Oxygen Not Included

Oxygen Not Included

Daily Routine
25 Comments
Sarge_85 24 Jun @ 4:17pm 
could this be used to make dupes use the outhouse first thing every morning and then cleaned once a day? would really help early game.
Someone else 21 Nov, 2024 @ 7:57pm 
I think the most common thing people use this mod for is queue up exact number of food ration so that would be a better example than glass? Otherwise, great mod.
Sgt_Imalas  [author] 21 May, 2024 @ 12:28am 
update your mod with mod updater, you are most likely on an outdated version
Ravalion 19 May, 2024 @ 7:43am 
cant find it working? was using it before feb patch, but now i just dont see any buttons related
King Boengfasa 4 Mar, 2024 @ 11:07pm 
Thanks for taking a look at it Sergeant!
Sgt_Imalas  [author] 4 Mar, 2024 @ 8:52am 
right, this mod needs an update too
King Boengfasa 4 Mar, 2024 @ 8:20am 
Either I'm blind or I am unable to find the button "Enable daily routine"
Sgt_Imalas  [author] 11 Feb, 2024 @ 11:00am 
unlikely.
this mod "just" queues recipes automatically, diseases expanded gives research on recipe completion
The KotU 11 Feb, 2024 @ 6:09am 
I am not sure, but its between this mod and custom buildings, i use Diseases expanded, and for w/e reason the medical research just is not progressing at all. Any chance this mod is causing this? if so can you build in compat with this and that mod?
Sgt_Imalas  [author] 6 Feb, 2024 @ 9:44am 
they show up above the recipes. make sure the mod is enabled
RAY 6 Feb, 2024 @ 7:44am 
I cannot find the buttons. Should they show up in the properties window of the building or maybe directly in the recipe window? Maybe it is conflicting with another one of my mods... :steamsad:
JeyTee84 27 Sep, 2023 @ 6:37am 
Thats's a great mod as well, but the main thing that's missing from the current ways of doing production limiting either vanilla or modded, is not having to build multiple stations for each recipe you want to produce. You want to limit 10 of 4 different foods? build 4 grills, want to stockpile 5 different metals? Build 5 refineries. What this mod does differently is that it controlls the recipe productions separately. Would it be possible to have the system look at the current stockpile, and if there's not enough of a material queue the missing amount each cycle maybe?
Sgt_Imalas  [author] 18 Sep, 2023 @ 11:54am 
JeyTee84 18 Sep, 2023 @ 10:46am 
is there any way to replicate something like RimWorld"s "Do until you have X" production limiting behaviour?
El3m3nTor 16 Jan, 2023 @ 10:33am 
I still don't get this to work well.. i think i got to set the schedule once but ugh, it could have been more visible what setting was active perhaps to make it easier to know what happened
hl 16 Jan, 2023 @ 2:00am 
I think this is the answer to my fully automated apothecary.
timyist 19 Oct, 2022 @ 6:17am 
i like it..very useful for me..thx:steamthumbsup:
Aituarte 19 Sep, 2022 @ 10:38pm 
Neat! For those saying it was missing in the game, you could probably do it with automation, by using the metered counting filters and reset them once a day with a cycle timer, etc.
bbbower 19 Sep, 2022 @ 9:49am 
This sounds amazing, adding it now to see
BunBunBun 18 Sep, 2022 @ 1:45pm 
This is great! Can't wait to try it!
MegaJani 17 Sep, 2022 @ 2:42am 
This is probably the thing I missed most in the game, and you just did it.
Mad respect :steamthis:
Sgt_Imalas  [author] 16 Sep, 2022 @ 11:25am 
Im working on it
yeon3417 16 Sep, 2022 @ 10:34am 
I'm using the uploaded modes very effectively. Thank you for providing me with these useful modes. If you don't mind, could you make a space station mode? Like satellite mode, it can be installed on a space map and the spacecraft can stop in the middle. A lot of users will be more interesting oxygen not included.
Sgt_Imalas  [author] 15 Sep, 2022 @ 5:16pm 
Usecase is primarily for supply chain optimization, f.e. when you need 1t of sand / cycle, you can set one of the sand recipes to 10x, then enable daily repetition.
you 15 Sep, 2022 @ 3:48pm 
作用好像是可以设置每天做一个任务,而不是无限做任务。可以用来让厨师每天只做3道菜,节约食材这类。 未试用作用不太明白。