Project Zomboid

Project Zomboid

SixthSense
110 Comments
Tanyu Darkblade 6 Jul @ 10:00am 
Hi there, so animals in butcher hooks are detected as enemies and if you remove the head, well, you crash...
Kingdark 23 May @ 3:22pm 
Hi,
Do you think you could modify it, so the distance is immediately apparent instead of a color? Maybe hide that behind a barrier of x number of killed zombies or something similar. It also detects animals (rats) for some reason.
Rusty #DopeRust 1 May @ 2:05pm 
@MusicManiac, @Tchernobill, firstly, thank you for updating the mod to the most recent build of PZ, have used this mod since the past build, glad its back.

Secondly, i can confirm the bug reported below my comment, and i have another issue to report, if you grab a dead body and drag it, the mod detects it as a living zombie.

Hope this is fixable.

Cheers.
turky_jerky 1 May @ 12:56pm 
changing how much the trait costs in sandbox does nothing
Nox 7 Apr @ 1:04am 
Checked and confirmed, this mod detects bandits from "Week One" mod, but the problem is, even friendlies are detected and picked up as enemies. Turning off the detect human feature doesn't work for bandits and friendly NPCs.
Preman Kampung 15 Mar @ 6:47pm 
uncheck trait works on human in sandbox option to disable detecting animal.
Proud Wingman 14 Mar @ 5:18am 
Yeah, theere needs to be a config or switch to disable the detection of animals and other non zombie stuff
tiitO~ 13 Feb @ 1:06pm 
Detecting things like rats can be a hassle
Giant Enemy Spider 7 Jan @ 6:49am 
I'm Commander Shepard and this is my favorite mod on the workshop
Hansip 28 Dec, 2024 @ 7:40pm 
It detects animals too!
cocoayoc 27 Dec, 2024 @ 9:34am 
is there a way to extend the warning distance a bit?
Nimbex 27 Dec, 2024 @ 8:13am 
I tried it with bandits mode, it counts allied bandits as zombies and they always stay red while walking around us.
OgnirRats 25 Dec, 2024 @ 1:49pm 
Does this work with Bandits mod?
LWX 25 Dec, 2024 @ 10:54am 
Work with Bandits ?
Preman Kampung 18 Dec, 2024 @ 6:37pm 
Can you add a heart beat sound when it detect instead of moodle?
Nobody 18 Dec, 2024 @ 1:49pm 
Very nice
Tchernobill  [author] 18 Dec, 2024 @ 12:49pm 
it is now
Nobody 17 Dec, 2024 @ 10:00pm 
B42 is finally alive, I hope this mod gets updated when time is available for you.
避胜客 7 Dec, 2024 @ 1:59am 
车间ID: 2863908612
Mod ID: SixthSenseMoodle
避胜客 7 Dec, 2024 @ 1:59am 
动态的东西
默认禁用
当启用时,最多可以有1-3个解锁条件,所有条件都需要满足才能获得该特性。
如果技能等级(轻足+敏捷)设置为1-20,每次你升级任何技能时,如果你满足所有要求,将进行检查。如果设置为0,则禁用此检查以微优化mod负载。
如果存活天数设置为1或更高,则每天午夜将检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。
如果僵尸杀戮设置为1或更高,每个僵尸杀戮将被检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。

作者
Tchernobill -主要模型
编码的动态部分的mod

请求许可[ theindiestone.com ]
这个mod只能在原始创作者的明确许可下添加和扩展。获得许可后,必须将功劳给予原始创作者,无论是在mod文件内还是在mod在线漫游的地方。

如果没有得到许可,你不能修改mod。
避胜客 7 Dec, 2024 @ 1:59am 
增加一个正面特性(成本= -4),使你能够感知附近的类人生物。

细节
使用Moodle。
适用于单人和多人游戏。
检测到僵尸。
检测到的球员。(玩家检测可以从沙盒选项中停用)
检测高达~17米在同一水平(相同的高度)。
检测距离高达~10米,有一个电平差。(主要对抗楼梯伏击)
不能用两个或多个电平差进行检测。
如果你想从沙盒Modded Moodles选项中选择它是动态的。
你可以用平衡特性mod从沙盒选项中修改特性成本。

我意识到已经有一个mod在做同样的事情,但为时已晚。

这是一个视频由剖宫产特色这个mod。
Wilhelm924 13 Nov, 2024 @ 11:45am 
This mod is a lifesaver...
I got ambushed quite regularly before I found this mod,
Now hardly.
Damu987 14 Oct, 2024 @ 7:21am 
this mod is so helpful thank you
_Killer_TeleTubby_ 18 Aug, 2024 @ 12:06pm 
i played as a deaf monk with six sense on this server a while back, my only complaints is that it would detect my buddy constantly and sometimes when it was green it would blend in with my other moodles
zasker 6 Jul, 2024 @ 7:50pm 
cool
Giant Enemy Spider 30 Apr, 2024 @ 8:43am 
Probably my favorite mod for project zomboid, must have for any play through
Damu987 3 Apr, 2024 @ 3:35am 
best mode ever <3 thankuuuuu
Ryan 24 Jan, 2024 @ 9:43am 
please add an option to disable for superb survivor.
Bimbo Advocate 23 Oct, 2023 @ 10:06pm 
PERFECT FOR BLIND TRAIT
Jaxx - pshoooo 22 Oct, 2023 @ 11:18pm 
only thing lacking imo is a strength slider for radius of the sixth sense effect to take place, i would love to make it like 25% as effective as it is now just for stuff like tight indoor spaces :')
BUGSLAYER 21 Oct, 2023 @ 3:48pm 
isso se chama ansieadade no meu país
Quilava 20 Oct, 2023 @ 8:40pm 
I have a suggestion, could you add like heart beating noise when the icon turn red? Many time when looting im just not pay attention to the icon and get cheek clap, that heart beating sound would help a lot, something like Panic you know?
Tchernobill  [author] 20 Oct, 2023 @ 11:06am 
version 1.4 is out
adds Balance Traits compatibility.
handles some error cases for dynamic part of the mod.
老约翰 20 Oct, 2023 @ 2:20am 
STACK TRACE
-----------------------------------------
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 77 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla

Error in creating new characters after character death
ZeeDic 22 Sep, 2023 @ 12:01pm 
🥵:uZippie:
Kieran514 16 Sep, 2023 @ 9:37am 
Hey, there are some issues with the mod.

1. Every now and then, the trait will just stop working.

2. When I am adding a trait to someone in multiplayer, it will remove SixthSense, and I wont be able to add it back, but if I put them as an admin, they can add it back without issue.

I hope these can be worked out eventually, no rush, I don't play often lol
Krilton 16 Aug, 2023 @ 7:27am 
Nice! So you made a mod that someone else already has, who cares. I'm sure there are a lot of duplicate mods out there.
Tchernobill  [author] 22 Jun, 2023 @ 10:25am 
@Nightmare73rus Thanx mate, but I do not wanna add translations because of maintenance cost. can you give it to some mod dedicated to Russian translation ?
Nightmare73rus 22 Jun, 2023 @ 9:28am 
I have made a Russian translation. Can you add that? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993058162
Zica's Driz 23 May, 2023 @ 10:26pm 
Is there or can there be a toggle for this? I'd like to toggle it on when doing building runs... But turn it off when I'm out in the open killing zeds to save a tiny bit of lag but also get rid of the moodle constantly nagging. If it can be a hotkey toggle, even better! Thanks.
yeons 13 May, 2023 @ 9:15am 
However, when I reconnect, it works normally. I don't know why.
yeons 13 May, 2023 @ 8:57am 
Are there times when this mod doesn't work? suddenly not working today
Tchernobill  [author] 24 Apr, 2023 @ 2:38am 
@极限生存 Thank you for report.
This case should not happend and I am curious on how you met it: was it solo or split screen or multiplayer ? What was your mod list ?
123 24 Apr, 2023 @ 12:45am 
错误
123 24 Apr, 2023 @ 12:45am 
`attempted index: HasTrait of non-table: null
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
123 24 Apr, 2023 @ 12:45am 
at zombie.GameTime.update(GameTime.java:637)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
RamboTurkey 19 Apr, 2023 @ 2:29am 
like if i could sense that zombies were nearby without seeing them i dont think i could sleep
Tchernobill  [author] 19 Apr, 2023 @ 2:08am 
@TheAshby Yes and no.
Yes, it does a periodical search.
No, it should not be heavy because the search is spread onto multiple cycles.
I have not tested is on lower end computers but if you already experience freeze in vanilla this will not help.

@RamboTurkey this is already done by vanilla(I mean stress, when you see zombies, which is the parameter behind anxiety moodles)

@Rebel银狐灰 This was done to counter the staircase problem, so I suggest to keep it. I keep the idea in mind for the next update though.

thanx for reports
TheAshby 17 Apr, 2023 @ 9:22am 
Does this mod cause some kind of lag in the client because of how it works?
RamboTurkey 26 Mar, 2023 @ 12:03pm 
i feel like it should give you anxiety if there are zombies nearby