RimWorld

RimWorld

Float Sub-Menus
41 Comments
Kathanon  [author] 21 hours ago 
Update:
- Fixed "FloatSubMenu is a namespace but is used as a type" error on building dependent mod.
Kathanon  [author] 25 Jun @ 9:47pm 
Update:
- Adds *experimental* support for RW 1.6.
Canon 21 Jun @ 4:03pm 
Float menu code got updated so it might be a bit
williamb1995 21 Jun @ 8:13am 
1.6 ?
Kathanon  [author] 12 May @ 9:38am 
Report it to them to begin with. It's better that the devs report any issues that is due to this mod, since it is a code library.
qux 12 May @ 9:32am 
it's with More grouped building, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3343888138 but the problem must come from the code itself, I don't know if it comes from the drag-sorting code or the code of this mode
Kathanon  [author] 12 May @ 9:24am 
I think you have the wrong mod.
qux 12 May @ 9:16am 
Hi, seems to be incompatibility with drag-sorting, when I build an object coming from a sub-menu while I changed its category, it disappears and returns to his vanilla category
Kathanon  [author] 6 Apr @ 1:19am 
Thank you.
Kathanon  [author] 3 Apr @ 4:41am 
What was the other mod?
Snuggy 3 Apr @ 12:43am 
Yeah I posted it on both because I wasn't sure:)
Kathanon  [author] 2 Apr @ 12:23pm 
I think you are mistaken about which mod does that. This one is basically a UI library for other mods.
Snuggy 1 Apr @ 11:35pm 
This mod seems to be able to let you build things you do not have researched if other items in the category are normally behind the inital item.

For example, if you start out as a tribe and you can only build slab beds, instead of it just showing "slab bed" and no sub menu item, it show normal beds and then when you click on it to select what you want to build it offers only slab bed.

However if you just dont click slab bed and click to build, you will be able to build normal beds.

Hopefully i made that explanation as straightforward as possible. Ty and love the mod.
Stalinator9000 25 Mar @ 7:51am 
Normally I am more of a dom-menu kinda guy but for this I can make an exception.
룰루랄라 16 Mar @ 7:37am 
I never would've guessed it was you!
룰루랄라 16 Mar @ 7:01am 
I discovered that there's a mod called "More Gene Information" that actually uses this mod.
Translated into Chat GPT, there may be some strange expressions.
Kathanon  [author] 24 Jul, 2024 @ 8:51pm 
A bunch of my mods, and I have no idea if anyone else has used it in their mods.
NuanKi 24 Jul, 2024 @ 4:57pm 
What mods use this?
Kathanon  [author] 3 May, 2024 @ 5:26pm 
Update:
- Added FloatMenuToggleOption - a menu option that does not close the menu, but instead toggles on/off.
Elroa 14 Apr, 2024 @ 3:15pm 
For those who are currently not eligible for this mod, you can unsubscribe and subscribe again. I checked!
Kathanon  [author] 8 Apr, 2024 @ 2:25pm 
Updated for RimWorld 1.5.
Kathanon  [author] 26 Mar, 2024 @ 3:56pm 
Hi!

First, see the "If you get errors" section in the description.

I would not recommend using Achtung!, as it is badly out of date. As I understand it, the author does not really have time to support it any more.
「Brainiac」 26 Mar, 2024 @ 11:14am 
Hello! I have an issue when play with these mods:
Vanilla Psycasts Expanded
Achtung!
Float Sub-Menus

When I choose steel construct and trying to order him move some where error occurs.

https://pastebin.com/Fvi79CDf

Can you help me please? Or I should contact with Achtung! author?
Szkielet 28 Dec, 2022 @ 2:44pm 
i dont know if this is the mod that causes the problem tho i suspect so, when i right click a baby i get this message :
https://github.com/Szkielet0r/rimworld-/blob/main/well%2C%20this%20clearly%20doesnt%20work
Kathanon  [author] 2 Dec, 2022 @ 4:45pm 
@Zane
Thanks for telling me. :) Hope you find the problem.
FloatMenu and FloatMenuOption are from vanilla, this mod adds FloatSubMenu. I can understand the confusion.
Low Intelligence Specimen 2 Dec, 2022 @ 4:37pm 
nevermind, I just disabled it and still getting the errors. I guess float menus are seperate things
Low Intelligence Specimen 2 Dec, 2022 @ 4:28pm 
I get errors with this mod and 'better pawn control', when I try to change my assign policy
https://gist.github.com/be06e52ae35d563ceaf0df7e4d241364
Kathanon  [author] 26 Nov, 2022 @ 2:06am 
@lol
I updated Categorized Bill Menus with a fix (as that is where the error was).
lol 26 Nov, 2022 @ 12:15am 
This gives an error on pressing favorites star in the list: https://gist.github.com/be84d2a3e33139444d4df842808564b0 . After the error, only the "favorited" item is displayed (as planned?). If the star is pressed again, another error appears and the list is repopulated.
Kathanon  [author] 31 Oct, 2022 @ 3:34am 
Update on VUIE: I have contributed code to their codebase, and the maintainer has said they sill incorporate it, but it will take some time. According to what they said, it will be in their update to 1.4, and 1.3 support will be at the same time.

TL;DR: Should be safe to use for 1.4.
Kathanon  [author] 31 Oct, 2022 @ 2:19am 
I haven't had time to examine the problems reported in Prisoner Utils yet, but from the description I got it sounds like Achtung does something very strange to the menu. If that is the case, I will probably talk to its creator rather than try to fix it on my end.
Blazerik 31 Oct, 2022 @ 1:02am 
Is it possible this is incompatible with Achtung?
Kathanon  [author] 29 Oct, 2022 @ 11:05pm 
Update: I have created a pull request for my changes to VUIE. Remains to see if they are accepted.
Canon 25 Oct, 2022 @ 12:19am 
Damn nice!, once this is compatible with VUIE I've definitely gotta use it somewhere
Kathanon  [author] 24 Oct, 2022 @ 9:01am 
Craft With Color uses the sub-menus when selecting the color. The code for this mod was previously included in CWC, but separating it out like this allows other mods to use them, and also will enable fixing the problems with VUIE (after I am done updating to 1.4).
LeviMais 23 Oct, 2022 @ 12:22pm 
Why is this a dependency for craft with color, they don't seem related at all?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795998250 - craft with color mod page
VolatileGlitchAviator 18 Sep, 2022 @ 4:04am 
but good to know its compatible!
VolatileGlitchAviator 18 Sep, 2022 @ 4:04am 
oh no i was just wondering and btw you cant comment on reverse commands tbh you cant comment on any of brainz stuff so it wouldnt have mattered anyways.
Kathanon  [author] 18 Sep, 2022 @ 3:15am 
@VolatileGlitchAviator
It is not the same thing at all. This is a library for mod makers to use.

The author of Reverse Commands could use this mod to make the menu for selecting the colonist be a sub-menu rather than appearing on top of the first menu, if they want to.
Just installing this will not have that effect, however. It does not do anything by itself, just gives more tools to mod makers.

If you would like to see Reverse Commands use this style of sub-menus, you would need to comment there and suggest it. They may be hesitant to add a new dependency to a popular mod, though.
VolatileGlitchAviator 18 Sep, 2022 @ 1:59am 
would this mod work with reverse commands? or is it pretty much the same thing.