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- Updated to 1.6
- Added 5 new traits relating to anomaly content
- Added button in settings to disable all modded traits
- Fixed various bugs (Thanks for bringing this to my attention guys!)
EX-CALI-BUH!
EX-CALI-BUH!
Do they have the same stats?
For your question: for vanilla Rimworld, persona weapons can spawn 1-3 traits. This mod makes that 1-4, but configurable of course.
@l0v3rm4n69420 that would be Vanilla Persona Weapons Expanded, and no it shouldn't. They should work fine together
My game was started new.
XML error: Duplicate XML node name CoolPsycasts_Inquisitor in this XML block: <options><CoolPsycasts_Inquisitor>10</CoolPsycasts_Inquisitor><CoolPsycasts_Inquisitor>3</CoolPsycasts_Inquisitor><MPT_BladeMonk>2</MPT_BladeMonk></options>
- Added new sprites for the advanced trait effectors
- Added settings to turn off persona bond letters for blade whisperers
- Buffed Bladelink Monk's spawn loadout
In the course of 5 minutes, I get 15 letters over and over and over about the pawn's persona weapon due to his Blade whisperer trait. Do I just remove the trait? Simple side-arms is really making this a big time no-go.