Total War: ROME REMASTERED

Total War: ROME REMASTERED

Original Unit Textures Upscaled
121 Comments
SalahMagoosh  [author] 6 Jul @ 7:00am 
Same as OG
Hermes 28 Jun @ 9:17pm 
Does this add PBR materials to the original units or are the materials the same as OG?
Velvet 18 Jun @ 3:49pm 
Any chance for BI and Alexander ?
SEAMEN de_gai 28 Mar @ 2:27pm 
This is awesome, just what I needed :steamthumbsup::steamthumbsup:
Mr. House 25 Mar @ 3:14am 
Nice mod
SalahMagoosh  [author] 4 Mar @ 11:44am 
Never heard of that mod but if it edits the same file I doubt it can be made compatible easily and I'm not working on this any further as it's complete afaik
tAsuja 4 Mar @ 4:07am 
Please make it compatible with the Danymok's expanded roster (150+ new units), for some reason it doesn't work with that mod.
Ganbold 14 Jan @ 6:24pm 
Best mod ever. looking for something similar for barbarian invasion with upscaling
Nymée 12 Dec, 2024 @ 12:44pm 
would love to get this mod for Alexander expansion !
Raven 3 Oct, 2024 @ 5:41am 
I don't believe so, no. Someone else did a BI version with the OG models. (Not upscaled though, just ported I think.)
Мільтіад 2 Oct, 2024 @ 7:57pm 
Hey guys, does this mod include unit textures for Barbarian Invasion aswell?
Raven 15 Sep, 2024 @ 7:19am 
Oh, there are a TON of similar issues with the lazy work on the Remaster, @Titus Labienus. Greek infantry also use the wrong helmets, iirc.
Darth Baras the Wide 14 Sep, 2024 @ 5:40pm 
Thank you for making this mod as one of my biggest issues is that the Hastati use the Legatus Helmet instead of the Montefortino
Raven 9 Aug, 2024 @ 11:59pm 
I noticed that the Briton warband don't have an internal shield texture! :)
SalahMagoosh  [author] 5 Jul, 2024 @ 4:34am 
This is what I suspected but I’m no expert on animation or game engines. It’s a quirk that affects the Elder Scrolls 3 Morrowind incidentally, where the different race models cause characters to run faster/slower. Interesting nonetheless thanks for sharing.
_______GAUL_ONLY_____ 1 Jul, 2024 @ 6:15pm 
Anyway, sorry these are unrelated to this good mod.
There is no need for you to be further involved.
_______GAUL_ONLY_____ 30 Jun, 2024 @ 6:11pm 
I found the following comment in the topic below.
https://steamhost.cn/steamcommunity_com/app/885970/discussions/0/4031348273661302911/

"When I spoke to Creative Assembly's Kevin McDowell, art director on the original game, on Three Moves Ahead, he mentioned that one of the quirks of Rome was that unit animations controlled movement and combat rather than the other way around. It made Rome a trickier game to rebalance in its own day, because small tweaks to unit behavior had to be executed through animations rather than on a stat sheet, but it also gave Rome a distinctive feel, and keeping things like that has been a priority for the team doing Rome Remastered."

Could this have something to do with the replay going haywire?
_______GAUL_ONLY_____ 30 Jun, 2024 @ 6:08pm 
"I notice the result of the battle is seemingly determined by certain units just not moving when they should've."
I agree. When the game starts and the units start moving, they start moving in a different direction from the actual battle. This is really strange, but the fact is that this replay bug sometimes occurs in this remastered even when the mod consistency is fine. For example, if you play the historical battle of Europe Barubarorum, save the replay, and play it back (on EB, of course), it is sometimes accurate and sometimes weird. It seems to have some kind of issue from the beginning.
SalahMagoosh  [author] 29 Jun, 2024 @ 11:46pm 
Sorry I realise my comment is confusing - when I play with the unit texture mod, I actually get a different result. I have absolutely no idea how this happens, other than the mod causing a bug with the replays. I notice the result of the battle is seemingly determined by certain units just not moving when they should've.
_______GAUL_ONLY_____ 28 Jun, 2024 @ 6:14pm 
Hello. Thank you for your reply. When you say "same result," do you mean that the replay will be distorted if you install a mod like I did? It's true that when I try to play the replay, a warning appears saying "different mod," but since the unit abilities are totally the same, it's strange that there would be differences in the process and results of the battle.🤔
SalahMagoosh  [author] 21 Jun, 2024 @ 11:16am 
I get the same result
SalahMagoosh  [author] 21 Jun, 2024 @ 11:16am 
I've just tested this and it is completely insane haha
SalahMagoosh  [author] 21 Jun, 2024 @ 9:21am 
You're very welcome. That is really bizarre, will give it a look myself purely out of curiosity haha
_______GAUL_ONLY_____ 20 Jun, 2024 @ 4:50pm 
Thank you so much for fixing the flickering. It's amazing. I have a question that has nothing to do with how excellent this mod is, but I had a custom battle without the mods and saved its replayfile, and after I verified that the replay was accurate, reproduced it again with this mod installed, and it was different unfolded than the actual battle. The units should be just same strength, so is there some other different factor that's causing this?
SalahMagoosh  [author] 23 Apr, 2024 @ 11:41am 
I imagine the spqr mod overwrites the files in this mod or uses a different set of file names to describe the textures/models. This mod just uses the vanilla texture filenames/locations so unfortunately it's the spqr 3 mod
Raven 18 Apr, 2024 @ 7:39am 
@Averice So that's a mod that allowed you to play as the senate? Hm. Seeing as the units are already in this mod, there ought to be a way to make that work.
GutPup 18 Apr, 2024 @ 6:50am 
Why does this not work with SPQR mod 3.0? I really wish we could go back to the days where the units of the OG rome could still be used WHILE also being able to use factions like the senate :'(
Flarek96 17 Mar, 2024 @ 10:44am 
A simple mod but changes everything, thank you sincerely sir. Was looking for a mod that brought the old look back because the remastered is just "off". By the way, is there a chance you'll be doing the same mod for Barbarian Invasion or Alexander perhaps?
Casketkrusher 9 Sep, 2023 @ 6:08am 
Recently did the same thing, dang didn't knew it was already done
Raven 16 Jul, 2023 @ 4:20am 
It really is great. My sincere thanks to you, Salah, because I abhor the new models. As an actual fan of history and the historical arms+armor, they get so much wrong. It really is like they had amateurs do the remastered armor, who weren't at all familiar with what it should look like or how it's worn. There are just so many issues with it that the original RTW actually got right.

Obviously the original game is like pseudo-fantasy stuff, but at least everything FITS right and looks right. In that respect, you can tell someone at CA actually consulted historians to get the looks down.
_______LANDO_____ 15 Jul, 2023 @ 9:24am 
FInally worked, big shout out to you. This is like the game should have look like. I made some badass screenshots with hungry urbans ;)
_______LANDO_____ 15 Jul, 2023 @ 8:34am 
Hello, i activated this mod, but it does not seem to work? Whatto do?
Raven 7 Jul, 2023 @ 1:44pm 
You're the man, Salah! Will do!
SalahMagoosh  [author] 7 Jul, 2023 @ 11:21am 
Fixed the Heavy Peltasts up with a new model and new uv maps to fix the flittering. If anyone can spot anything else sooner rather than later while all this is fresh in my head that'd be great. Until then consider the base game finished. Hope you all enjoy.
SalahMagoosh  [author] 7 Jul, 2023 @ 5:12am 
Both hoplites are now fixed, and the elites have their feathers re-added flicker free. Gonna move on to the shields now
SalahMagoosh  [author] 6 Jul, 2023 @ 5:31am 
I have now fixed both hoplites flickering (will backport the fix for the normal hoplites later as it's better than the elites right now)
Raven 5 Jul, 2023 @ 4:07pm 
Bless you!
SalahMagoosh  [author] 5 Jul, 2023 @ 3:08pm 
Same issue as the hoplites too, the model is very lazily done (literally a 2d object) so the textures flicker through on both side. Will slowly start addressing these model issues as I improve in my blender-fiddling abilities
Raven 5 Jul, 2023 @ 12:40pm 
Oh, seems it's a thing with the heavy peltasts in general. :o
Raven 5 Jul, 2023 @ 12:13pm 
Our hero! :lunar2019piginablanket: That's awesome of you!

Probably been pointed out before, but I notice the mercenary peltasts (with the thureos) have some sort of issue with their shield model. You can mostly only see the interior of the shield (from the outside), and the interior occasionally flickers through.

Goes without saying, you've done an amazing job thus far. Super grateful for this mod.
SalahMagoosh  [author] 5 Jul, 2023 @ 5:39am 
All modelling/uv map changes which I am in no way qualified for so it takes time.
SalahMagoosh  [author] 5 Jul, 2023 @ 5:38am 
Hi Guys, I know I said I wan't prepared to do the hoplite flickering fix but I've eventually caved. I have fixed the flickering for the elite hoplites and intend at some point to fix the none-elite greek hoplites in time. For now the carthaginian (sacred band) and greek elite hoplites are fixed.
Otokami_Kogasengaha Of Kinaishon 6 Jun, 2023 @ 11:08am 
In campaign, when you ~ and "Create_unit" for the pikes for Rome. Royal pikemen (Haven't tested the other ones) cannot be seen. Just their lil poke sticks lol. Dunno if you ever have thought of something like that, but We're here to have fun.
_______GAUL_ONLY_____ 22 May, 2023 @ 7:06pm 
Thank you for your reply. I understand this small issue is not your responsibility and will not interfere with my play.
SalahMagoosh  [author] 22 May, 2023 @ 12:35pm 
There is a BI version of this mod now too, read the comments below I think the dude linked it
SalahMagoosh  [author] 22 May, 2023 @ 12:34pm 
Yeah apologies about the flickering, the mod is actually using the vanilla models and they actually have holes in the mesh that the texture is applied to which the new lighting engine causes to flicker. Someone would need to do improved vanilla meshes for it to work without flickering (This is just a texture mod)
[PIGZ]MrTango 20 May, 2023 @ 10:42am 
Yas!! I like many of the new textures, but I just hate the new cataphract horse barding soo much.
Raven 18 May, 2023 @ 7:42am 
It isn't just your GPU, _TR_, it's something with the models. Otherwise this is a fantastic mod, but that would require model editing(I think?), which I believe our dear creator is not able to do at the moment.
_______GAUL_ONLY_____ 18 May, 2023 @ 7:30am 
I'm very thankful to this mod I can play the campaign. The only thing that annoys me is the flickering crests on the Greek Hoplite and Armoured Hoplite helmet. Is it just my video card?
P.S. I've also seen the crests of the Carthage Sacred band helmet flicker, but it's less noticeable than the Greek Hoplites.
Riekopo 1 Apr, 2023 @ 7:13pm 
Can someone make a BI version please?