Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul - Unit Pack Submod
259 Comments
Op 19 Jun @ 10:25am 
It's broken on 6.2. Needs update
Mike 5 May @ 8:04am 
Ah shit, must be a conflict with something else then. Cheers
Zaylidin  [author] 5 May @ 8:02am 
As I said on the other mod... no they should be recruit able from the Tier III Stables.
Mike 5 May @ 6:50am 
I can't recruit Lance Realm Knights. Does this mod put a prerequisite other than the building to recruit them?
SIX 16 Apr @ 11:56am 
I would do that honestly tier 3 for reg one and tier 4 for poison and fire and for max compatibility you could use the royal barrack. When using landmark mods building slots are not plentiful. Its just my personal preference tho but it seems CA also when that route merging recruiting building in many factions over the years.
Zaylidin  [author] 16 Apr @ 4:27am 
@SIX
If they weren't in the archery range, I would put them in the Barracks at Tier 4.
SIX 15 Apr @ 10:28pm 
It would be nice to have longbows not needing a separated building just for them
Voltricide 6 Apr @ 7:38pm 
it needs to update, keeps crashing
Espenel 10 Nov, 2024 @ 10:28am 
hi! Very nice mod! I see that it does not seems to be compatible with mods that change unite size values. Is it possible for me to change manually those values in your mod? Thanks for your answer!
Zaylidin  [author] 7 Nov, 2024 @ 5:34pm 
@IronHand91
This mod requires the main overhaul and is not compatible with several large overhauls like SFO.
IronHand91 7 Nov, 2024 @ 5:07pm 
crashes every time i try to start :(
Alastor Moody 27 Oct, 2024 @ 11:48pm 
I found the problem, main mod wasn't correctly updated. Re-sub the main mod fixed the issue
Alastor Moody 27 Oct, 2024 @ 11:41pm 
Upps, it gives me a crash whenever I try to launch. "First invalid database record is 294201288 in table building units allowed tables and your pack file. I will also investigate now.
Zaylidin  [author] 18 Oct, 2024 @ 6:10pm 
Hey ca boong, I agree. I even brought up on livestream tonight. I dont know how to do it, but if I did my mods would have MCT support.
Ca Bong 18 Oct, 2024 @ 11:04am 
it would be greater if we have MCT support :D
btw, all works well for me
WilliamTheLion 21 Sep, 2024 @ 5:55am 
fixed all is good
WilliamTheLion 21 Sep, 2024 @ 5:44am 
crashes at start up
Kälrøgh 1 Sep, 2024 @ 6:36am 
@Zaylidin hey thanks for your quick answer !!!

Tbh I already played with the overhaul on a solo campaign and it's been a BLAST, but having spent hundred of hours solo I desperately want to play it coop cause I succeed to make friends come on the game with me :D

That's why I'm asking for it, as your units are a really nice addition imho ( already took your standalone units for the run, but these are the ones I want to play the most, not gonna lie :p )

Hope it'll exist one day if you find the time/energy to do it ( blessings of the lady submod, we can dream ! :'D ), it could add visibility to your work by the way, not limiting units to the entire overhaul ;)

Have a good day, sir
Zaylidin  [author] 1 Sep, 2024 @ 6:23am 
@Kälrøgh
That's a really good case for keeping this units exclusive to the overhaul. The only problem that I have is that some of the units, like the Royal Men-at-Arms units in the main overhaul, are very dependant upon the buildings and techs the overall adds (such as the unit caps)

It would be a very watered down experience without that stuff but I suppose I can create such a mod.
Kälrøgh 1 Sep, 2024 @ 6:16am 
hey !!! thanks for your work !

I would LOVE to get a standalone version of this unit pack too, it would be awesome ! :)

As other mods overhaul all races / tech trees at once, it's handy for multiplayer when we're not playing the same race, so it would be cool ( for me playing bretonnia in this case ) to get these units to my rosters even if I can't have the full package !

Anyway, thanks for everything !
_NotACriptyd_ 6 Aug, 2024 @ 1:36pm 
any way of getting just the units without needing the overhaul
tikks 21 Jul, 2024 @ 7:34am 
Grail Pilgrim Maces seem to glow an iridescent teal, and sometimes the soldiers in those troops turn yellow as if they've contracted Jaundice (likely lore accurate, but distracting)
Talos 5 Jun, 2024 @ 9:22pm 
where are the royal grail knights?
MK Black 19 May, 2024 @ 7:57am 
@WhySoSalty
You know mods have to be updated every patch, right?
WhySoSalty 15 May, 2024 @ 11:55am 
i have 108 mods and my game kept crashing. by shutting them off one by one it turned out that this mod is causing the crash. hope it will be fixed because its a great addition
Lord Of the flies 28 Apr, 2024 @ 8:00pm 
Hey , have you changed the unit size for cavalry, they seem so small now.
payk9.nono777 3 Apr, 2024 @ 5:47am 
the mod is no longer up to date I think
Kälrøgh 11 Feb, 2024 @ 6:11am 
oh :c
Thanks for your answer anyway !
Zaylidin  [author] 11 Feb, 2024 @ 6:10am 
It's possible, I just dont personally like this mod anymore. I made it a long time ago. Anyone is free to make it.
Kälrøgh 11 Feb, 2024 @ 5:56am 
Hey there !
Thanks for the amazing mod ;)

However, I'm dreaming about a standalone unit pack from you, as I'm making a huge modpack and I already have a "global" overhaul for factions, and I would love to add you units in it...

Is it possible ??? :)
If not, thanks anyway for the long term support on this one !
Zaylidin  [author] 24 Jan, 2024 @ 12:08pm 
I'll fix these issues now!
[GWD]Dean 24 Jan, 2024 @ 11:19am 
Oh I see the cow in the Trebuchet portrait now, I love her, don't cover he up! I wonder if there is a way to outline her a little more? or perhaps i have some kinda of "Resolution Re-scaler" in game that just makes it difficult for me to see!
[GWD]Dean 24 Jan, 2024 @ 11:17am 
Hallowed Shrines - doesn't cover Grail Pilgrim Champions
Aura of the Grail (Prophetess Lord) - doesnt cover Grail Pilgrim Champions

Dang I think there was a third thing but drawing a blank, forgot to write it in my notes. will try and check when i can.
Zaylidin  [author] 23 Jan, 2024 @ 4:54am 
ive never heard of that causing a crash before, but I am sorry that it did for you
renZo_Sama 22 Jan, 2024 @ 8:14pm 
this update broke my save file. im playing on large unit size with different mods. but this is the latest update I have seen. Im on turn 90+ and have been recruiting and using knights of the realms with sword. I guess Its having a hard time loading the unit count change. but it works fine on a new game
Zaylidin  [author] 22 Jan, 2024 @ 4:46pm 
Its an oversight from a recent design change. I'll fix it soon, thank you.
Minh 21 Jan, 2024 @ 9:38am 
hi, I notice on Ultra unit size, "Knights of the Realm (sword)" unit is 48 entities while normal "Knights of the Realm" unit is 60 entities, is this intended?
Zaylidin  [author] 3 Jan, 2024 @ 11:07am 
I answered it there, but this was the right page to ask it.
Wikist 3 Jan, 2024 @ 10:56am 
A quick question: Can this also include a good support for warband upgrade mod? Currently you can upgrade peasant archers to both special arrows variants and the longbow, but no special arrow variatns for longbow. Same with voucher (the armor piercing non-anti-large weapon) who is not present next to the polearm.

I am not sure if you have any control over it here. Also this might be a question for the compatibility sub-mod. I am not sure.
Wikist 3 Jan, 2024 @ 9:47am 
Yep I found the culprit and gave you explenation under the main mod. Thank you very much! <3 Great to have these submods now as well!
Zaylidin  [author] 2 Jan, 2024 @ 7:16am 
if the problem persists, another mod besides any of mine is likely to blame (presumably another overhaul that effects bretonnia)
Zaylidin  [author] 2 Jan, 2024 @ 7:16am 
Install the new mod I just released and you should be good to go
Wikist 2 Jan, 2024 @ 4:19am 
After installing this mod next to your other mods, my peasant counter is constantly at 0/0. What did I do wrong? :'(
Zaylidin  [author] 9 Dec, 2023 @ 1:43pm 
Thanks!! :luv:
LumpSucker 9 Dec, 2023 @ 1:42pm 
Thank you for the clarification and wish you and your family a merry day.
Zaylidin  [author] 9 Dec, 2023 @ 1:32pm 
The update is out now :D

Those probably wont be an issue, I dont use them so I cant be certain but only mods that add peasant units (like some of my others) would be an issue
LumpSucker 9 Dec, 2023 @ 1:28pm 
So I would require to wait for an update or is it something I need to unsubscribe from. I have the bordeleux unique mounts and bretonnia hero skills expanded active as well.
Zaylidin  [author] 9 Dec, 2023 @ 1:22pm 
You just discovered a mistake a made ages ago! Thanks!
If the problem persists its because of a compatibility issues. This mod's peasant script gets overwritten by many of my other mods. I'm not a competent script writer.
LumpSucker 9 Dec, 2023 @ 1:17pm 
I just realised my Volgier aren't contributing to the peasant economy in my campaign. Am I missing a required mod to fix this?
Théoden 25 Nov, 2023 @ 3:51pm 
Gotcha