Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Runesmith - Yellow Line Skills
16 Comments
MrBuckie 6 May, 2024 @ 10:37am 
@ChopChop "There was a problem accessing the item. Please try again." When I clicked your bottom link.
ChopChop 18 Jan, 2024 @ 9:46pm 
New Dwarf submod with more variants including mods below:
Expanded Hero Skill Trees
Dwarf Expanded Hero Skill Trees
Lost and Found Dwarfs
Venerable Thane Skills
Runesmith Yellow Line
Master Engineer Gyrocopter Mount
Available at my ChopChop WorkShop:
https://steamhost.cn/steamcommunity_com/profiles/76561198842359315/myworkshopfiles/?appid=1142710
Direct link to main submod (other versions liked inside):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142536379

Thanks so much for the mod :WH3_clasp:
Ran 18 Sep, 2023 @ 5:38am 
Probably needs an update for 4.0 since that broke all skill mods.
SteeLJaegeR 8 Nov, 2022 @ 3:58am 
Runelord version please.
Muzual  [author] 19 Oct, 2022 @ 11:44am 
Updated for 2.2.0 (Immortal Empires)
Threebeard 8 Oct, 2022 @ 11:33am 
I too am eagerly awaiting a Runelord version of this mod. Not rushing you, but wishing you the best of luck with all of them being quick and easy to do, lol
Muzual  [author] 20 Sep, 2022 @ 8:08am 
It is an easy one to make but I am focusing on heroes before I even look at lords!
levaunage 18 Sep, 2022 @ 12:32pm 
Would it be possible to add the same modifications to a runeLORD as well? Or is it not that easy?
Great small mod btw, thanks!
Muzual  [author] 15 Sep, 2022 @ 11:48am 
Updated to add the ghost unit as well !
Muzual  [author] 14 Sep, 2022 @ 5:16am 
Thanks I'll do an update for it when I next look at mods again. It is a quick one to add
Glass 13 Sep, 2022 @ 8:32pm 
@muzual Yes it is necessay to add the ghost version. There is one unique ethereal runesmith in the game.
Beazel ✠ 11 Sep, 2022 @ 7:51am 
Haven't tried out the mod, but I do believe the runesmith_ghost is meant to affect Belegar's ancestor ghost runesmith hero
StratosFear 10 Sep, 2022 @ 4:08pm 
The Runesmith is one of the only spellcaster heros that already have 50 skills to spend.
CA needs to deal with this. until than, keep up the great work.
Muzual  [author] 10 Sep, 2022 @ 3:31pm 
It should do. I turn them on mid-campaign when I write them, but I have not tested turning them off mid campaign.
The Real Right Shark 10 Sep, 2022 @ 3:00pm 
Will this work in a campaign i have already started?
Muzual  [author] 10 Sep, 2022 @ 2:05pm 
I have never played dwarves so missing some context - I've only made this to work on the character set
wh_main_skill_node_set_all_runesmith
NOT
wh_dlc06_skill_node_set_dwf_runesmith_ghost

Can someone who is familiar with dwarves let me know if this is necessary and I will add to their skill tree too if needed :-)