Total War: WARHAMMER III

Total War: WARHAMMER III

Allegiance Points Change 10 Per Turn
26 Comments
Hear me roar! 5 Dec, 2024 @ 9:04pm 
Hi~
If you have time, can you make another MOD?

changes the amount of Allegiance points gained from all allies to 5 per turn instead of 2 per turn.
raises the max cap of Allegiance points to 500 instead of 100

thanks
Linop  [author] 19 Jul, 2024 @ 3:34pm 
@Agarast That shouldn't be a problem but I'm not totally versed in the Assembly Kit so we'll see. I can say I haven't renamed any tables to "data" at least.
Agarast 19 Jul, 2024 @ 1:11pm 
Ok, thanks !

Also, be careful as a lot of smaller mods contains tables simply renamed "data", so the risk of one overwriting the other is quite important. Renaming to something unique is recommended to avoid this.
TheSilentFoxyn  [author] 17 Jul, 2024 @ 4:02pm 
@Agarast An error when we last updated the file. It should be fixed now! Sorry about that
Agarast 15 Jul, 2024 @ 1:55pm 
Why exactly does this mod adds the wallbreaker attribute to all units ?
Caboose 13 May, 2024 @ 8:17pm 
Thank you so much for this mod! 10 a turn seems like a good amount to me. Not too many and now I can recruit these other units more often. (Or at all lol)
TheSilentFoxyn  [author] 29 Apr, 2024 @ 6:03pm 
Yes
Tombet 29 Apr, 2024 @ 10:18am 
works for multiplayer too?
Fibrewarrior 17 Apr, 2023 @ 6:59pm 
lol it works for you ? alright must be one of my mods then. but it's funny because i have no mods that change alliances
TheSilentFoxyn  [author] 17 Apr, 2023 @ 6:35pm 
Thanks @Bomjus I was gonna look into this (But then got distracted and forgot) but its good to see its still working
Bomjus 12 Apr, 2023 @ 1:07am 
https://imgur.com/a/uqAlotE passive income displayed as 10 per turn, and then went from 79 to 89. looks like the mod is working as intended.
Bomjus 12 Apr, 2023 @ 1:07am 
mod works fine. guy below me is lying and/or has compatibility issues.
Fibrewarrior 27 Mar, 2023 @ 6:00pm 
doesn't work anymore unfortunately
rjadmsgorhf 22 Jan, 2023 @ 5:42pm 
This is a masterpiece and works really well
Zabadak 16 Jan, 2023 @ 2:07pm 
This mod actually does nothing.
PolishHussar95 14 Nov, 2022 @ 5:18pm 
This is one of those times where a mod is rare but super useful!!! A TRUE GEM!!!!

Thanks !
TROCH22 21 Oct, 2022 @ 9:30pm 
You have the entire data file for campaign variables in this mod. All 1079 of them, plus the mod loading pretty high to override other mods. I had to delete 1076 entries you have in here.
Dyne Enigma 21 Oct, 2022 @ 9:14pm 
So thankful for this mod. Helps me make very varied armies to face the chaos hordes.
TheSilentFoxyn  [author] 21 Oct, 2022 @ 3:32pm 
@TROCH22 I've run this mod with multiple other mods and never once had an issue with it or any others. The only thing that was changed in this is just changing the amount of income you got per turn and the cap, nothing else.
TROCH22 21 Oct, 2022 @ 6:43am 
There is so much unnecessary variable keys being used. Everyone should stay away from this mod. This can cause other mods not to work as intended.
TheSilentFoxyn  [author] 10 Sep, 2022 @ 10:56am 
@vRyanH The Allegiance points is under campaign_variables, favour points. You can find it by searching "Favour" in the search box for the tables
Leaf 10 Sep, 2022 @ 8:25am 
@vRyanH Just use the mod allied recruitment buff
vRyanH 10 Sep, 2022 @ 8:15am 
Thank you for this mod, helps a lot. I don't suppose you could tell me the file path to change it myself to an absurd amount? thank you
TheSilentFoxyn  [author] 9 Sep, 2022 @ 1:14am 
We actually made this one to pair with the one on the workshop that removes the recruitment limit for the outposts and mercenary, and it works perfectly with it
Leaf 9 Sep, 2022 @ 1:12am 
Allied recruitment/ mercenary limit
Leaf 9 Sep, 2022 @ 1:08am 
Can you add in this mod no ally recruitment limit? Then it's perfect