Project Zomboid

Project Zomboid

Clear Cove
309 Comments
cfepiskopos 2 Jul @ 2:22am 
Thanks for including the install guide.
Enellu  [author] 26 Jun @ 7:36pm 
yeah they can do it I don't mind
SchoolProblems 26 Jun @ 3:35pm 
Is it possible to let someone else to port it to B42? since you dont want to?
Enellu  [author] 26 Jun @ 2:30pm 
Nah
brunkle 26 Jun @ 1:55pm 
are you gonna port this map to build 42 in the future?
Enellu  [author] 11 Feb @ 2:05pm 
@BIG_FISH have you tried it in b42? I don't think it works
BIG_FISHautomatic 15 Jan @ 6:25pm 
cool map, I like it
Enellu  [author] 31 Oct, 2024 @ 10:02am 
You could figure out how pzfans.net did it and do the same thing probably, they probably just feed the map files into some app.
Count Spooku 31 Oct, 2024 @ 6:49am 
I will just have to start a new world on there with the map revealed so that i can take a picture of the whole map maybe.
Enellu  [author] 30 Oct, 2024 @ 8:38am 
no idea how to do it sorry
Count Spooku 29 Oct, 2024 @ 9:06am 
The map is gone from the link in the description :( where can i view the unblurred map?
andykorfitz 22 Oct, 2024 @ 7:00am 
yeah im stupid. i made a sandbox with 0 power and water from start and forgot :cta_emo10:
Enellu  [author] 21 Oct, 2024 @ 5:54pm 
sounds like the power ran out
andykorfitz 21 Oct, 2024 @ 4:44am 
so the light and ovens does not work. played the mod with nothing else (vanilla)
last.normal_man 28 Aug, 2024 @ 1:39pm 
Sorry but i encountered some strange thing. I cant place fishing net trap. Is it a problem of this map and if yes will it be fixed? Because on vanilla with same mods everything works all right.
Enellu  [author] 15 Aug, 2024 @ 8:47am 
no
cabrito montes 14 Aug, 2024 @ 4:10pm 
Any chance of this comes to the vanilla map?
ZunKo 25 Jul, 2024 @ 3:39am 
The idea of leaving the field open for admins is cool indeed. However, there is really a lot of open space. Perhaps having 2 forest boxes instead of 3 would be better. I understand that it requires a lot of time, but it would be a pleasure to see the rest of your creation. Thank you for replying so quickly.
Enellu  [author] 24 Jul, 2024 @ 3:51pm 
That's normal, the rest of the map is just forests if admins want to build something. I also planned on expanding the map some day but never did.
ZunKo 24 Jul, 2024 @ 12:43pm 
I have server and +4000hours in pz, i know how to add remove mod all that .. ok... but it's look the three other bloc are the same size of the map... https://ibb.co/drXQ0r6 i want to add your map but i really need to corrige that
Enellu  [author] 24 Jul, 2024 @ 7:16am 
idk what you're saying, show screenshot
ZunKo 23 Jul, 2024 @ 3:38pm 
When I open the map, I see all the detail like https://pzfans.com/project-zomboid-maps/?map_name=Clear_Cove but I also see three other blocks of the same size on the map, and they are just forests. Is that normal?
Enellu  [author] 15 Jul, 2024 @ 6:48pm 
No
Ankha-kitz 15 Jul, 2024 @ 2:39pm 
Is there a discord server related to this map, that like shares tips and tricks?
Sadistic Furby 11 Jun, 2024 @ 12:58pm 
Yeah so i managed to combo this in to my mega map (100 map mods), with a slight bit of road works, it links it to Dirkerdam map... :) Defo not the intended use of this map, but i look forward to exploring it.
Enellu  [author] 28 May, 2024 @ 10:02am 
Thanks, it's definitely not for everyone but I'm glad you gave it a try
morrigan 27 May, 2024 @ 7:43pm 
(1/3) i hope that the negative reactions haven't discouraged you too much from standalone mapping. i think they have a ton of potential and i actually think that sometimes having a map connected to the vanilla is more of a hindrance than benefit. choosing this to be standalone was smart.

i'll admit that i'm usually a Map Andy and i think that ultimately, my bias using maps because of that, led to this not fully being my cup of tea. i feel like it's only fair to play maps the way the creators originally intended at first, so for a couple days IRL i gave a shot playing this without a map of any kind for the first time in years. (!) at first it was a really fun challenge to actively encourage me to explore. but i ended up feeling like i kept driving long rides to nowhere, and that's what discouraged me from enjoying it more. i feel like it's way too harsh to say that this is a flaw of the map though,
morrigan 27 May, 2024 @ 7:43pm 
(2/3) because it clearly has so much care and love put into it (and what PZ maps don't eventually end up with you driving in every which way) i think that this was sadly my bias and reliance on using maps showing through - maybe because i'm always subconsciously expecting 'something' to show up while i'm driving, i find myself disappointed more because i have the wrong expectations.

this would be a fun map to revisit any time i want to relight my PZ experience and really challenge myself to play the 'real apocalypse' way. mini maps have soiled my brain. SOILED IT!

i also really appreciate the fact you left the public map available for everyone to see and use, even if that's against your original creative vision. that's really respectable honestly.

there are times when i think of trying PZ map modding, but ultimately i feel like it takes soooo much work, and honestly? people don't tend to appreciate it fully at all.
morrigan 27 May, 2024 @ 7:43pm 
(3/3) not just this mod but pretty much every mod comments section i've seen, just as a player, is full of the same people - 90 percent of them either complaining about a conflict they clearly caused themselves or complaining about another facet of the map that's literally stated on the page. how is a modder not supposed to feel discouraged? i do like the PZ community, but i think people are way too whiny at times and really inconsiderate.

tl;dr, although my Map Andyness hindered me personally, i can absolutely recognize how much time, care, thought and love went into this and i hope to see you embrace more standalone maps - or whatever you want - if you still feel like it. i most likely will revisit - just the idea of getting more coastal areas in PZ is such a selling point!
Enellu  [author] 21 May, 2024 @ 6:06pm 
no sorry
Father, GrimCreaper72 20 May, 2024 @ 9:11pm 
Haya, bit of an ask here but the Kentucky Roleplay server wish's to ask if you could modify your map slightly to use for our next iteration. That way we could get them built in the map generator and have as preexisting buildings. otherwise players can break the walls down if there admin built, and that's not good when your a Real Life roleplay server (=
Enellu  [author] 1 May, 2024 @ 10:58am 
yes
JustDean 30 Apr, 2024 @ 11:10pm 
Is this able to be used in MP guys?
Enellu  [author] 20 Mar, 2024 @ 7:30pm 
Actually I don't remember if police officers spawn at the station or not, I might have not made it do so for balance reasons, I don't recall.
Enellu  [author] 20 Mar, 2024 @ 7:30pm 
It's not guaranteed. If you have mods that can also affect it.
SchoolProblems 20 Mar, 2024 @ 6:24am 
hey uh, whenever i spawn as a character with a police officer profession, it still doesnt let me spawn in a police station
Enellu  [author] 13 Jan, 2024 @ 4:37pm 
It's a standalone map. There is no Riverside. You said you're using it without other mods. If you use my map without any mods, it should load in its own world without the vanilla map.
Cinquieme 13 Jan, 2024 @ 10:58am 
I read it, but that didn't answer my question, because with some mods you can go back to vanilla map.

But no problem, I will use your map another time because it's great ! :D
NotCarbonBased 12 Jan, 2024 @ 6:38pm 
Can i join this from the other map by car or something like this or not at all?
Enellu  [author] 10 Jan, 2024 @ 1:28pm 
From the description directly: Clear Cove is a large, highly polished standalone map for Project Zomboid. Standalone means that it's not part of the vanilla map, it's its own new world that you are meant to explore and discover.
Cinquieme 10 Jan, 2024 @ 11:44am 
I did, several times. It don't mention the thing that a part of the vanilla map is replaced by forests.
Enellu  [author] 9 Jan, 2024 @ 9:00pm 
Read the description
Cinquieme 9 Jan, 2024 @ 6:48pm 
Hello ! I love your map but I ran into an issue with your mod. :( Even when I use it with no other mod the west of Riverside is just a gigantic forest. From the last houses after the Riverside police station to the several warehouses and garages.

Do you know where it could come from ? Thanks a lot for your work and your time !
Zodiac 28 Dec, 2023 @ 9:49am 
In which country would this map be a part of?
Iceking01.ttv 20 Dec, 2023 @ 1:24am 
I fixed it! I had to add the map to the server folder as well as the spawn points and spawn regions. It wasnt letting me claim safehouses otherwise. I followed your pinned guide above and now all is well!
Enellu  [author] 19 Dec, 2023 @ 6:56pm 
Or try to go by reasoning and figure out which of your mods have safehouse related features.
Enellu  [author] 19 Dec, 2023 @ 6:55pm 
It's almost definitely a mod issue. Disable half your mod list, if the bug stops happening it's one of those half you disabled, if not disable another half, etc.
Iceking01.ttv 19 Dec, 2023 @ 3:38pm 
Its a pretty extensive mod list of about 120 mods. I can post the whole thread here if you want me to but its a pretty fat list. I am guessing it might be a mod issue if it errors every time I try to bring the option up.
Enellu  [author] 19 Dec, 2023 @ 3:03pm 
That's definitely a settings issues or mods issue Iceking, I've claimed houses on dedicated servers on this map plenty.

What's your mod list?
Iceking01.ttv 18 Dec, 2023 @ 5:53pm 
Hi! Love the map and I am running it on a dedicated server. I am running into an issue that is preventing me from claiming anything as a safehouse. I don't get the option when I right click in a building and also an error comes up when I right click. Player safehouses and non-residential is turned on, still dont get the option. Anybody else having this problem?