Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Greenskins - Goblin Pack
273 Comments
Decomposed  [author] 17 Jun @ 10:35pm 
- Updated for patch 6.2
Decomposed  [author] 19 May @ 2:17am 
I'll see if I can fix it, thaks.
RDeath 18 May @ 3:49pm 
i dont know if it is just me or not but the forest goblin warboss doesnt have gorbad Followin da Plan, so he cant use gorbad mechanic
Stale Memes 17 May @ 2:25am 
The Triple Wolf Chariot has a wrong ability (Fire While Moving despite not having a missile attack) and is recruited from the Spider building chain instead of the Cavalry chain where the regular Goblin Wolf Chariot can be found.
Also, it's very nice that this chariot was integrated into the roster, very happy about that.
Might I also suggest adding Wallbreaker to Rogue Idols? Still makes no sense to me that they don't have it when Giants do.
gamestopjesus 23 Apr @ 11:29am 
Thank you and yes your mods make the game better
Decomposed  [author] 9 Apr @ 1:17pm 
@digiboi I've fixed the recruitment options

@Fundayz Thank you for using my mods, I am happy they make the game a little better for you :)
Decomposed  [author] 9 Apr @ 12:59pm 
- Updated for patch 6.1.2
Sombidy 31 Mar @ 12:48pm 
does this work for 6.1?
digiboi 12 Mar @ 7:32am 
wouldn't it make more sense for Night goblin with spears and hill goblins to be in the goblin building and not the orc building?
Fundayz 8 Feb @ 5:19pm 
Just subbed to T3 Patreon, will keep it for a few months. Thanks for making such kickass mods. Been using them for years.
Ace24 31 Jan @ 9:04am 
@Decomposed will you change a few things in this? like different units to replace the ones in the game? Or will you just simply remove and fix a few things? I would personally love to see you make a Squig Gobber, to replace the Colossal Squig, but that would be difficult to make I would imagine, either way I love all the work you have put into this mod, and I hope you have a wonderful day.
PJGG 30 Jan @ 12:46am 
After version 6.0, troops can now upgrade more than one option.
PJGG 29 Jan @ 3:56pm 
Why is the upgrade for Hill Goblins the same as Nasty Skulker instead of being aligned with Goblins? The anti-infantry bonus appears to be rather meaningless for Hill Goblins. Additionally, their production conditions in the Skarsnik faction are the same as those for Orcs—does this seem reasonable?
Decomposed  [author] 23 Jan @ 4:20pm 
Thank you, all the best for you as well <3
REITERPALLASCH 23 Jan @ 4:08pm 
@Decomposed you're the best bro thank you for everything. Best wishes to you and the family.
Decomposed  [author] 23 Jan @ 4:07pm 
Quick update for 6.0, the game won't crash now, but not all features work. I will fix the missing stuff soon, thanks for your patience!
warbossrok 4 Jan @ 10:11am 
This is crashing for me
Fundayz 29 Dec, 2024 @ 2:37am 
Unfortunately looks like this pack is causing crashes since the new game update.

How much of a donation would be necessary to commission an update to the Greenskin Roster packs?

I've been using your mods for years and want to reward you for the time you put into these.
TheMantisman 17 Dec, 2024 @ 6:33pm 
Can't see the Forest Goblin Lord in the selection choices when playing as Gorbad Ironclaw, can see a selection of the Forest Goblin Units.
Frank Binge 16 Dec, 2024 @ 6:35pm 
update
[iDk] 獳砯 The Rise 慲敭 10 Dec, 2024 @ 1:41am 
@Decomposed Hi, thank you for your work and efforts! I have a small request, could you add please , a single mod to add 1 squad separately from this mod? (night goblins with spears)
Autumnchain 6 Dec, 2024 @ 10:35am 
I hope the Armoured Colossal Squigs will get features given to the vanilla Colossal Squigs. Hope you have success putting the Armoured Squigs armor onto the Armoured Colossal Squig model/animations.
Decomposed  [author] 6 Dec, 2024 @ 10:28am 
Thanks, every unit that becomes official with each dlc is subsequently removed from my mods.
Silly Goobau 6 Dec, 2024 @ 9:37am 
Very cool mod, I was wondering if you're keeping the goblin spear chukkas when the dlc drops?
Decomposed  [author] 6 Dec, 2024 @ 3:34am 
Regular goes away, armoured will see, maybe keep it, and people can remove it with MCT
Autumnchain 5 Dec, 2024 @ 10:20am 
I wonder what will become of your Armoured Colossal Squig. Maybe you'll find a way to put its helmet onto the up and coming Colossal Squig model.
Crypto 7 Nov, 2024 @ 6:05pm 
Thank you for the mod, I love having obscure unit , But have you considered adding Troglagob ? those are coastal goblin, basically blue goblin with aquatic and poison rule https://imgur.com/ca-please-give-us-troglagobs-UDla0ow
Decomposed  [author] 31 Oct, 2024 @ 1:38pm 
- Updated for patch 5.3
Decomposed  [author] 23 Aug, 2024 @ 3:53am 
It was surely a controversial addition by CA.
Stoneforge 23 Aug, 2024 @ 2:36am 
Anti-large makes sense as spears are good for attacking cavalry, but charge defense and reflection for tiny little thin goblins? I don't really see it.
Decomposed  [author] 23 Aug, 2024 @ 1:16am 
They carry a spear right? Then this would make sense I guess with the latest patch.
GIANT IRON SKELETON 22 Aug, 2024 @ 5:13pm 
hey just a suggestion, maybe you can add charge defence and charge reflection to hill goblins?
Decomposed  [author] 21 Aug, 2024 @ 2:32pm 
Fixed!
Stoneforge 21 Aug, 2024 @ 2:29pm 
lol the SFO link on this one links to the ork patch but the link on the ork pack links to the goblin patch XD
Decomposed  [author] 20 Aug, 2024 @ 1:44pm 
- Updated for patch 5.2
- Rebalanced Forest Goblins and Night Goblins (Spears) to match the stats by CA for the new Gobbos.
Decomposed  [author] 20 Aug, 2024 @ 12:15pm 
Old version for those who want to rollback and continue a campaign:
https://drive.google.com/file/d/1ktavWzj-pTc4TW7rdu_lxLWHV3c3YaRH/view?usp=sharing
Decomposed  [author] 1 Jul, 2024 @ 3:36pm 
- Updated for patch 5.1
- Spear Chukkas reworked according to Bolt Throwers changes
Decomposed  [author] 26 Jun, 2024 @ 11:33pm 
Yeah I thought about it as well
Autumnchain 26 Jun, 2024 @ 5:37pm 
Since the Dwarf Ballista unit has been doubled in size, maybe your Spear Chukka from both this and the Chaos Dwarf pack could get the same buff, assuming that the upcoming DLC doesn't introduce Spear Chukkas.
Chrillo 25 Jun, 2024 @ 12:22pm 
The "Big Red Un" Squig is a visual chatoic mix of bottom Vargheist and top Grey Seer for me in combat lol.
Anyone know what might be the problem?
warbossrok 20 Jun, 2024 @ 2:27pm 
I'd love to be able to recruit those snotroom riders as a regular unit. Is that possible?
Decomposed  [author] 15 May, 2024 @ 2:28pm 
Unsub and resub. Steam hasn't downloaded for you the latest version of the mod.
Danielo 15 May, 2024 @ 1:43pm 
for some reason the goblin pack crash my game, not even allowing me to start the game with it. claiming "exp roster goblins" break it, "wh2 main skill node" for forest goblin warboss does it.
Decomposed  [author] 14 May, 2024 @ 3:08pm 
Mind you, mods that have been updated for 5.0.3, might still cause you CTD if you try to use them for 5.0.2. You'll have to try and see I guess.
MLG Peridot 14 May, 2024 @ 3:06pm 
No worries, I'm rolling the game back to version 5.2
Decomposed  [author] 14 May, 2024 @ 2:41pm 
This time it is CA's "fault", they changed DB keys, I had to update my mod accordingly :(
MLG Peridot 14 May, 2024 @ 2:32pm 
Ah bugger, seems its causing my game to crash when I load back into an old campaign.
lemonhead8602 14 May, 2024 @ 1:36pm 
Thanks Decomposed!
bigeazze 14 May, 2024 @ 1:04pm 
I love the love CA is showing lately.
Decomposed  [author] 14 May, 2024 @ 12:48pm 
@MLG Peridot I have a Ko-fi link in the description for anyone feeling generous :)

Hotfixes are nice to have, but I would prefer if CA left the data key changes for big patches like 4.0 and 5.0. That way the mods are safe in between.