Entropy : Zero 2

Entropy : Zero 2

EZ1 Firing Range
17 Comments
Lemon Nade 19 Mar @ 12:32am 
Xen grenade replace Manhack machine one
THE CAPTAIN OF THE INTERNET 23 Aug, 2023 @ 6:23pm 
awesome
Endangered spy crab 8 Jul, 2023 @ 12:51pm 
jeff, its ez 1 there were no xen grenades.
jeffz816 17 Sep, 2022 @ 10:17am 
where are the xen grenades
Aloomunum_2 15 Sep, 2022 @ 4:41pm 
Oh yeah I haven't noded it yet, must be it, Thanks a whole bunch! Have a blessed day! :p2cube:
1upD  [developer] 15 Sep, 2022 @ 4:39pm 
@Aloomunum - No special coding is necessary. Does your map have nodes in it / have you turned off ai_norebuildgraph so you can build the nodegraph? You will need nodes if you have any NPCs. The Xen grenade won't work without nodes to spawn at
Aloomunum_2 15 Sep, 2022 @ 4:14pm 
I know this question is a little off-topic and I understand if you ignore this, but what special coding/whatever else was required for the Xen grenades to actually spawn enemies and whatnot? I'm making a map of my own and I noticed that the Xen grenades don't spawn stuff after sucking up stuff, and I didn't find any help anywhere else so I thought I'd ask you if you needed to do anything else other than just add weapon_hopwire lol. Have a good day! :p2cube:
Pure 14 Sep, 2022 @ 10:44am 
nice!
Bandog 12 Sep, 2022 @ 11:34pm 
Sniper? also pretty cool how much shit people been porting into this game
votrix 12 Sep, 2022 @ 4:20am 
Prospekt zero range when please.
IDKFA  [author] 11 Sep, 2022 @ 6:15pm 
@ODST You need to use the "ent_create" command in order to spawn these guns. Just type "ent_create weapon_" in the console (without pressing Enter) and use the arrow keys to scroll through the list of weapons until you find the one that you wish to spawn.
MadHazard10 11 Sep, 2022 @ 5:29pm 
there is no flaregun or sniper cant spawn them even tho i did give --- (--- means command
IDKFA  [author] 11 Sep, 2022 @ 3:38pm 
@DesPhOX The goal of this addon is to carry over the original EZ1 Firing Range and it's look, feel and design to EZ2 and I feel like making any major changes to the range would conflict with that idea.

I do like your suggestions though, and I'll keep them in mind should I ever decide to make an expanded version of the EZ1 firing range.
DesPh0x 11 Sep, 2022 @ 2:00pm 
Pretty good port! I have some suggestions though, could you add some way to get to the other side? That way we can mess around with the stunstick, the kick, and the SLAMs tripmine function. Also, the AR2 prototype maybe! This is a good holdover until the new firing range is added, I'll still keep this installed tho. Pretty cool how you repurposed the manhack dispenser to give xenades instead lol.
IDKFA  [author] 11 Sep, 2022 @ 8:12am 
@ConceptuaL I won't be adding the cut weapons to the range, but you can always use the console to spawn them in.
xXDefeatedLimeXx 11 Sep, 2022 @ 8:06am 
can you put cut and bonus weapons in the house? ( "HL2_Flaregun" , "hl2_sniper" , "HL2_Arbeit_Shotgun" , "HL2_Arbeit_Pistol" )
Jariner 11 Sep, 2022 @ 6:06am 
gud map port