XCOM 2
[WOTC] Advent Not Created Equal: Community Edition
12 Comments
FearTheBunnies  [author] 14 Jan, 2024 @ 8:18am 
@ArnNied Yes. The CX and Reshi ones are listed to let people know they exist, but if you are not using those enemy packs then you can ignore them.
ArnNied 14 Jan, 2024 @ 4:05am 
Can i use this safely without using CX, Reshi's and other mods that i'm not subscribing to?. I just need this for the other enemies such as Bio Division, ABA and a few others.
FearTheBunnies  [author] 27 Oct, 2022 @ 1:52pm 
@Darmaniac This mod does not add any new ANCE enemy configurations, only just exposed the default configurations to the enemy mods listed.
Darmaniac 26 Oct, 2022 @ 3:07pm 
and what those enemy look like ? no much info on this mods
FearTheBunnies  [author] 26 Oct, 2022 @ 2:37pm 
@Diedn'tgo ... Whelp, that was embarrassing. Fixed now. Thanks for letting me know what the issue was! :steamfacepalm:
Diedn'tgo 26 Oct, 2022 @ 10:06am 
As mentioned below, the mod doesn't actually work. This is because there's a typo in the names of both XComANCE_unit.ini configs, which need to be renamed to XComANCE_units.ini


Other than that, awesome mod! :2018salienpsychic:
Mister Gruffle 13 Sep, 2022 @ 5:40pm 
Amazing work man!
RedX 12 Sep, 2022 @ 4:43pm 
Awesome, i have a modified ini backed up with lots of enemies,but got lazy to look wich ones i missed.
You deleted one folder from my "copy this ini" list with your add-on, super thanks.
FearTheBunnies  [author] 12 Sep, 2022 @ 1:53pm 
@aenitorma The reason MOCX was commented out was due to the way MOCX generates its units by adding in Dark Class data. Neonate vipers on the other hand will need to triple check that template name is added to the array.
aenitorma 12 Sep, 2022 @ 12:29pm 
Why do some modded enemies have random stats and some dont? cant figure it out. Like Neonate vipers are not random, The Hive enemies are random. Even when uncommented MOCX units in DisabledUnits folder, they do spawn without random stats.
Deesthetics 11 Sep, 2022 @ 8:25am 
Thanks! xD
aenitorma 11 Sep, 2022 @ 12:19am 
Thanks for this, always liked the idea of making them equal with randomized stats, but i was pretty lazy to edit all enemies from mods.