Total War: WARHAMMER III

Total War: WARHAMMER III

Wondrous Wizard Levels - Mixu's Legendary Lords
21 Comments
Rauri 17 Jun @ 5:07am 
no problem
Ydok4  [author] 17 Jun @ 3:25am 
@Rauri Bad timing with the patch coming out but it should actually be fixed now. Thank you for helping me with this.
Ydok4  [author] 17 Jun @ 3:12am 
@Rauri oh sorry, I misunderstood.
Rauri 16 Jun @ 5:07pm 
Your rune skills aren't showing for me. The 1st skill should be rune lvl4 but I'm seeing rune of speed 1st, which is from the original mixu line. I looks like you forgot to disable the original skill line in character_skill_node_set_items_tables. Also in character_skill_node_tables, you have the replacement skill line set to indent 6 when it should be indent 2
Ydok4  [author] 16 Jun @ 2:53pm 
@Rauri Yeah but thats what this mod does. The original spells (or runic spells) in this case get replaced with the WWL version. Does Kragg have any rune skills are unique and should overwrite a WWL version?
Rauri 16 Jun @ 7:35am 
Looking at it in rpfm, it looks like you didn't disabled the original rune line in character_skill_node_set_items_tables, so your rune line is conflicting with it
Ydok4  [author] 16 Jun @ 4:07am 
@Rauri What else is missing?
Rauri 15 Jun @ 3:14pm 
That worked, but I just noticed his rune skill line is the vanilla line without your changes too
Ydok4  [author] 15 Jun @ 2:58pm 
@Rauri Yeah I think overwrote the fix. I don't have a save with Kragg currently unlocked but I think I've fixed it correctly. Can you please test and let me know?

Thanks for reporting.
Rauri 15 Jun @ 12:07pm 
Looks like you reverted the Kragg fix, unless I somehow got an old version of the mod. His trait has been disabled again
Ydok4  [author] 1 Jun, 2024 @ 12:30am 
@Rauri Not from me or at least not at this stage. Maybe when the Sigmar's Heirs is finalised I'll attempt it. Always happy for someone to create their own submod though.
Rauri 13 May, 2024 @ 5:54am 
Since we're sort of on the subject of sigmars heirs, any plans for a submod for it, to cover the generic wizard lords and LL patriarchs/matriarchs it adds?
Ydok4  [author] 13 May, 2024 @ 4:56am 
@sigmars_disciple The gold wizard got officially added to the game alongside the 5.0 patch for free.
sigmars_disciple 5 May, 2024 @ 12:14am 
Hey @Ydok4, I learned from the submod page for Dead & Xou's Lore of Metal Wizard that people were saluting coz the mod served its purpose and is retiring from service. I understand that must be because their Lore of Metal Wizarrd mod is no longer needed I guess - but couldn't figure out why exactly....

Did it get integrated in Sigmar's Heirs? Or smth in vanilla around wizards, that I missed maybe?

Thanks for your enlightenment, Your Highness <3
Ydok4  [author] 21 Dec, 2023 @ 11:05pm 
@Rauri Thats definitely an oversight. I assumed it was related to the default Runes. Just pushed a fix.
Rauri 21 Dec, 2023 @ 10:17pm 
Took me a while to troubleshoot this, but looks like you've disabled Kraggs innate trait, making him mortal (among other things). I'm also not sure you need to disable mixu_skill_node_dwf_kragg_the_grim_runes_hidden, although you probably know better than I do for that one. Doesn't seem to be causing any problems for me when I re-enabled it while testing
Ydok4  [author] 15 Dec, 2023 @ 3:24am 
@Rauri Should be fixed now.
Ydok4  [author] 14 Dec, 2023 @ 12:29am 
@Rauri think Kragg has had issues for a while. I think Mixu changed some of the skill trees since the initial version. I'll try and fix this up this weekend.
Rauri 13 Dec, 2023 @ 9:24am 
Kraggs changes aren't showing for me.
Ydok4  [author] 17 Feb, 2023 @ 3:21pm 
Mavet 11 Sep, 2022 @ 5:00am 
Thank you very much, been waiting for it