Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul - Unit Pack Submod
259 kommentarer
Op 19. juni kl. 10:25 
It's broken on 6.2. Needs update
Mike 5. maj kl. 8:04 
Ah shit, must be a conflict with something else then. Cheers
Zaylidin  [ophavsmand] 5. maj kl. 8:02 
As I said on the other mod... no they should be recruit able from the Tier III Stables.
Mike 5. maj kl. 6:50 
I can't recruit Lance Realm Knights. Does this mod put a prerequisite other than the building to recruit them?
SIX 16. apr. kl. 11:56 
I would do that honestly tier 3 for reg one and tier 4 for poison and fire and for max compatibility you could use the royal barrack. When using landmark mods building slots are not plentiful. Its just my personal preference tho but it seems CA also when that route merging recruiting building in many factions over the years.
Zaylidin  [ophavsmand] 16. apr. kl. 4:27 
@SIX
If they weren't in the archery range, I would put them in the Barracks at Tier 4.
SIX 15. apr. kl. 22:28 
It would be nice to have longbows not needing a separated building just for them
Voltricide 6. apr. kl. 19:38 
it needs to update, keeps crashing
Espenel 10. nov. 2024 kl. 10:28 
hi! Very nice mod! I see that it does not seems to be compatible with mods that change unite size values. Is it possible for me to change manually those values in your mod? Thanks for your answer!
Zaylidin  [ophavsmand] 7. nov. 2024 kl. 17:34 
@IronHand91
This mod requires the main overhaul and is not compatible with several large overhauls like SFO.
IronHand91 7. nov. 2024 kl. 17:07 
crashes every time i try to start :(
Alastor Moody 27. okt. 2024 kl. 23:48 
I found the problem, main mod wasn't correctly updated. Re-sub the main mod fixed the issue
Alastor Moody 27. okt. 2024 kl. 23:41 
Upps, it gives me a crash whenever I try to launch. "First invalid database record is 294201288 in table building units allowed tables and your pack file. I will also investigate now.
Zaylidin  [ophavsmand] 18. okt. 2024 kl. 18:10 
Hey ca boong, I agree. I even brought up on livestream tonight. I dont know how to do it, but if I did my mods would have MCT support.
Ca Bong 18. okt. 2024 kl. 11:04 
it would be greater if we have MCT support :D
btw, all works well for me
WilliamTheLion 21. sep. 2024 kl. 5:55 
fixed all is good
WilliamTheLion 21. sep. 2024 kl. 5:44 
crashes at start up
Kälrøgh 1. sep. 2024 kl. 6:36 
@Zaylidin hey thanks for your quick answer !!!

Tbh I already played with the overhaul on a solo campaign and it's been a BLAST, but having spent hundred of hours solo I desperately want to play it coop cause I succeed to make friends come on the game with me :D

That's why I'm asking for it, as your units are a really nice addition imho ( already took your standalone units for the run, but these are the ones I want to play the most, not gonna lie :p )

Hope it'll exist one day if you find the time/energy to do it ( blessings of the lady submod, we can dream ! :'D ), it could add visibility to your work by the way, not limiting units to the entire overhaul ;)

Have a good day, sir
Zaylidin  [ophavsmand] 1. sep. 2024 kl. 6:23 
@Kälrøgh
That's a really good case for keeping this units exclusive to the overhaul. The only problem that I have is that some of the units, like the Royal Men-at-Arms units in the main overhaul, are very dependant upon the buildings and techs the overall adds (such as the unit caps)

It would be a very watered down experience without that stuff but I suppose I can create such a mod.
Kälrøgh 1. sep. 2024 kl. 6:16 
hey !!! thanks for your work !

I would LOVE to get a standalone version of this unit pack too, it would be awesome ! :)

As other mods overhaul all races / tech trees at once, it's handy for multiplayer when we're not playing the same race, so it would be cool ( for me playing bretonnia in this case ) to get these units to my rosters even if I can't have the full package !

Anyway, thanks for everything !
_NotACriptyd_ 6. aug. 2024 kl. 13:36 
any way of getting just the units without needing the overhaul
tikks 21. juli 2024 kl. 7:34 
Grail Pilgrim Maces seem to glow an iridescent teal, and sometimes the soldiers in those troops turn yellow as if they've contracted Jaundice (likely lore accurate, but distracting)
Talos 5. juni 2024 kl. 21:22 
where are the royal grail knights?
MK Black 19. maj 2024 kl. 7:57 
@WhySoSalty
You know mods have to be updated every patch, right?
WhySoSalty 15. maj 2024 kl. 11:55 
i have 108 mods and my game kept crashing. by shutting them off one by one it turned out that this mod is causing the crash. hope it will be fixed because its a great addition
Lord Of the flies 28. apr. 2024 kl. 20:00 
Hey , have you changed the unit size for cavalry, they seem so small now.
payk9.nono777 3. apr. 2024 kl. 5:47 
the mod is no longer up to date I think
Kälrøgh 11. feb. 2024 kl. 6:11 
oh :c
Thanks for your answer anyway !
Zaylidin  [ophavsmand] 11. feb. 2024 kl. 6:10 
It's possible, I just dont personally like this mod anymore. I made it a long time ago. Anyone is free to make it.
Kälrøgh 11. feb. 2024 kl. 5:56 
Hey there !
Thanks for the amazing mod ;)

However, I'm dreaming about a standalone unit pack from you, as I'm making a huge modpack and I already have a "global" overhaul for factions, and I would love to add you units in it...

Is it possible ??? :)
If not, thanks anyway for the long term support on this one !
Zaylidin  [ophavsmand] 24. jan. 2024 kl. 12:08 
I'll fix these issues now!
[GWD]Dean 24. jan. 2024 kl. 11:19 
Oh I see the cow in the Trebuchet portrait now, I love her, don't cover he up! I wonder if there is a way to outline her a little more? or perhaps i have some kinda of "Resolution Re-scaler" in game that just makes it difficult for me to see!
[GWD]Dean 24. jan. 2024 kl. 11:17 
Hallowed Shrines - doesn't cover Grail Pilgrim Champions
Aura of the Grail (Prophetess Lord) - doesnt cover Grail Pilgrim Champions

Dang I think there was a third thing but drawing a blank, forgot to write it in my notes. will try and check when i can.
Zaylidin  [ophavsmand] 23. jan. 2024 kl. 4:54 
ive never heard of that causing a crash before, but I am sorry that it did for you
renZo_Sama 22. jan. 2024 kl. 20:14 
this update broke my save file. im playing on large unit size with different mods. but this is the latest update I have seen. Im on turn 90+ and have been recruiting and using knights of the realms with sword. I guess Its having a hard time loading the unit count change. but it works fine on a new game
Zaylidin  [ophavsmand] 22. jan. 2024 kl. 16:46 
Its an oversight from a recent design change. I'll fix it soon, thank you.
Minh 21. jan. 2024 kl. 9:38 
hi, I notice on Ultra unit size, "Knights of the Realm (sword)" unit is 48 entities while normal "Knights of the Realm" unit is 60 entities, is this intended?
Zaylidin  [ophavsmand] 3. jan. 2024 kl. 11:07 
I answered it there, but this was the right page to ask it.
Wikist 3. jan. 2024 kl. 10:56 
A quick question: Can this also include a good support for warband upgrade mod? Currently you can upgrade peasant archers to both special arrows variants and the longbow, but no special arrow variatns for longbow. Same with voucher (the armor piercing non-anti-large weapon) who is not present next to the polearm.

I am not sure if you have any control over it here. Also this might be a question for the compatibility sub-mod. I am not sure.
Wikist 3. jan. 2024 kl. 9:47 
Yep I found the culprit and gave you explenation under the main mod. Thank you very much! <3 Great to have these submods now as well!
Zaylidin  [ophavsmand] 2. jan. 2024 kl. 7:16 
if the problem persists, another mod besides any of mine is likely to blame (presumably another overhaul that effects bretonnia)
Zaylidin  [ophavsmand] 2. jan. 2024 kl. 7:16 
Install the new mod I just released and you should be good to go
Wikist 2. jan. 2024 kl. 4:19 
After installing this mod next to your other mods, my peasant counter is constantly at 0/0. What did I do wrong? :'(
Zaylidin  [ophavsmand] 9. dec. 2023 kl. 13:43 
Thanks!! :luv:
LumpSucker 9. dec. 2023 kl. 13:42 
Thank you for the clarification and wish you and your family a merry day.
Zaylidin  [ophavsmand] 9. dec. 2023 kl. 13:32 
The update is out now :D

Those probably wont be an issue, I dont use them so I cant be certain but only mods that add peasant units (like some of my others) would be an issue
LumpSucker 9. dec. 2023 kl. 13:28 
So I would require to wait for an update or is it something I need to unsubscribe from. I have the bordeleux unique mounts and bretonnia hero skills expanded active as well.
Zaylidin  [ophavsmand] 9. dec. 2023 kl. 13:22 
You just discovered a mistake a made ages ago! Thanks!
If the problem persists its because of a compatibility issues. This mod's peasant script gets overwritten by many of my other mods. I'm not a competent script writer.
LumpSucker 9. dec. 2023 kl. 13:17 
I just realised my Volgier aren't contributing to the peasant economy in my campaign. Am I missing a required mod to fix this?
Théoden 25. nov. 2023 kl. 15:51 
Gotcha