Total War: WARHAMMER III

Total War: WARHAMMER III

Orc Big 'Un Archers
35 Comments
Consaibot1 18 Jul @ 6:18am 
These guys work with Azhag's skill to give Orc Boyz and Big 'Unz Vanguard Deployment?
lwhのsama 9 May @ 6:58am 
中文补充注释:steamthumbsup::steamthumbsup::可以吃到废料升级,ai也可以招募——兽人大只佬弓箭手
Hydrall  [author] 18 Jan @ 2:10pm 
I don't know about the Black Orc Arrers mod, but I've fixed it for this one. Just some new unit sets I didn't catch.
Ginger_Chris 18 Jan @ 12:49am 
Hi, Both this mod and the Black orc Arrers mod don't seem to work with Gorbads 'shootaz to da back' skill. More than likely something odd about that particular skill as all his other skills seem to 'see' the new units.
Hydrall  [author] 23 Dec, 2024 @ 9:32am 
I believe it should be properly updated to the latest DLC, although the only thing I noticed wrong was some scrap upgrades. I don't have time to test too deeply over the holidays.
Sturmlied 11 Oct, 2024 @ 9:57am 
great!
KennyKen11B 2 Sep, 2024 @ 6:21pm 
thank you
Hydrall  [author] 21 Aug, 2024 @ 2:18pm 
Should be fixed, now.
Ginger_Chris 21 Aug, 2024 @ 9:01am 
Hi, The newest patch (with the added Greenskin units) causes the mod to Crash to Desktop.

The error is:
The following mods cause a crash to the Database: hydbigarrers.pack
The first invalid database record is
wh3_default_land_ranged_infantry_main_light_backlineorc_arrer_big in table cdir_military_generator_unit_qualities_tables and pack file hydbigarrers.pack
Hoo the fool 5 May, 2024 @ 8:20am 
It still shows outdated at Total War Launcher. Could you check it out?
MarineCARMINE 1 Sep, 2023 @ 8:37pm 
When I load up this mod in rpfm it gives me multiple yellow errors about animations. I was going through all the mods I have installed and updating the ones that haven't been updated yet myself so I can use them. When I loaded this one I got a few yellow errors when I loaded and thought I should say something. It could be nothing as everything seems to be working fine in game.
Hydrall  [author] 1 Sep, 2023 @ 8:11pm 
@MarineCARMINE Sorry - what do you mean by a "yellow error"?
MarineCARMINE 1 Sep, 2023 @ 4:01pm 
Animations have a yellow error.
Hydrall  [author] 20 Jun, 2023 @ 5:04am 
It should be loading. Let me try reuploading and see if that fixes it.
jaksurf 19 Jun, 2023 @ 9:59am 
The mod doesnt load.
less1630 28 May, 2023 @ 7:36am 
pls update , thank you
MarineCARMINE 16 Apr, 2023 @ 1:19pm 
No problem. Love the unit. Any chance on a update to the unit card? It looks so similar to the basic big'uns unit card.
Hydrall  [author] 16 Apr, 2023 @ 12:54pm 
Ah nuts, so they did. Fixed, thanks!
MarineCARMINE 16 Apr, 2023 @ 10:52am 
Attributes are missing. They changes how attributes work.
Hydrall  [author] 16 Apr, 2023 @ 9:47am 
It is updated - what issues are you seeing currently?
MarineCARMINE 15 Apr, 2023 @ 9:53pm 
Update plz and ty
BloodW0lf 25 Jan, 2023 @ 6:41am 
That would be epic :D
Hydrall  [author] 25 Jan, 2023 @ 6:34am 
It doesn't, but I can add one. I'd been using a personal tweak that made them 1 special point (which I went back and forth on constantly); I can just add that to the main mod.
BloodW0lf 24 Jan, 2023 @ 8:56pm 
does this have a TTC patch?
Hydrall  [author] 4 Nov, 2022 @ 6:38am 
Update: Added compatibility for reskin mods like @moz_more_variants_greenskins_reskin, to hopefully allow the changes to normal big 'uns to filter down to the archers. Not sure if I did it... Correctly, though, so if anything seems odd, please let me know.
BigMaChi 23 Sep, 2022 @ 3:01am 
It seems to be similar tier with the regular orc arror boyz.
I wish it can be comparable to the shade, or sister of averlon in term of missile damage. to make it a high tier unit.
Bigger boy shot harder. and I like this unit
Hydrall  [author] 22 Sep, 2022 @ 6:21am 
@Phoenix: I won't say no? But you don't have to do that, necessarily.

@BigMaChi: I'm not entirely sure what you're asking. They have slightly more AP damage than normal orc archers, and with the scrap upgrade gain a better ratio of AP to non-AP damage, but still aren't fully armor-piercing.
BigMaChi 22 Sep, 2022 @ 2:25am 
Big Un archers supposed to be armor piercing?
Phoenix 21 Sep, 2022 @ 5:27am 
Greetings friend, great mod. If I were to comission Unit Card Art for it, would you be willing to include it? The units feel great and fitting to use, but the Cards don't stand out enough, in my humble opinion.
Hydrall  [author] 19 Sep, 2022 @ 7:14am 
mono no aware: Most likely not, mainly because I don't use that mod myself, but also because looking at the base mod, there's no setup for orc arrer boyz to be upgraded in the first place. I'd need to add that - and if I did, it would conflict with any other mod that does the same.
mono no aware 19 Sep, 2022 @ 12:28am 
love the mod! any chance you'll be making it compatible with warband upgrade extended?
Surristrasz 17 Sep, 2022 @ 5:17pm 
"Orcs didn’t like using ranged weapons if there was a choice, but they were more skilled shots than many Imperial generals gave them credit for."

Per Heros of the Empire.
Nothing wrong with a few arrows fired, but they'd rather be headbutting people.
less1630 17 Sep, 2022 @ 8:59am 
goood , I like it
Hydrall  [author] 16 Sep, 2022 @ 11:17pm 
@Яруся: They should come from the same buildings as the normal Big 'Uns - the tier 3+ barracks for normal orcs, and the tier 3 savage orc camp for the savage version.
Яруся 16 Sep, 2022 @ 9:59pm 
I welcome you. Would you like to clarify, but how to hire new units? Since there is no display in which building to recruit archers