Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you think you could modify it, so the distance is immediately apparent instead of a color? Maybe hide that behind a barrier of x number of killed zombies or something similar. It also detects animals (rats) for some reason.
Secondly, i can confirm the bug reported below my comment, and i have another issue to report, if you grab a dead body and drag it, the mod detects it as a living zombie.
Hope this is fixable.
Cheers.
Mod ID: SixthSenseMoodle
默认禁用
当启用时,最多可以有1-3个解锁条件,所有条件都需要满足才能获得该特性。
如果技能等级(轻足+敏捷)设置为1-20,每次你升级任何技能时,如果你满足所有要求,将进行检查。如果设置为0,则禁用此检查以微优化mod负载。
如果存活天数设置为1或更高,则每天午夜将检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。
如果僵尸杀戮设置为1或更高,每个僵尸杀戮将被检查是否满足所有条件。如果设置为0,则禁用此检查以微优化mod负载。
作者
Tchernobill -主要模型
编码的动态部分的mod
请求许可[ theindiestone.com ]
这个mod只能在原始创作者的明确许可下添加和扩展。获得许可后,必须将功劳给予原始创作者,无论是在mod文件内还是在mod在线漫游的地方。
如果没有得到许可,你不能修改mod。
细节
使用Moodle。
适用于单人和多人游戏。
检测到僵尸。
检测到的球员。(玩家检测可以从沙盒选项中停用)
检测高达~17米在同一水平(相同的高度)。
检测距离高达~10米,有一个电平差。(主要对抗楼梯伏击)
不能用两个或多个电平差进行检测。
如果你想从沙盒Modded Moodles选项中选择它是动态的。
你可以用平衡特性mod从沙盒选项中修改特性成本。
我意识到已经有一个mod在做同样的事情,但为时已晚。
这是一个视频由剖宫产特色这个mod。
I got ambushed quite regularly before I found this mod,
Now hardly.
adds Balance Traits compatibility.
handles some error cases for dynamic part of the mod.
-----------------------------------------
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
Callframe at: setPlayerMouse
function: accept -- file: CoopCharacterCreation.lua line # 77 | Vanilla
function: onOptionMouseDown -- file: CoopCharacterCreationMain.lua line # 16 | Vanilla
function: onMouseUp -- file: ISButton.lua line # 56 | Vanilla
Error in creating new characters after character death
1. Every now and then, the trait will just stop working.
2. When I am adding a trait to someone in multiplayer, it will remove SixthSense, and I wont be able to add it back, but if I put them as an admin, they can add it back without issue.
I hope these can be worked out eventually, no rush, I don't play often lol
This case should not happend and I am curious on how you met it: was it solo or split screen or multiplayer ? What was your mod list ?
function: SixthSenseDynamic -- file: SixthSenseDynamic.lua line # 4 | MOD: SixthSense
java.lang.RuntimeException: attempted index: HasTrait of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
`
Yes, it does a periodical search.
No, it should not be heavy because the search is spread onto multiple cycles.
I have not tested is on lower end computers but if you already experience freeze in vanilla this will not help.
@RamboTurkey this is already done by vanilla(I mean stress, when you see zombies, which is the parameter behind anxiety moodles)
@Rebel银狐灰 This was done to counter the staircase problem, so I suggest to keep it. I keep the idea in mind for the next update though.
thanx for reports