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It actually looks like the game was designed without ladders in mind and ladders were added in at the last minute or something.
Also, while on the topic of siege attacker... It would be nice if there was a mod that could merge or imply the Wallbreaker attribute to all units that have Siege Attacker, since currently Siege Attacker does absolutely nothing and makes no difference in battles, and only affects the campaign by allowing you to start battles immediately. It doesn't allow units to attack walls or even gates like the tooltip implies, since every single unit in the game can attack gates with or without the trait. So it would make a lot more sense if all units with Siege Attacker also had Wallbreaker, like CA has already done with the Ogres, and presumably has not gotten around to doing so yet for the other races... AFAIK not even gargantuan monsters have Wallbreaker in this game, which makes no sense.
Just to name a couple of examples I noticed Belegar Ironhammer lost his Siege Attacker trait, as Be'lakor did. Going by pre patch 2.1 standards they both should have it.
On the other hand I noticed a couple of later entries were not given the skill by CA. I'm referring to the Ice Witches on the Frost Wyrm, when the beast has the attribute itself.
Let me know if you are interested in checking what I did and possibly use it, either fully or partially, to update the mod, or if you prefer I keep it as a separate option to this. I'm happy to do either.
(tested with only this mod enabled)
Thinking very least see if can’t add a dummy in for ladders(where towers and rams are), so have a 1 turn investment while build their butt ladders
@pyro exactly
@☸𝕵𝖔☸ having dinner, couple beers thinking about this the entire time, what you've said IS NOTED!! lol My Druchii Overhaul mod needs some TLC in features department, but this has been added to the to do list.
To be honest, I never thought about this...but thats an interesting idea...removing siege attacker at all could be a good start, enforcing at least one turn to build ladders/"prepare". It also make building walls more interesting for the AI as it would slow down the player's progression significantly more.
on the other hand, there is still no reasons to have to build siege equipment to successfully attack and win a siege in their current form because of the pocket ladders. So needing the "siege attacker" to be able to attack at all is stupid in this case as you dont even need equipment...
Now that doesnt fix the inerrant problem about siege of course not! But in the context of how siege works currently I can get why they did that, sadly instead of fixing them.
Is it the fixed I wanted? Of course not.