Total War: WARHAMMER III

Total War: WARHAMMER III

Warpmechs - Cyborg Skaven Units
205 Comments
Pwner1  [author] 21 Apr @ 2:20am 
I changed names of the cards
Guts The Black Swordsman 20 Apr @ 9:39pm 
@Pwner1 it is not that big of a problem, just breaks the immersion a bit, still the units models have no problem.
Pwner1  [author] 20 Apr @ 2:03pm 
Yea I never got around fixing that, figured no one used them simultaneously.
Guts The Black Swordsman 20 Apr @ 11:42am 
@Pwner1 the unit card seems to have some issue , if running with your war automaton mod , the unit card of those mods display for the skaven warpmechs.
Doriath 8 Mar @ 8:26am 
I just think they could have half as many models and still be at least twice as good as ratling guns
Pwner1  [author] 7 Mar @ 8:49pm 
Yeah, one of my earlier mods, my thought process was that why bother making this unit if it won't outclass the ratling guns by a big factor.
Doriath 7 Mar @ 3:45pm 
Thingburners might be a little too broken, even for a special RoR. The sheer firepower it really awesome, but they might be better balanced with somewhere between 6 and 9 models, rather than 18. Currently each model packs like 6.5 times as much firepower as the RoR ratling guns, with longer range and just over half as many models, and while them being stronger than the existing ror is fine, I think they might currently go a bit too far.
Zenbobwe 3 Mar @ 12:17am 
love this mod, can you make a no unit cap add on?
Illegal FQ 18 Feb @ 10:13pm 
Does this need an update atm?
GenezisO 11 Feb @ 5:59pm 
could anyone make an SFO submod?
awpanda1 30 Oct, 2024 @ 2:16pm 
i tried it with my own mods but they dont have the issue, i dont know what causes it
awpanda1 30 Oct, 2024 @ 2:15pm 
yeah i noticed it with the extra gunpowder units added by derbynoob
Pwner1  [author] 30 Oct, 2024 @ 7:13am 
I noticed same when I played a campaign against chaos army that had my Marauder Berserkers of Slaanesh... have you seen other custom units added by other mods that have this glitch or is it just m ine?
awpanda1 29 Oct, 2024 @ 1:06pm 
its only for the enemy army, that has the placeholder over them
awpanda1 29 Oct, 2024 @ 12:59pm 
it occurs while in combat,
its strange because in the battle menu it has all their names correctly listed and even in the loading screen, but the instant battle starts they all have placeholder over them
Pwner1  [author] 29 Oct, 2024 @ 1:23am 
Know when it occurs? what's causing it?
awpanda1 29 Oct, 2024 @ 1:05am 
i found a bug where every unit on battlefield has [PLACEHOLDER] on it
Thanatos 22 Oct, 2024 @ 1:42pm 
Does it work with Ikkit mechanics?
Modern Spartan 16 Oct, 2024 @ 8:29am 
Would it be at all possible to make a pistol and sword skaven unit? A clanrat and/or stormvermin as the basis, but with a pistol instead of their shield

Ive seen both artwork and models of skaven with a flintlock that fires warpstone rounds, and it would be a neat new playstyle for the skaven considering how many factions have hybrid infantry!
Lelo 12 Oct, 2024 @ 12:44pm 
Do those units get bonuses from technologies and lords red skills?
Kell 9 Oct, 2024 @ 9:26am 
Cool mod. Can you make cyborg daemons for Bel'akor?
Mirtar1 5 Oct, 2024 @ 7:42pm 
So what moulder buildings increase the cap? Is there a way that the unit cap can scale with the empire size. It begins to look smaller compared to the size of the empire after a while
CROSS ELEMENT 21 Aug, 2024 @ 7:06am 
ya sorry i had to unsub and then resub to make it work thank you keep up the good work
Pwner1  [author] 21 Aug, 2024 @ 4:05am 
Not for me.
CROSS ELEMENT 21 Aug, 2024 @ 1:07am 
still crashing please fix love you work :steamhappy:
awpanda1 10 Aug, 2024 @ 2:15am 
top tier mod, thank you for this!
Pwner1  [author] 29 Jul, 2024 @ 9:48am 
There be skaven airhip copming based on my chaos dwarf Daemonbarge
Kaneda 29 Jul, 2024 @ 7:24am 
thank you :WH3_clasp:
sigmars_disciple 5 May, 2024 @ 5:37am 
@overpusher You're doing your avatar name justice, my man... Especially the part with ChatGPT was a nice touch. @Pwner1, I don't know how you feel about this, but why don't you let your Shakespearean fan here (and his AI premium account) "quickly" fix the English texts up - he could send you simply the edited .pack file back, no?

I mean it's not even 1% of the work on the mod, so it should be a piece of cake even if he might have a slight knack for overestimating his own abilities. And I kinda agree with him that texts with s "ton of typos and grammatical errors" are pretty 2023, bro. Were you sleeping under a rock, Pwner? Typos disappeared the day when ChatGPT arrived!

How long do you think it'll take you lovelies, you think? @overpusher
Mid of the week maybe? I think it's a cool move to offer help <3 But Pwner1 is the boss, what he says goes
overpusher 4 May, 2024 @ 6:41am 
Amazing mod overall but the lightning cannons don't benefit from blastmaster, is that intended? Also there are a ton of typos and grammatical errors in the unit descriptions. I get that English isn't your first language but nowadays you can just use ChatGPT to rewrite/fix it. It would also be nice to clarify which units benefit from Clan Skryre workshop upgrades (put it in the description maybe). Warpmechs -> upgrades with Stormvermin, Lightning Cannons -> upgrades with Ratling Guns etc. Hope this helps.
Pwner1  [author] 3 May, 2024 @ 4:36am 
Booted for me.
eratdu 2 May, 2024 @ 11:38pm 
is it working?
LuckyAvengers 2 May, 2024 @ 11:35am 
update pls 5.0 patch
Pwner1  [author] 14 Apr, 2024 @ 5:06pm 
You see her with other skaven units?
Pootsie Sniffins 14 Apr, 2024 @ 1:41pm 
hey not to insult you but how would u feel about giving these to hellebron just to have
Pwner1  [author] 17 Mar, 2024 @ 11:19am 
I mixed it up, there was a Radius version.
Lil125 (not muted) 17 Mar, 2024 @ 6:13am 
i have searched but havent found any, i am just asking to see if there is one
Pwner1  [author] 14 Mar, 2024 @ 9:43am 
Why don't they search the workshop?
Lil125 (not muted) 14 Mar, 2024 @ 9:41am 
yo is there a sfo submod for this
Pwner1  [author] 7 Mar, 2024 @ 2:48pm 
Yes, it had the classic rampage attribute.
Takoyakii 7 Mar, 2024 @ 12:20pm 
Is there a reason why the grinder fist variant of the warpmech is rampaging constantly? I mean from the moment I hit start battle they go straight into rampage and never stop.
Pwner1  [author] 11 Feb, 2024 @ 4:24pm 
get RPFM and delete the unit from buildings_units_allowed if you dislike them that much.
Pwner1  [author] 11 Feb, 2024 @ 4:22pm 
not on my 'to do' list.
AI-Man 11 Feb, 2024 @ 8:08am 
can you at least make it customisable to be able to toggle on and off the units we like or dislike?
many other unit mods do that
AI-Man 11 Feb, 2024 @ 12:48am 
but ultimately its your mod and you are free to balance it however you like
AI-Man 11 Feb, 2024 @ 12:47am 
i mean just by looking at their stats in skirmish battle, they have 1.7k dmg with no buffs compared to the 288 of the ratling guns, and they do explosive dmg too, so not really a dlc problem
Pwner1  [author] 11 Feb, 2024 @ 12:43am 
Isnt that the problems with the DLC?
AI-Man 11 Feb, 2024 @ 12:10am 
with enough upgrades they can get to 4.5k damage per second, good range and with unlimited ammo if playing with ikit klaw
AI-Man 10 Feb, 2024 @ 11:41pm 
those warpmechs lightning cannons are absurdly and broken OP (compared to the normal ratling guns, can you consider nerfing them a bit?