Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I apologize if my comment came off as commanding, I want to try and promote my comments as suggestions than orders.
I also know I do not have a lot of experience, however the comment about heights and adjustments is concerning the nature of the item as only being able to be appropriate in a single place. I thought if, for example, I raised it up on the adjustment bar, that it would look a little strange to have puffs of fire coming out of the mercenaries eyes.
I have also sent you a friend request to talk about this more if you'd like. Again, thank you for the response.
It has been successfully added to the collection best of luck and may the best submission win!
I'd suggest taking a look at the first series of effects and taking notes on how they worked as effects. They can work at any position and with most, if not all, cosmetics and headgear.
Again, there is a lot of talent behind this, but it's execution is not the best. Take another crack at it.