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→ Is this mod no longer working?
Thanks for the suggestions! We both use "wh3 mod manager" by prop joe, and use the copy list function to make sure our load orders are the same.
Only ticking this mod on, in identical load order, made our hosts game show as red, other mods we tested works and we can join up.
I thought verifying game files only works for problems in the base game files, not mods?
I will try your suggestions regardless so maybe I can have overpowered waywatchers
Otherwise, having everyone verify game files might also correct the issue.
Any idea why this doesn't work in multiplayer for us but works in my own campaign? It says we have different game versions as soon as we enable this. Tried resubscribing, not sure whats happening. Your count/coast upgrade one works for us in multiplayer, but maybe thats because we played as counts + coast?
Thanks a lot!
I see, thanks.
In this case, I'd tone down some of the upgrades. +20 armour for WEF is probably too much, as well as +15 ATT when in melee. Overall, the Khaine & Vaul upgrades seems to be too overpowered.
Suggest to limit amount of upgrades to one per unit
However, with the "Scrap UI Framework" I do get the aspects options.
used rpfm to open your pack, namely the "DD_gifts_of_athel_loren.pack"
went to "projectile tables" wich has two entries:
"dd_gifts_of_athel_loren_trueshot_waywatcher_projectile"and a second one that ends in "ror".
Pasted "wh_dlc05_wef_waywatchers_arrow" in the "projectile display" section for both entries.