Source Filmmaker

Source Filmmaker

Team Fortress 2 Characters Custom Animations
43 comentarios
Stefano (BackToGetCommissions)  [autor] 24 ABR a las 14:18 
Appreciate it.
inferno3345 24 ABR a las 14:16 
Yo, just read everything below and posting this for any future people. Thought id give this a stab:

When in the Motion Editor, if CTRL+C CTRL+V doesn't work, right click on the motion editor and click "paste samples" after copying the samples

Excellent work on the animations regardless, Stefano. :)
Stefano (BackToGetCommissions)  [autor] 24 ABR a las 8:58 
In fact it was very confusing at the beginning, and I couldn't stop making questions.
Anyway, I'm sure it'll work out (you can also look on YT for SFM tutorials, in case).
Cannonball 2025 24 ABR a las 8:56 
Thank you! But once again I apologise for not really being able to grasp the tutorial the first time, I'll give this a go.
Stefano (BackToGetCommissions)  [autor] 24 ABR a las 8:53 
So, you want just to copy the bones of the skeleton of the "animations" base to the one you want...now I got better what you just wrote.
Actually, it's pretty simple the procedure: copy the bones of the skeleton of the "animations" model and paste it on the ragdoll (making always sure that the skeleton is compatible with the model you have in mind, otherwise you just mess up).
Anyway, this how you copy an animation:
1st select the model and go to motion editor;
2nd once the model is selected, select ALL the bones you believe are necessary for your model and then do CTRL+C;
3rd go to your model and then go to motion editor (make sure to have the model selected) and then just do CTRL+V and you'll get the animation (or pose) pasted.

In all this, make sure both the "animations" model and the model (yours) have the skeleton compatible.
Cannonball 2025 24 ABR a las 8:40 
Oh yes, I did manage to figure out the problem with the facial flexes, I'm just a little confused on how copying the animation works, locking the skeleton also gave me issues with cosmetics, the animations given were exactly what I've been needing, which is why I'm trying to see what exactly I'm doing wrong.
my sincerest apologies
Stefano (BackToGetCommissions)  [autor] 24 ABR a las 8:36 
Again...WHY are you using the base of the animations as main model...?
I mean: it just gives you the animations you need for your ragdoll....
Also, you can lock the skeleton yes, but for facial flexes and other stuff, the "animations" base is completely useless.
Cannonball 2025 24 ABR a las 8:16 
Then I'm having some trouble getting it to work, despite the instructions given. I'm afraid I'm not entirely sure what exactly I'm doing wrong, although I'm not entirely sure how you copy an animation and apply it to the character you're using, I just thought that meant locking the skeletons together.
Stefano (BackToGetCommissions)  [autor] 23 ABR a las 17:50 
Uhm, the "model" is just the base for the animations.
Cannonball 2025 23 ABR a las 12:46 
I do apologise, but I'm afraid I'm having some trouble with specifically the heavy model that came with the download, it's textures are slightly off, the texture on the hands is completely missing and despite experimentation, I can't seem to make the facial features work right, this is difficult, because more custom animations for specifically heavy is what I've been looking for for the better part of a year.
blu_c4t 8 ABR a las 6:17 
Nice!
Stefano (BackToGetCommissions)  [autor] 20 MAR a las 18:55 
Fixed "missing" custom animations regarding the engineer.
Stefano (BackToGetCommissions)  [autor] 4 FEB a las 11:38 
Fresh update has been released.
Make sure to "re-download" the .rar .
blu_c4t 7 DIC 2024 a las 8:56 
it dosent work
Johnny.Prime63 15 MAY 2024 a las 0:18 
Shit I'm stupid :GDDemon:
Stefano (BackToGetCommissions)  [autor] 8 MAY 2024 a las 11:20 
Did you read the description...?
Johnny.Prime63 8 MAY 2024 a las 11:13 
steam blocks the link
TRAX_BLOX23 25 FEB 2024 a las 11:37 
i like tf2
Sex.Comfort.Peace 1 SEP 2023 a las 6:01 
Thank you for making this useful stuff . It helps me a lot :D
OrangeFish 6 AGO 2023 a las 16:19 
This is amazing. Thank you so very much.
Stefano (BackToGetCommissions)  [autor] 26 JUL 2023 a las 10:32 
First of, since you said you're new, you should learn the basics of how to use it. You can just skip the steps, hoping to learn everything in quck way
eight 26 JUL 2023 a las 10:08 
i did that but i dont know how to use the animations
Stefano (BackToGetCommissions)  [autor] 26 JUL 2023 a las 9:39 
Read the description, and after that, put the models section in your "usermod" folder and you're done
eight 26 JUL 2023 a las 9:36 
im very new to sfm how do i use this
Stefano (BackToGetCommissions)  [autor] 15 SEP 2022 a las 11:35 
You don't even need .dmx files. Just put everything in "usermod" folder and the thing is totally automatic
L Ξ И И У 15 SEP 2022 a las 11:31 
How do I import the animations because it said it needed to be dmx files and I couldn't find any
Stefano (BackToGetCommissions)  [autor] 12 SEP 2022 a las 23:23 
Download the .rar first, then place everything in the "usermod" folder
✚PINKY✚ 12 SEP 2022 a las 18:22 
Where do you go exactly to do that? Where would the files be located after downloading them.
Necromensch 12 SEP 2022 a las 17:53 
ive been looking for thies animations, thank you lad for making them
Stefano (BackToGetCommissions)  [autor] 12 SEP 2022 a las 13:00 
NEW ANIMATIONS HAVE BEEN RELEASED! DOWNLOAD AGAIN THE LINK TO HAVE ACCESS TO THEM NOW
Stefano (BackToGetCommissions)  [autor] 12 SEP 2022 a las 3:31 
"how I do it cause usually" <- All right, first of all, load the model having the animation you're looking for. Then load the animation like you're loading an animation on random character, and done that, copy the animation you loaded and put it into the character you want it uses (the medic, in this case)
Alexs The Cat 12 SEP 2022 a las 3:21 
this is awesome !
✚PINKY✚ 12 SEP 2022 a las 2:16 
How do I import the animation to the model? for example I'm trying to do the Shake it! on a medic and I'm getting stumped on how I do it cause usually, They make It so you go to Import - Animation then find it in the workshop folder. But I'm guessing this is now how this one works. I do apologies if I sound dumb.
Stefano (BackToGetCommissions)  [autor] 12 SEP 2022 a las 1:57 
That too, especially because I noticed some models lack of the "line" that allows them to have the animations included (some enhanced models for example, have that line, while others no)
Voxaust 12 SEP 2022 a las 1:55 
Ah, so we basically disregard the models and just copy their animations over the actual characters?
Stefano (BackToGetCommissions)  [autor] 12 SEP 2022 a las 0:56 
Those are for showing the animations, in case people would have been curious about them (and later want to copy and past them over the TF2 character they want to use)
Voxaust 12 SEP 2022 a las 0:42 
Hay, I have been wondering how you install these correctly, since every time I download these and put them in my files, they show up missing eyes, hand textures and missing things such as a hard hat or bullet belt
Simon Sklar 11 SEP 2022 a las 12:55 
СПАСИБО!)
Stefano (BackToGetCommissions)  [autor] 9 SEP 2022 a las 13:34 
I fixed that a while ago. Unfortunately, now it's another thing that steam doesn't even bother to explain me
Pretzel 9 SEP 2022 a las 13:24 
Just a hunch but you might be hitting your workshop limit, I hear Valve only gives you so much space to upload workshop content.
Spikez 9 SEP 2022 a las 10:23 
oh thx
Stefano (BackToGetCommissions)  [autor] 9 SEP 2022 a las 10:16 
Read the description
Spikez 9 SEP 2022 a las 10:07 
hey, love ur work, but ur links don't work, they just say this: Link Blocked!
This link has been flagged as potentially malicious.
https://www(.)mediafire(.)com/file/gehrfjetczc0q02/Team_Fortress_2_Characters_Custom_Animations.rar/file has been flagged as being potentially malicious. For your safety, Steam will not open this URL in your web browser. The site could contain malicious content or be known for stealing user credentials.