Entropy : Zero 2

Entropy : Zero 2

Raid
41 Comments
Lemon Nade 11 Mar @ 10:46pm 
No Prisoners? Well *throw the can*
OoRmikooO 30 Nov, 2024 @ 9:48am 
Great first creation!Here are some questions and suggestions from my experience:
1.I wish there were hints hud,I didn't read the mod Introduction so at first I thought the first door through was going to require the use of slam.
2.I don't know why,some rebels in the warehouse office fired at the wall,at first which leads me to believe that there are zombies there.
OniFire 12 Oct, 2024 @ 4:00pm 
Can't spell war crimes without W :steamhappy::steamthumbsup:
Zaphero 24 Dec, 2023 @ 4:18pm 
Oh can you upgrade the doors you use in here from painted on to ones with handles?
M1L0S_Studio 16 Sep, 2023 @ 2:29am 
Не погана невеличка мапа
Eunoia 20 Jan, 2023 @ 4:14am 
cool map
CorvetaumBr 12 Nov, 2022 @ 5:49pm 
This map was relatively easy even on hard mode, so i decided to speedrun it because why not, after a lot of attempts my best time was 25,7 seconds, i started the clock when i started moving and ended it when i killed the last 3 female rebels
Intruder 9 Nov, 2022 @ 4:55pm 
This mod made me sexist:steamhappy:
Шарроукин 20 Oct, 2022 @ 7:23pm 
Pretty good for the first time, however, NPCs sometimes shoot at the floor ignoring the player + I played on the maximum difficulty, but it seemed to me that the rebels did not do me much damage as in the original and were no longer accurate
Atomik Cosmonaut (lobotomized) 17 Oct, 2022 @ 4:04pm 
after being asked to tell what i think, i have to say this is a pretty fun little map, i liked the fact you can shoot the button and throw a nade into the boss's room
Doctos 15 Oct, 2022 @ 5:27pm 
IF you want to fix the exploding wall problem, I suggest that killing the welding mask rebel it activates a trigger in the entrance, that trigger will activate a second trigger in a cup shape facing the entrance of the container, which will explode the wall
Doctos 15 Oct, 2022 @ 3:14pm 
No problem, I loved the thing where you can use the slam for a second entrance and the room in the container with the grenade hole, I love stuff like that, good work!
Sentinel  [author] 15 Oct, 2022 @ 2:54pm 
Hahaha @celedon_leader thank you so much! We skeletons gotta stick together.
celedon_leader 15 Oct, 2022 @ 12:43pm 
from one skeleton to another this map was bomb af
Sentinel  [author] 15 Oct, 2022 @ 2:17am 
Thank you @Palestinian Jesse Pinkman for playing my map, I mostly made it for myself as a small passion project to extend my Entropy: Zero 2 playtime since I enjoyed the main game so much. I uploaded it simply because I thought "Eh, what harm can one garbage map do", completely unaware of all the attention it would get. That's why it seems lazy in some departments. The wall explosion is triggered by walking back out through the metal shacks door (the ones you blow open) after killing the welding mask rebel, I never in my life expected players to be able to kill them while still outside of the metal shack haha.

I'm very happy that you decided to stop by and drop some valid criticism like this in such a respectful way, it helps more than you know to get different perspectives on things and I will definitely take it into consideration for future maps. Just knowing there are people out there enjoying my work gives me such joy and energy.
Doctos 14 Oct, 2022 @ 9:26pm 
on a second play-through I found that that wall was supposed to explode on its own, but didn't
Doctos 14 Oct, 2022 @ 9:19pm 
I liked it but I didn't like the lack of music, small doors and room without the slam indicator, but It was still good
Sentinel  [author] 14 Oct, 2022 @ 1:12am 
I still can't believe people found that message. Thank you so much for enjoying and exploring my map. It makes my day seeing people like you playing my map!
gkflyer13 13 Oct, 2022 @ 3:32pm 
Pretty neat map,I found the message behind the gate .
Sentinel  [author] 13 Oct, 2022 @ 1:44am 
Thank you very much Ghost! I'm very grateful that you tried and enjoyed my map!
Gh0sT99 12 Oct, 2022 @ 1:01pm 
nice mission
DoktorBlin 12 Oct, 2022 @ 10:32am 
thank you for your advice
Sentinel  [author] 12 Oct, 2022 @ 10:25am 
You shouldn't have to generate a navmesh for this map as it should already work perfectly as intended. Please inform me if this is not the case. IF you're asking because you're making your own map and need advice:

You have to load the map with "sv_cheats 1" and "nav_edit 1" enabled in console. After that just type nav_generate and it should automatically create a new .nav file for you. If you have a very large and complex map this could take upwards several hours, but should only take about 5 minutes in general on an average sized map.

If you're actually talking about the nodegraph issue making all your NPCs stand still, just type these two commands in your console:
ai_norebuildgraph 0
ai_norebuildgraph_if_in_chapters 0
Then restart your map properly by typing "map [mapname]" in console.
DoktorBlin 12 Oct, 2022 @ 10:06am 
also if there are how can i make one
DoktorBlin 12 Oct, 2022 @ 10:06am 
are there any navmeshes
Kaotic_zilla 26 Sep, 2022 @ 6:16am 
insert dum RAID shadow legends joke
Sentinel  [author] 18 Sep, 2022 @ 1:31am 
I'll definitely take your feedback to heart. I am working on another map, and hopefully it will be just as good or even better. Ultimately I hope to see lots of other people make maps for Entropy: Zero 2 aswell since I want this game to be played for a very long time by as many people as possible.
Thank YOU for your hard work at Entropy: Zero 2 and for playing my map, I really cannot stress how grateful I am. (2/2)
Sentinel  [author] 18 Sep, 2022 @ 1:30am 
@1upD Thank you so much for your valuable feedback! I am so honored to have had one of the developers play my map! You are absolutely correct that the gameplay was prioritized (unintentionally at the cost of the other aspects). I was so inspired by you and your co-developers work with Entropy: Zero 2, especially the brilliant addition of breaching walls and doors, but also the games general theme of playing as a "bad guy" (hence the dark twist) that I wanted to make a small map to atleast try and capture that feeling of how merciless and brutal the combine are (both in combat and in general) in Entropy: Zero 2.
Throughout the entire game I found myself constantly thinking "Wow, these guys are geniuses" when I saw all that you had done with the enemies and weapons and level design etc.
I never in my life thought I would get more than a few subscribers, and now, having a developer play it and give me feedback? I'm awestruck.
(1/2)
1upD  [developer] 17 Sep, 2022 @ 11:23am 
Had to split my comment into 3 parts to fit within the character limit. Thanks so much for uploading this
1upD  [developer] 17 Sep, 2022 @ 11:22am 
(3/3) I think the combat was solid but my recommendation would be to work on the visuals and atmosphere. It's hard for me to say because that's my own weak point personally, but I think it's what this level stands to improve the most from. More varied / colored lighting would help, or color correction. The level also felt just a little too blocky to be believable - things like raising up the ceiling and adding more brush details up above would give the illusion of more depth than what might actually be there, along with more decorations on the walls. I also found that doors were not always the right height and sometimes they looked comically small. With the right spooky atmosphere I think this could be a standout map.
1upD  [developer] 17 Sep, 2022 @ 11:22am 
(2/3) One thing I would suggest would be to try to make it more obvious that you need to shoot out the button on the door. A kickable door like in the EZ2 campaign might work better since it would have a hologram (displayed from your bodypack) that would clue players in to what they need to do. This is a very minor suggestion, but I also think you could replace the game_text with env_instructor_hint with a Combine font and maybe the Combine insignia to feel a little less "developer". I would normally also suggest that you should add autosaves since getting booted back to the beginning of the map is frustrating, but in this case since the map is pretty small scope I think you can get away with not autosaving.
1upD  [developer] 17 Sep, 2022 @ 11:22am 
(1/3) I just gave this a quick playthrough. It's a lot of fun and I love how there's multiple ways to go about every encounter with SLAMs, grenades, weapons, or melee. The ending was pretty dark but I liked the twist, I really wasn't expecting it. I really hope to see more maps from you.
Sentinel  [author] 17 Sep, 2022 @ 12:28am 
@CandyMan Thank you so much! Reading nice comments like yours is the highlight of my day. I'm very happy you enjoyed the map!
SlimPickens 16 Sep, 2022 @ 11:06am 
hoep to see more from you. loved the end of it lol.
The Full Force 15 Sep, 2022 @ 12:24pm 
Must say man, there is a bug or 2, I only remember the bug where if you kill the shot gunner, the wall wouldn't explode. There probably is another 1, but keep up with the good work and I hope you make another map soon!
Sentinel  [author] 15 Sep, 2022 @ 12:19am 
@richard (real)
Thank you so much for your kind words, I am overjoyed someone managed to find the little easter egg! You dropping in and leaving a comment like this means a lot to me, I really appreciate it! Thank you for playing my map!
The Full Force 14 Sep, 2022 @ 1:33pm 
this is a good talented first map. im not a map maker, but i liked the idea of the little tricks you can do, like the slam to kill the rebels behind the machine and the little vent to kill the shot gunner. great map man. even the little easter egg with the fence. i feal like i spoiled stuff:headcrab:
Sentinel  [author] 13 Sep, 2022 @ 9:35pm 
Thank you so much @UnknownNerd! That means a lot!
UnknownNerd 13 Sep, 2022 @ 5:03pm 
Amazing map! Can't wait to see more people make maps for EZ2!
Kaotic_zilla 13 Sep, 2022 @ 1:45pm 
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Sentinel  [author] 13 Sep, 2022 @ 11:05am 
I'm glad you like it, I was scared that most people wouldn't bother to read or follow the installation instructions, or that people wouldn't figure out how to open the buildings door (I'm hoping atleast some of them shot the button out of frustration, thus figured it out).