Total War: WARHAMMER III

Total War: WARHAMMER III

Resurrecting Heal 5.0
47 Comments
Rosalina  [author] 12 Oct, 2024 @ 3:23am 
you would need this. it is not included.
meros_eq 12 Oct, 2024 @ 2:33am 
Thanks for the mod.

If I am using your better magic collection mod, Do I also need this or is it included?
Rosalina  [author] 13 Jun, 2024 @ 8:36pm 
The entire mod is basically just a single checkbox that is checked in the file for each spell. So its probably another mod of yours that is conflicting. I can check later again but this mod should never ever break.
A normal lv.3 POOTIS 2 Jun, 2024 @ 5:15am 
The heals aint resurrecting nobody
jo malone 20 May, 2024 @ 5:48am 
Oh, I see
Can you make a mode that can only be revived??
Rosalina  [author] 19 May, 2024 @ 6:38am 
Yes that was intentional. Its basically just a resurrecting version of my better magic mod.
jo malone 19 May, 2024 @ 3:39am 
With this mode, the 'Blood of the Earth' skill is only available to 1 person in stage 1.
I've disabled all other modes and enabled only this one, but it's a single skill that only applies to 1 "Blood of the Earth" skill
Rosalina  [author] 28 Apr, 2024 @ 11:00am 
If the new lords have the old spells it requires no update.
As long as CA does not move around the lines I changed this mod is fine. :sparklepro:
Ciaphas Cain 28 Apr, 2024 @ 10:23am 
Last update was about a year ago, does it not require updating as heals is heals or will new lords need adding to this?
Rosalina  [author] 29 Mar, 2024 @ 7:27am 
yea, It's not updated for the new lore
Diagnosed with boredom 29 Mar, 2024 @ 3:09am 
So this does need an update at least for Ostankya.. both her Gulyas heal ability and her Witchbrew spell arnt changed by this mod
Rosalina  [author] 12 Mar, 2024 @ 8:31pm 
nah. should work as intended. As long as they don't change how magic functions or move around the address of things this will keep working.
Zeth.exe 12 Mar, 2024 @ 6:34pm 
Does this need updated love this mod
Rosalina  [author] 26 May, 2023 @ 4:09pm 
yes, it does.
UphillBuffalo 26 May, 2023 @ 1:16pm 
Does this work with Nurgle healing magic too?
Rosalina  [author] 26 Jan, 2023 @ 11:27am 
It might work with other mods as well now.
Rosalina  [author] 21 Jan, 2023 @ 6:56am 
Well at least it works with my other magic mod :heartmia:
Azurewrath 21 Jan, 2023 @ 5:43am 
I can confirm that this mod does work if you don't have another magic mod conflicting with it. I was using a mod called "stronger/double magic strength" (or something). I disabled it and this mod started working for me again! I enabled the mod and it stopped working. So yes, it just doesn't play well with other magic mods.

I will try and switch up the load order and see if it makes a difference.
Rosalina  [author] 19 Jan, 2023 @ 3:07pm 
I believe I just fixed the compatibility with my mod collection,
Put thee resurrection mod after the collection and try it out.
Rosalina  [author] 10 Dec, 2022 @ 11:47pm 
Im glad you enjoy this.
The problems only come when you try to use mods that affect the same lines in the code.
So without other mods that affect the same spells you are fine.
blackfox23 10 Dec, 2022 @ 7:59pm 
Some people are saying they are having problems with this mod. Maybe I'm missing something but I have been using this for months and Haven't had a single issue. The only other Mod I'm using that effects magic is one that makes Arcane Conduit generate reserve power. I don't know but I love this mod. Thank you for all your efforts Star Princess.
Rosalina  [author] 8 Dec, 2022 @ 10:04pm 
I might just integrate this into my collection and upload it as second version... I realy don't know why it doesn't work anymore.
Azurewrath 8 Dec, 2022 @ 4:09pm 
Yeah, I was so sad when I realized this mod was no longer working for me. I have some other mods that effect healing and magic, but none that resurrect the dead. Yours is the only one. Is there any way you can make this compatible with other magic mods?
jo malone 9 Nov, 2022 @ 3:36pm 
I'm having so much fun using your mode
Can you just make it possible to resurrect?
The magic became stronger, so the difficulty level became easier
Rosalina  [author] 7 Nov, 2022 @ 3:18am 
I don't know why but atm the mod only works alone.
Any other mod changing the same magic and it will not work for some reason.
FunkyRythm 6 Nov, 2022 @ 4:56pm 
Tried it out with Drycha, Lore of Life and found out that no units are resurrecting. The mod is the 1st one in the loading order, am I missing something?
blackfox23 17 Oct, 2022 @ 3:25pm 
Thank you SO much Star Princess. I have been using this mod on my latest Wood Elf Campaign and it has been everything I hoped for. I now worship the ground you walk on! You are a gift from Isha Herself lol
blood_guts 8 Oct, 2022 @ 3:46am 
also the single target heal regrowth seems to sometimes lock up a unit's resurrection and just rapidly deplete their healing cap. I'm gonna see if it's the same for the overcast version.
blood_guts 8 Oct, 2022 @ 3:43am 
Just wanted to say again how awesome this mod feels when playing as the fey enchantress. I treat it as a bonus for confederating her or starting with her.
im_mortal 5 Oct, 2022 @ 11:11pm 
I use local version of the mod and I find passive resurrection from the Lore of Life making quite a difference (for HE, no less!), but that's just me.
Rosalina  [author] 5 Oct, 2022 @ 5:31pm 
I want this to stay standalone.
I might add the better life buffs to this mod.

Passive resurrection might be a little bit ovr the top.
Although, the heal is so low it probably wouldn't revive anyways. Maybe a zombie or two.
im_mortal 5 Oct, 2022 @ 4:49pm 
Thank you for the mod!
For the sake of completeness, can you please add the Resurrect flag to 'wh_dlc05_lore_passive_life_bloom' ability as well?
Albedo 5 Oct, 2022 @ 8:54am 
Have you tried to just incorporate it in your "better life magic" mod?
Rosalina  [author] 27 Sep, 2022 @ 5:15pm 
Probably a mod load issue.
The game seems to be confused if 2 mods change the same line in a different way

It is kinda like if I wanted to remove a stat from a buff,
If I just delete the line, it loads the line from vanilla data, therefore if I want to remove something I have to put the value 0 so it reads my change and not the vanilla stat.

It also can't be a load order issue because I have tried it both ways.
I assume the game sees 2 mods, both changes the resurrection, one box is checked one isn't so its confused and loads vanilla.
UltraRanger 27 Sep, 2022 @ 3:26pm 
I actually think it might not be a your collection issue. I modified your BMC mod and it's also not working. Other personal tweaks I did was correctly reflected though.
Rosalina  [author] 16 Sep, 2022 @ 5:05pm 
yea, I don't know why but it is not compatible with my collection anymore.. I tested it before and I saw the model count go up. Now, no matter the load order, it doesn't work.
FunkyRythm 16 Sep, 2022 @ 10:05am 
Hi,
I Tried it out with Bretonia Louen Coeur (Lore of Life) and doesn't seems to work, at regen cap, dead units aren't bring back to life... I have placed your mod in 1st place in loading order. just to let you know ). not using any other of your mods biside this one here.
Rosalina  [author] 14 Sep, 2022 @ 10:55am 
-This mod

-My other mod.

:sparklepro:
Dhaniels 14 Sep, 2022 @ 9:30am 
sorry for the dumb question but is above load first or load after?
Albedo 13 Sep, 2022 @ 5:50am 
Thanks for the explanation, trying it now :)
Rosalina  [author] 12 Sep, 2022 @ 9:51am 
Put this mod above my collection or other mods that change magic, in the load order.
Rosalina  [author] 12 Sep, 2022 @ 9:47am 
Btw you do not need my "better healing (unnerf)" Mod. It is literally the same but with resurrection.
Rosalina  [author] 12 Sep, 2022 @ 9:45am 
Yes, nurgle magic also revives.
It should be compatible with my other healing magic mod if loaded in correct order.
It will not be in the collection but should be compatible.
The effect will not be in any description cause I have not figured out how to do that.
But the mod works I just checked. Just remember, the revival only takes place if the other units are at their healing cap.
DragynDance 12 Sep, 2022 @ 12:55am 
Does this also affect the heals from lore of nurgle? And is it compatible with unerfed healing magic?
blood_guts 12 Sep, 2022 @ 12:35am 
this is awesome. really makes bretonian knights synergize with more than auto resolve.

sometimes it wont resurrect. not sure why. I saw the same bug with the queen bess when Vampire coast came out but it's more consistent with this mod and knights. *shrug*
Albedo 11 Sep, 2022 @ 3:45am 
Hey, great idea! Is it compatible with "better life magic"?
Aphelium 11 Sep, 2022 @ 3:33am 
WIll this be included in the better magic compilation mod? or will it keep being a standalone?