Total War: WARHAMMER III

Total War: WARHAMMER III

Heart of Da Underway
22 Comments
Arawwn 7 Sep, 2024 @ 10:46pm 
Hello Bastilean! Hope you're well!
I clearly up the request for this to group your mods in compilation since they have they're popularity actually!
Vahdrak 4 Mar, 2024 @ 5:15pm 
still work the mod??
MagaJewKing 27 May, 2023 @ 7:02am 
Love your mods, brother! Top notch work! Got 2 quick questions for ya:

1. Do they all work with the latest update?

2. Any chance you could make a single combined mod that adds them all?
Cultist of Tzeentch 3 May, 2023 @ 1:13pm 
@Bastilean thank you for the quick fix :)
Bastilean  [author] 30 Apr, 2023 @ 10:27am 
Apologies for not having the time to investigate and fix this WH3 issue before. This was originally conceived as a Greenskin mod.
Bastilean  [author] 30 Apr, 2023 @ 9:16am 
Heart of da Underways is working for Greenskins as of today 30 April 2023. It was not working prior, so thank you for all the good reports boyz.
Cultist of Tzeentch 29 Apr, 2023 @ 6:40pm 
can someone confirm that this is working? I've tested it with both Skarsnik and Azhag (no other mods enabled) and the underway building isn't in Karak Eight Peaks for either of them.
more-green 26 Apr, 2023 @ 11:15pm 
fuck i love this mod now its worth to take eight peak
Scribe of Nekoti 18 Oct, 2022 @ 4:38pm 
Thanks for the update!
michael_r_payne 12 Oct, 2022 @ 10:24pm 
Queek suffers loyalty and control penalties until he captures K8P.
Bastilean  [author] 1 Oct, 2022 @ 10:23am 
Maybe you should play the campaigns first before you complain about them. Skarsnik's disadvantage before getting to 8 Peaks is that he doesn't have Orcs, so there is a lot of orcs to add back when he gets there. Belegar's disadvantage is that he has a taxed income. As far as I know Queek doesn't have a disadvantage, but if you want me to give him one I guess I can work on that, so he has more benefits when he gets his unique land mark.
Archdeacon Monseigneur 29 Sep, 2022 @ 12:38pm 
seems a bit unfair that the greenskins get a ton of bonuses while skaven and dwarfs get like 3 each, for the same price. lol.

should add unique faction-based bonuses for each of them.
Magic Cookie 54 26 Sep, 2022 @ 4:06pm 
Oh, so is this mod specifically not useable in a skarsnik campaign? Seems odd given that the two landmarks have quite different effects.
Bastilean  [author] 26 Sep, 2022 @ 1:10pm 
There's a separate mod for the Skarsnik land mark 'Deep Passageways - Skarsnik' with a link in the description above...
Magic Cookie 54 26 Sep, 2022 @ 2:10am 
Hi, currently this isn't adding the skarsnik landmark to my game, tried it without any other mods and still doesn't add the landmark. Not sure what is causing the issue.
Bastilean  [author] 18 Sep, 2022 @ 9:29pm 
I bet you don't need to start a new game, but I don't know for sure.
mono no aware 18 Sep, 2022 @ 6:27am 
do i have to start a new game with this or can i add it mid game? thanks!
Colithiel 16 Sep, 2022 @ 6:36am 
I would love to see your Landmarks in a compilation and compatible with the other 2 major Landmark mods. So much flavor added to the campaign, great job!
Bastilean  [author] 15 Sep, 2022 @ 9:11am 
That would be cool. I would have to learn something about teleportation nodes
Zarathustra 15 Sep, 2022 @ 9:07am 
mmm you should add a teleportation node element to the last tier of building...
Bastilean  [author] 15 Sep, 2022 @ 8:59am 
No, that's a faction benefit for playing Belegar.
Yiunko 15 Sep, 2022 @ 1:43am 
Would you consider making the exclusive belegar landmark available for all dwarfs?