RimWorld

RimWorld

More Persona Traits
269 Comments
Tinasbuddy 3 hours ago 
sorry for not getting back sooner, the issue never put up an error log, just said at the top of the screen i couldnt add the persona perk or whatever its called. the issue was with the newer 'paw editor' mod, i removed it and it works fine
Arquebus  [author] 22 hours ago 
Huh, interesting. This is news to me. I'll check it out. Thanks for letting me know. In the meantime, do you have a log for me?
Tinasbuddy 11 Jul @ 8:37pm 
many of your persona effects are not applying to some persona weapons, even with them being on in mod settings. for example in testing, i tried to create a persona weapon with on hit pain, and was told the effect cannot apply to the weapon. it does this with many of the other effects, on both vanilla and modded persona weapons. this even happens effects ive used on weapons in the previous 1.5 version
Arquebus  [author] 10 Jul @ 1:53am 
Just released an update to fix some incorrect build params for 1.6. My mistake. If you guys have any bugs, please let me know!
Arquebus  [author] 10 Jul @ 1:16am 
WeaponTraitDefs got a whole bunch of extensions. So expect new and wacky traits after Odyssey is out!
Kimo' 9 Jul @ 12:25pm 
Thank you for the update!
Arquebus  [author] 9 Jul @ 12:05pm 
[h1] 1.6 Update [/h1]
- Updated to 1.6
- Added 5 new traits relating to anomaly content
- Added button in settings to disable all modded traits
- Fixed various bugs (Thanks for bringing this to my attention guys!)
velack14 4 Jul @ 2:50pm 
@Kc mods like persona rituals and warcasket persona weapons and expanded persona weapons usually i use these with this for more variety and persona forge is good too.
Kc 28 Jun @ 8:29am 
i dont fully understand this mod TWT what mods would go well with it
+1 rep for stormlight references
Arquebus  [author] 17 Apr @ 12:51pm 
@bishop149 No it's not truely random. Nothing in computers ever can be. But it does use rimworld's seed-based randomizer. To get a different result, you need to shift the randomizer's state. If you don't like the result, rollback and play for an ingame day or so and then try again. Something in that time should have shifted the randomizer's state such that your result will be different.
bishop149 17 Apr @ 11:05am 
Change the description of the Persona reductor effector please. The trait it removes is absolutely NOT random. I've reloaded 20 times it takes the same one off from two choices every single time. The chances of this are literally 1 in a million. 1 in 1,048,576 to be exact.
Mazon 7 Apr @ 10:44am 
EX-CALI-BUH!
EX-CALI-BUH!
EX-CALI-BUH!
Arquebus  [author] 31 Mar @ 10:48am 
@snake i don't know the mod, but the description says that it doesn't effect weapons that can be biocodable. Does the weapon biocode?
snake 31 Mar @ 5:25am 
no error in logs
snake 31 Mar @ 5:23am 
pawn with blade whisperer doesnt seem to bond with bloodletters blade from beliar xenotype mod
ミ>.<ミ?♪~ 31 Mar @ 2:15am 
thank you!Now I know what trait I get!
The Bard of Hearts 30 Mar @ 3:27pm 
@ (below) Have the Bladewhisperer equip the weapon. The click the pawn, click on the Gear Tab. Right click the weapon or otherwise click the "i" button for the info on that weapon while equipped. The info tab should show you what traits it picked up. Each weapon will be different.
ミ>.<ミ?♪~ 30 Mar @ 7:50am 
Anyway to show what traits the weapon get from BladeWhisper?
Arquebus  [author] 28 Mar @ 11:53pm 
@Ray Charles, Professional Sniper They currently do, but this is a bug. there should be 3 tiers, one for small, medium and large added damages. But in an oversight, some of these added damage traits add the same amount of damage. This will be fixed in the next update. Thanks for highlighting this to me.
The lacerating trait and slasher trait has the same description of "target takes a medium amount of extra cutting damage."

Do they have the same stats?
Arquebus  [author] 4 Feb @ 12:54pm 
@Alan, I was indeed wrong, it is indeed 1-2.
Alan 4 Feb @ 12:44pm 
I apologize for my unnecessary stubbornness, but where did you get the info that vanilla maximum is 3? Both wiki and my dev mode tests show that 2 is the maximum, but I wanna know for sure
Arquebus  [author] 4 Feb @ 11:26am 
@WinRAR, before this mod, I didn't know that people used that word like that.
Arquebus  [author] 4 Feb @ 11:25am 
@Alan, That's a good idea! I'll be working on anomaly traits later this month, so I'll also implement a button for that.
For your question: for vanilla Rimworld, persona weapons can spawn 1-3 traits. This mod makes that 1-4, but configurable of course.
Alan 4 Feb @ 9:44am 
A "disable all modded traits" option in mod settings would be great. Also, is vanilla default actually 3 weapon traits and not 2?
WinRAR 30 Jan @ 9:53pm 
i dont think you should have a trait called "zoophile"
MuneLiter 12 Jan @ 11:04am 
Love to see a fellow cosmere fan. Thanks for the mod !
l0v3rm4n69420 27 Dec, 2024 @ 9:52am 
@arquebus thanks
Arquebus  [author] 27 Dec, 2024 @ 1:49am 
@Dizzy Ioeuy Oskar is a nice guy, but having so many mods makes it sometimes difficult to keep a track of stuff or even replicate a bug.

@l0v3rm4n69420 that would be Vanilla Persona Weapons Expanded, and no it shouldn't. They should work fine together
l0v3rm4n69420 26 Dec, 2024 @ 10:30pm 
Hey there, i play with quite a few mods, and i know one of them (not sure which) adds a persona eltex staff (sorry if its VE persona) but is that going to cause issues?
Dizzy Ioeuy 26 Dec, 2024 @ 1:32pm 
Thanks man! And yeah I knew it wasn't your mod doing it, but you were instrumental in me even be LISTENED to by you know who... I hope since they "introduced" the eltex staff thing now on their mod that they got it all fixed, but asking them doesn't even result in... well anything. Busy big corporate types.

:itsasecret:
Arquebus  [author] 26 Dec, 2024 @ 1:30pm 
@Dizzy Ioeuy I remember you! This was never an issue with this mod. As this mod's code doesn't touch that. And for the second question, yes, the amplifying rod doesn't interact with VPWE's eltex staff, so they are indeed friendly to each other :)
Dizzy Ioeuy 25 Dec, 2024 @ 9:18pm 
Did that issue with Vanilla Persona Whatever mod and this one ever get resolved- where you are offered a new weapon/staff every month once you're a baron? Using both mods makes for a little confusion with the persona eltex staff and this mod's persona amplifying rod. I don't mind both but are they friendly to each other yet? :foresee:
Arquebus  [author] 22 Dec, 2024 @ 2:16pm 
@Dandrethegiant and @Cringe Shaymin got a log for me?
Dandrethegiant 22 Dec, 2024 @ 10:41am 
I'm having the same issue with Blade whisperer where it doesn't remove the trait when unequipped. Pretty sure it's a mod conflict.
Cringe Shaymin 12 Sep, 2024 @ 11:19am 
When my blade whisperer pawn unequips his persona weapon it loses its trait in the infobox, but when I go to re-equip it on him or anyone else I get the persona weapon popup with its old trait. Equipping it back onto the blade whisperer pawn doesn't make the trait reappear in the infobox though, and in the Simple Sidearms menu it tells me the weapon is already bonded to someone else. I think blade whisperer isn't properly removing the attributes it grants to weapons.
The Bard of Hearts 2 Sep, 2024 @ 8:00pm 
Its not just for traders either. The only persona weapons that show up for quests are the amplifying rods too.
crashfly 2 Sep, 2024 @ 11:54am 
I am seeing the same thing as 'The Bard of Hearts' is. The imperial traders do not seem to have any other persona weapons other than the amplifying rods.
My game was started new.
The Bard of Hearts 30 Aug, 2024 @ 5:48pm 
After adding this mod... ALL persona weapons that show up are persona amplifying rods. I've had 5 in one game and 8 in another without any other persona weapons showing up now.
Hamacelos 19 Aug, 2024 @ 1:05pm 
the values for proc magnetude for the cut and blunt types are all equal ( minor , major ) ,since the flame one is different i assume its a error.
Arquebus  [author] 15 Jul, 2024 @ 9:54pm 
That is a big entirely to do with that mod. I cannot help with this one unfortunately
Blacklist897 15 Jul, 2024 @ 4:24pm 
mod needs a patch for cooler psycasts
XML error: Duplicate XML node name CoolPsycasts_Inquisitor in this XML block: <options><CoolPsycasts_Inquisitor>10</CoolPsycasts_Inquisitor><CoolPsycasts_Inquisitor>3</CoolPsycasts_Inquisitor><MPT_BladeMonk>2</MPT_BladeMonk></options>
JotNyangE 19 Jun, 2024 @ 7:15pm 
actually made persona weapons worth going after. Thx m8.
Hamacelos 23 May, 2024 @ 8:25am 
what about a trait the turns the pawns that it kills into shamblers(fleshbeasts be neat too)
Arquebus  [author] 30 Apr, 2024 @ 10:37am 
New update
- Renamed affectors to effectors
- Added new sprites for the advanced trait effectors
- Added settings to turn off persona bond letters for blade whisperers
- Buffed Bladelink Monk's spawn loadout
Kyrox 30 Apr, 2024 @ 9:59am 
I realize it's not your fault, or problem really. That Genie doesn't even fight, so removing the trait isn't that big of a deal. It just took me a few minutes to figure out wtf was going on lol.
Arquebus  [author] 30 Apr, 2024 @ 9:54am 
@Kyrox This has been a popular feature request, so I'll add a setting for that in the next update.
Kyrox 30 Apr, 2024 @ 6:53am 
So, I crafted a Basic Tool Set for my Genie from a mod that adds tools.I am using simple sidearms, and every single time he cycles back to this tool, it drops another letter saying the pawn establish a persona bond with the basic tool set.

In the course of 5 minutes, I get 15 letters over and over and over about the pawn's persona weapon due to his Blade whisperer trait. Do I just remove the trait? Simple side-arms is really making this a big time no-go.
Bearzapt34 27 Apr, 2024 @ 1:12pm 
@Arquebus yeah I've had this mod for years lol