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1.I wish there were hints hud,I didn't read the mod Introduction so at first I thought the first door through was going to require the use of slam.
2.I don't know why,some rebels in the warehouse office fired at the wall,at first which leads me to believe that there are zombies there.
I'm very happy that you decided to stop by and drop some valid criticism like this in such a respectful way, it helps more than you know to get different perspectives on things and I will definitely take it into consideration for future maps. Just knowing there are people out there enjoying my work gives me such joy and energy.
You have to load the map with "sv_cheats 1" and "nav_edit 1" enabled in console. After that just type nav_generate and it should automatically create a new .nav file for you. If you have a very large and complex map this could take upwards several hours, but should only take about 5 minutes in general on an average sized map.
If you're actually talking about the nodegraph issue making all your NPCs stand still, just type these two commands in your console:
ai_norebuildgraph 0
ai_norebuildgraph_if_in_chapters 0
Then restart your map properly by typing "map [mapname]" in console.
Thank YOU for your hard work at Entropy: Zero 2 and for playing my map, I really cannot stress how grateful I am. (2/2)
Throughout the entire game I found myself constantly thinking "Wow, these guys are geniuses" when I saw all that you had done with the enemies and weapons and level design etc.
I never in my life thought I would get more than a few subscribers, and now, having a developer play it and give me feedback? I'm awestruck.
(1/2)
Thank you so much for your kind words, I am overjoyed someone managed to find the little easter egg! You dropping in and leaving a comment like this means a lot to me, I really appreciate it! Thank you for playing my map!