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at Barotrauma.Networking.GameClient.<>c__DisplayClass116_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2127
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 302
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 16.
Inner exception: Object reference not set to an instance of an object.
at Barotrauma.Items.Components.DockingPort.Lock(Boolean isNetworkMessage, Boolean applyEffects) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\DockingPort.cs:line 292
at Barotrauma.Items.Components.DockingPort.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\DockingPort.cs:line 176
at Barotrauma.Item.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\Item.cs:line 1362
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime, List`1 entities) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 221
at Barotrauma.Networking.GameClient.<>c__DisplayClass116_0.<ReadIngameUpdate>b__0(ServerNetSegment segment, IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 2127
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 302
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 16.
Inner exception: Object reference not set to an instance of an object.
at Barotrauma.Items.Components.DockingPort.Lock(Boolean isNetworkMessage, Boolean applyEffects) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Items\Components\DockingPort.cs:line 292
at Barotrauma.Items.Components.DockingPort.ClientEventRead(IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Items\DockingPort.cs:line 176
just forgot change both of them LMAO
AI will not use guns when ordered to.
The tier of the sub is 1, and for some reason the price is very low.
The native Chinese version has no bugs. However, I can't read Chinese.
1.穿梭艇比较鸡肋,轨道炮开火会自动分离,另外AI容易卡在穿梭艇的梯子附近,有次做高难狩猎AI卡在那里被画皮爬爬乱咬,皮虫净库存直接清零(因此最新档我玩的时候干脆直接放掉穿梭艇);
2.只有一个普通底座,没有大型底座,体验不了这次更新的高射炮,感觉可以把穿梭艇给去掉换成个大型底座;
3.上层货舱出现问题AI去修有时候会卡住。