Space Engineers

Space Engineers

MES M's Salvage
4 Comments
QBFreak  [author] 6 Jul, 2023 @ 10:39am 
No worries on delays, I'm not that prompt myself :)

The main building is a timed trigger and switches every 1.75 hours.
Ben2space 6 Jul, 2023 @ 6:02am 
Sorry for the late reply. I don't have much time to play during the week. The other buildings work. I had a rover spawn in and a ship, but the main building never changes from the ammo be gone. I tried a fresh start with only this mod, and drove around for a half-hour or so and it did not change. Is this a distance driven trigger like other MES mods or a timed trigger? It is hard to use this mod when I cannot convert components into ingots.
QBFreak  [author] 4 Jul, 2023 @ 6:44pm 
Due to a bug in MES, I had to set it up where the first scrapyard controls all the others. If it ever despawns (or is deleted) they all stop changing. There's a note at the bottom of the description with instructions to correct it. Just two commands to run. That should sort it out.
Ben2space 4 Jul, 2023 @ 3:52pm 
Either I broke it, or this is broken. What triggers the change of the main building? It spawns as the ammo recycling and never changes. Is there a way to force a change to make sure it is working? The only MES mods I have is this, the salvage encounters, and scrapyard encounters.