Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Since this particular unit has just a few entities you are probably just getting the variants without vanilla hair.
Try to load a full stack in custom battle and you'll get at least a few models with the Sea Guard's vanilla hair.
One more thing, balistas servants don't get long hair ? Is it possible to add it to them ? :)
You have my permission.
Of course you will be credited with a link to your mod.
Thank you very much in advance.
So yeah, that's another no from me.
That specific version has custom Lothern Sea Guards with my custom hair models and other minor stuff that is exclusive to that version.
Didn't check that version in a while though but everything should still work as intended (that is unless Nimue made some substantial graphical changes while I was away).
By adding said hair models to the Lothern Sea Guards head models you would end up getting random model combinations with my custom hair variant clipping onto the pre-existing head models with vanilla hair.
The only "solution" in this case would be to replace the vanilla Lothern Sea Guard vanilla heads with custom heads with my custom hair attached to them, but that goes beyond the scope of this mod and would probably break compatibility with other reskin mods even more than now.
Lothern Sea Guards are not touched by this mod in any way, hence why they are still showing their vanilla appearance, otherwise I would have added them to the affected units summary in the mod's description, so there is nothing to "fix" there.
This one is purely graphical though so it should work fine even without updates.
It might be just a simple problem of Hooveric mod overwriting some of the values of my mod.
Arf, it's a real pity, because many people use Hooveric mod too. Hope it will be possible one day !
(Ah and I precise only normal spearmen don't get their hair, other units does (even ROR spearmen), so maybe it's not too hard to fix ?)
Anyway, sorry but I generally don't use big reskin mods like Hooveric's and I'm not interested in making any type of content for it.
Submods for my mods are always more than welcome so any Hooveric's submodder is more than welcome to make a compatibility submod for this mod.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2789978667
I wouldn't discard dark brown out of the realm of possibilities though.
On the other side do you think some dark elves have brown hair etc or it is aways black/white?
The "real" Galifreius was (she's probably dead as well) a High Elf.
The "fake" Galifreius was a Dark Elves' sleeper agent working for either Malekith or Morathi.
Which possibly means:
A) The fake Galifreius was either a willing OR unwilling High Elf traitor
B) The fake Galifreius was a Dark Elf in disguise which is hard but not impossible.
In this case she could have had white/silver hair that were later dyed to make them look like blonde.
I'm more inclined towards "option A unwilling" and Arsenic's reply in this thread makes sense to me https://forums.totalwar.com/discussion/204140/epilogue-spoilers .
No exact ETA on when though.
I'll also have to decide which colour variants I'm going to use for the Druchii.
I think I'll go for black, silver and white but I'm unsure about the last two variants (the game usually doesn't accept more than five variants).
I had to resize and move a little certain hairstyles to fit better.
I tried to reduce clipping when possible but still get some anyway, I also tried with the pin tool but the clipping Is still there.
There Is space for a few other hairstyles but they are not planned for now.
I'll also link yours!
Cheers!
Though lighter shades tend to be more common.
This mod features 5 colour variants:
-Three shades of blonde
-One shade of silver/grey
-A light brown shade
I can take one of the blonde variants and change It to something else with an update but again: I'm not exactly spoiled for choices here.
So that would probably be just going to be a darker shade of brown like Alith Anar's hair.
You can try and see how it goes though (graphic only mods are safe to test and you can unsub anytime without any issues really) but if Hooveric's reskin is not texture-only and also alters in any way the units' variantmeshdefinition files than they will most likely overwrite each other.