rats for Stellaris and they look great too, I was thinking of using them for a toxoid playthrough when I pick stellaris back up haha
CigaRat  [author] 5 Oct, 2022 @ 3:46pm 
@Sewer Bear
Hey there (love your handle, btw),
thank you for reaching out. Hope I'm not overstepping some boundary, but your comment has made my day. I've often chastised myself for wasting my time doing things like this when I should be doing something "real", whatever that is - it's really nice knowing it that time wasn't actually wasted and that it brings somebody joy. Thank you, all the best to you :LIS_star:

I had always wanted to do all classes, but the Mystics might have to wait a bit - hopefully not as long as you had to wait for this one.
As for the missing tier of base armors - I honestly wasn't aware one was missing! Could be because I'm playing with Smoker's Expanded Armors, so maybe try that, too? His mods are seriously the best out there, improving and expanding on the base game in all the right ways.

Adding a tier to the base armors is 100% doable, but it might conflict with Smoker's expansions - if I get that far, I might make it an optional stand-alone thingy.
Sewer Bear 4 Oct, 2022 @ 9:22pm 
just wanted to chip in to say hot damn thanks fella, you're doing the lords work out here making outfits that fit the style but provide some needed expansion to the grand sum of 2 outfits per class. your art looks fantastic and fits so well. My only desire is that you have it in you to follow up with some love for the mystics. Also though, have you considered making a 3rd tier version of the base armors? I think that would be neat, but I have no idea if thats doable or not. Either way, what you've made so far is awesome, thanks for being creative dude
Cloudkill 24 Sep, 2022 @ 2:33pm 
Been waiting for what feels like ages for this, these all look great!
WatcherCCG 12 Sep, 2022 @ 6:32pm 
Here's to hoping you have enough steam to make a Mystic pack. Cheers!
DemetriosoftheDon 12 Sep, 2022 @ 2:32pm 
This is fantastic! I can't wait to try these out in my next campaign! Are you planning to make a similar set for the mystics? Please do!
Robur Velvetclaw 12 Sep, 2022 @ 11:56am 
https://www.dropbox.com/s/8el7tw16r1bbp23/screenshot_112.png?dl=0
Speaking of bugs, I found one as shown above: I am not sure if I would manually correct this one myself or wait for a fix.
CigaRat  [author] 12 Sep, 2022 @ 7:09am 
@jaguarrach
You have the mod enabled for your campaign, but not for your game overall - go to options in main menu and enable the Ranger Pack, they'll cover their shame in no time :LIS_star:
jaguarrach 12 Sep, 2022 @ 4:48am 
I love the look of these and I'm keeping them regardless, but now all the hunters who wear them show up on my legacy screen in nothing but their augments.
The Gilded Magpie 11 Sep, 2022 @ 11:42am 
These textures are all absolutely beautiful -- but I'm most impressed with that subtle vertical stripe on the fabric! That kind of effect is *hard* to produce realistically, and you did it so beautifully. Lovely craftsmanship.
Robur Velvetclaw 10 Sep, 2022 @ 6:44pm 
I have a host of 24 items ready - 4 dockenbarets, 17 arming caps and the 3 aforementioned cloak-based hats. This is the first set of hat hairs I can send you. When are you ready to accept delivery?

Chinese language translations are also being prepared, both for my mod(s) and yours as well. I will let you know once they are ready.
Robur Velvetclaw 10 Sep, 2022 @ 7:27am 
Looks like I should activate that top-secret hat mod that I have stored on Steam...
You can use the Mods & Fixes pack I uploaded on Steam if you don't want to wait. In addition it also contains some files that in fact should be part of your projects (item descriptions, Chinese translations) - if you poke through my files and wish for something; let me know, we might come to an agreement.
Robur Velvetclaw 10 Sep, 2022 @ 7:27am 
@Headwear in Wildermyth functions the same way as would any headpiece - it is essentially hair.
Default headpieces have 2 files, one coded to use the colour of a character's hair, and another file which provides the "streaks" that appear as a hero ages.
It is possible to code in hats - think of them as being "layers" that are not subject to the same rules above.
I will try and post screenies of characters with your cloaks and my hats, as soon as it is convenient. But suffice to say I have the following:
= a tall hood, for Bethany's cloak.
= a dockenbaret, for the King's cloak,
= a fur ushanka, for the fur cloak and......
= Lots of dockenbarets, barets, arming caps and coifs.
CigaRat  [author] 10 Sep, 2022 @ 4:54am 
@Robur Velvetclaw
Hello! Thanks for reaching out! I can't believe you made headwear to match my cloaks, that's awesome and I don't really know what to say :orwell_relationship: I'm sorry, I've been thinking about headwear a lot, too, but for some reason (don't ask me to explain, I don't think I could verbalize this), it feels "wrong" to me - my game is modded to hell and back, but not a single headwear mod :meadowfrog: ...still, I can take a look, and maybe link your mods in the description for those who do want to go there?
Also how does headwear handle with head transformations?
CigaRat  [author] 10 Sep, 2022 @ 4:45am 
@AngryCosmonaut
They are additional items, the idea is to offer more fashion choices, not replace any original items!
Stat-wise, everything craftable is 100% on par with base game armors - again, it's only supposed to provide more customization, not a superior alternative that would make base game items undesirable.
The only exception are the artifact armors, since the base game doesn't offer any - these are only 1 or 2 points of stats superior to the basic armors, but this is (hopefully) offset by higher upgrading costs.

The other mod, Knight's Starter Pack, has an armor piece that is a tad less balanced than I would like, but I'll be remedying that in a bit.
Blackdark 10 Sep, 2022 @ 2:15am 
Question: Are these additional armors or replacements? How are the stats handled?
Robur Velvetclaw 9 Sep, 2022 @ 10:08pm 
I would like to make a donation to the Knight's Starter pack.
Currently, my mod - the Mods & Fixes pack - has several headpieces with hats. A lot of Dockenbarets, as well as 3 hoods made to fit the 3 cloaks in the Knight's Starter pack.
Let me know when you are ready to take deliver. I can send you samples of dockenbarets, if you so wish.

I will also be retooling some of my coifs to fit the style of your Ranger armours although IMHO I won't be using them myself - unless someone wearing the Ranger armour gets hold of the Thnarric Accordia.
stevenchippss 9 Sep, 2022 @ 6:29am 
Yay! It's definitely worth the wait! Can't wait to see the Magician's Set soon. Hope it can be sooner, but definitely take your time. I've always loved your Knight set, it's so well-done. I'm just happy that the Ranger set is finally here, too!
Bit Pardner 8 Sep, 2022 @ 11:53am 
I'm so glad this has been released! The knight's set is one of my favorites, it's so high quality and this looks like a fantastic follow up :)
CigaRat  [author] 8 Sep, 2022 @ 11:51am 
Thank you so much! :orwell_relationship: that's high praise, it means a lot!
Arc13x 8 Sep, 2022 @ 11:50am 
YES! Your knight mod has been my favorite wildermyth mod since it came out, but since Hunters were my favorite class for my personal characters I've awaited this eagerly. I'm happy to see it's finally here, and the work is as amazing as the last one.