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If they weren't in the archery range, I would put them in the Barracks at Tier 4.
This mod requires the main overhaul and is not compatible with several large overhauls like SFO.
btw, all works well for me
Tbh I already played with the overhaul on a solo campaign and it's been a BLAST, but having spent hundred of hours solo I desperately want to play it coop cause I succeed to make friends come on the game with me :D
That's why I'm asking for it, as your units are a really nice addition imho ( already took your standalone units for the run, but these are the ones I want to play the most, not gonna lie :p )
Hope it'll exist one day if you find the time/energy to do it ( blessings of the lady submod, we can dream ! :'D ), it could add visibility to your work by the way, not limiting units to the entire overhaul ;)
Have a good day, sir
That's a really good case for keeping this units exclusive to the overhaul. The only problem that I have is that some of the units, like the Royal Men-at-Arms units in the main overhaul, are very dependant upon the buildings and techs the overall adds (such as the unit caps)
It would be a very watered down experience without that stuff but I suppose I can create such a mod.
I would LOVE to get a standalone version of this unit pack too, it would be awesome ! :)
As other mods overhaul all races / tech trees at once, it's handy for multiplayer when we're not playing the same race, so it would be cool ( for me playing bretonnia in this case ) to get these units to my rosters even if I can't have the full package !
Anyway, thanks for everything !
You know mods have to be updated every patch, right?
Thanks for your answer anyway !
Thanks for the amazing mod ;)
However, I'm dreaming about a standalone unit pack from you, as I'm making a huge modpack and I already have a "global" overhaul for factions, and I would love to add you units in it...
Is it possible ??? :)
If not, thanks anyway for the long term support on this one !
Aura of the Grail (Prophetess Lord) - doesnt cover Grail Pilgrim Champions
Dang I think there was a third thing but drawing a blank, forgot to write it in my notes. will try and check when i can.
I am not sure if you have any control over it here. Also this might be a question for the compatibility sub-mod. I am not sure.
Those probably wont be an issue, I dont use them so I cant be certain but only mods that add peasant units (like some of my others) would be an issue
If the problem persists its because of a compatibility issues. This mod's peasant script gets overwritten by many of my other mods. I'm not a competent script writer.