Total War: WARHAMMER III

Total War: WARHAMMER III

Rayes Extended Slaanesh Units
17 Comments
Iareshawn  [author] 12 Jun @ 9:52am 
@端正 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275051555&searchtext=Rayes+Extended+Rosters+Complete+Edition I believe this is a mandarin re-upload of my mod, im not sure if it's kept up to date, but you can try this!
端正 12 Jun @ 3:10am 
有中文吗
Iareshawn  [author] 13 Apr @ 2:06pm 
@Thinker, your best bet is to try the complete edition of the mod, with all faction unit packs, though that is also out of date, but not as out of date as this mod.
Thinker 8 Apr @ 2:28am 
Any plans for an update? This mod looks amazing but crashes game on launch.
CHUBBY_BUDDY 8 Nov, 2023 @ 1:23am 
Is there any plans for a Nurgle Version of these mods?
julian.walzl93 18 Oct, 2023 @ 6:39am 
is it possibile to do also recruitable for empire and also the chaos lord of slaanesh please?
MarineCARMINE 23 Jul, 2023 @ 5:40pm 
No problem.
Iareshawn  [author] 23 Jul, 2023 @ 5:10pm 
@MarineCARMINE, if it's for a unit I did not create, I would prefer you not use the unit cards I've made.
MarineCARMINE 23 Jul, 2023 @ 3:26pm 
Any chance I can use the unit cards? I can give you credit for them and link your workshop page. If not it's all good.
Iareshawn  [author] 23 Jul, 2023 @ 3:19pm 
@MarineCARMINE, thank you, and yes I make all my unit cards
MarineCARMINE 21 Jul, 2023 @ 10:53pm 
Those unit cards are cool. Did you make them?
Iareshawn  [author] 4 May, 2023 @ 1:43pm 
Hey guys, thinking about making some changes to the Aspiring Champions of Slaanesh, and other Aspiring Champions for the other mods. Check out the Discussions tab or join the Discord for more information.
Iareshawn  [author] 12 Mar, 2023 @ 8:18am 
All,

Going forward, I will not be supporting the individual sub-mods for the "Rayes Extended Units" It is very difficult to ensure all separate mods are up to date and working properly, and ensuring each mod is matching to the all-in-one mod pack entirely. From here on I will only be supporting "Rayes Extended Rosters Complete Edition" I will not be removing any of the sub-mods from the steam workshop, but I will no longer support them. Instead all updates will be done in the complete extended roster mod. I know this may be inconvenient but despite the sub-mods showing out of date, they will work the same for a long time. I encourage you all to try out the all-in-one mod. My original vision for my mod was to make one big mod that adds plenty of balanced, unique units to most factions, and because of this, I will be spending much more time on balance tweaks.

Thank you for understanding, and for supporting my mods, and I look forward to bringing new future content!
PermanentFan 2 Jan, 2023 @ 2:06am 
love the mod man, any chance of you doing one for nurgle
Creek Crawler 24 Sep, 2022 @ 4:01am 
yeah that man has a good point but we should let the modder finish the series first then maybe he/she may have plans on making a compilation mod.
LawbringerRules 21 Sep, 2022 @ 1:27pm 
That man has got a pretty good idea
rases 18 Sep, 2022 @ 2:49am 
Hey dude, i've just discovered your unit packs. While interesting, the aspiring champions feels so... vanilla. They have the same stats as base undivided, just with a mark.
Wouldn't it be possible to give them more flavour from their monogod, to make them more interesting beside just what the mark does, since ACs already gain the best part of each mark through their tech tree?

Khorne ACs could be dual wielding axe, maybe with fire vulnerability on hit or primal fury.
Tzeentch ACs could use a glaive, maybe with either warpflame on hit or a bound 1-use blue/pink flame of tzeentch.
Slannesh ACs could use a hellscourge, maybe with either charge reflection or charmed on hit.
Nurgle ACs could use a manreaper/hammer, maybe with either horrible regeneration or Spurting Bile-Blood.

It would reflect much better their dedication to their patron and, at the same time, provide an unique flavour over the undivided "plain" ACs and an unique role on their patron army.