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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316779079
Let me know when the fix is implemented and I will remove it.
Is there something not working?
Most of its attacks got really big increases in its splash damage/shockwaves. So it should do even more AOE damage than it did before, just not so much on paper XD
If people find its too weak in battle though, lemi know.
This one took me a solid 8 hours (ish) to get done, but boy oh boy am I happy with it. Lets dive in.
-Greater Spawn of Tzeentch is now compatible with tabletop caps, yay!
-The changelings unique skill will now affect the Greater Chaos spawn of Tzeentch
-Various nerfs to both abilities, melee damage, and missile attack. Increase to splash target count. You'll see why below.
-Warp scream animation has been adjusted, the Greater Chaos spawn of Tzeentch will no longer scream into the sky and fart out fire, now it breaths it forward, ground dragon ftw.
-The Greater Chaos spawn of Tzeentch is now truly, a Firewyrm. Virtually every attack has been updated with new shockwave and impact cones, complete with fire breathing effects, and some flame sounds. (Might adjust the sounds more later)
The spawn will breath massive cones of fire during melee combat, decimating weaker infantry lines.
I love the smell of barbecued nurgling in the morning.
Coming with the new update will be,
-Tabletop caps will now be supported through my mods, as well as any future ones
-Changelings unique skill will now affect the chaos spawn of tzeentch
-Some badass Animation updates for tzeentch spawn
I just tried disabling/enabling