Transport Fever 2

Transport Fever 2

GWR Signals
44 Comments
Wilhelm924 18 May @ 3:56pm 
I'm currently watching Donut's TPF channel, your signals are shown there.
They look very nice, although it's a (personal)bummer you don't have a right handed version of them...
Several other signal mods are both left and right handed.
N00b1nat0r 10 Mar @ 6:32pm 
@Isambard, do you think it would be possible to use the better signals mod thats been released to use for route indication etc like the feathers on the light signals?
Isambard  [author] 23 Nov, 2024 @ 10:34am 
@Valderci, unfortunately the base game signal functionality does not support route indication, it only provides a "clear" or "stop" indication to a signal. It would great if the "clear" indication also included an indication as to whether the route set at the next junction was to the left or the right, then signals could respond accordingly.
Valderci 23 Nov, 2024 @ 9:53am 
@Isambard
Sorry, I thought I could put a signal for straight and another for the junction exit. I have obviously misunderstood the purpose of a second signal on junction gantries.
My mistake, but again thanks for the mod, and your comments.:104:
Isambard  [author] 23 Nov, 2024 @ 9:32am 
@Valderci, looking at your attached image, it appears that you've put a Path Signal and a Waypoint 1m apart and are attempting to put them both on the same gantry. I can't see why you would want to do this. The intention is that only a single Path Signal or Waypoint per track would be put on a gantry, together with one or more dummy signals for 'eye candy' purposes only.
Valderci 18 Nov, 2024 @ 9:15pm 
@Isambard
Thanks for the reply, I did finally understand that and have a main and route signal on the same gantry. However, as the track is snapped at 1m intervals but the 'offset' signals are at 0.5m intervals, when you look side-on at them they aren't aligned.
https://ibb.co/5jmXh54
Is that by design, i.e. is that prototypical?
If the waypoint overheads had a 1m offset then they would line up on the gantry.
I have no idea how the mechanics of the game work so I am simply guessing.
Thanks for your work.
Isambard  [author] 18 Nov, 2024 @ 4:19am 
@Valderci, as per the notes in the mod description, overhead path signals and waypoints are always placed in the same position, only dummy signals (assets) can be placed in any position.
Norfolk_Chris 16 Nov, 2024 @ 3:14am 
I can't see the problem with RH placement signals as the vanilla game signals are RH placement. The GWR often had RH signals, the drivers stood on the RH side of the loco.
Valderci 16 Nov, 2024 @ 1:59am 
Just 'cos I'm stuck don't mean I'm stupid..... but ......
Great mod but how do I get gantry junction signals to have 2 signals on them? they all seem to want to be in the same place as the first I added.
I love the look for my Southern UK map but I cannot for the life of me work out how to shift the second signal I add to a gantry to the left.
Isambard  [author] 20 Oct, 2024 @ 9:30am 
@FS4472DAN - For signals on the right side of the track I use a single overhead signal and a bracket signal post with a short left arm. Unfortunately, unlike asset constructions, the base game signal functionality does not support configuration settings dialogue boxes to allow signal variations to be set, so I had to make a 'number of variations' vs 'menu clutter' (and code duplication!) judgement.
2999 Lady Of Legend 8 Sep, 2024 @ 8:35am 
Great signals, but when I'm building a heritage railway, quite often I have to put signals on the right as well - It would be very useful ( e.g: Cheltnham Racetrack Station on the GWSR) Thanks for reading!
Isambard  [author] 17 Aug, 2024 @ 1:29pm 
New version (1.5) uploaded that adds "Isambard GWR Signals" signal and waypoint menu categories.
Isambard  [author] 11 Dec, 2023 @ 1:57am 
@th3maldonado, I use Blender for 3D modelling and UV mapping, GIMP for texture image editing, and Notepad++ for code editing.
th3maldonado 10 Dec, 2023 @ 5:31am 
What program do you use to make your assets? It's something I've been thinking about recently whilst doing my own work on projects unrelated to gaming.
OwainGlyndwr 9 Aug, 2023 @ 7:47am 
Brilliant, many thanks.
James 12 Mar, 2023 @ 1:58pm 
Superb! Thanks Isambard.
Jimbo_1977 11 Mar, 2023 @ 9:59am 
@isambard outstanding addition!
Isambard  [author] 11 Mar, 2023 @ 9:34am 
New version just uploaded with:
1. New platform starter (stop) signal waypoint.
2. New siding starter (stop) signal waypoint.
3. New side bracket signal track asset.
4. New fixed distant signal track asset.
James 16 Jan, 2023 @ 1:17pm 
Thanks Isambard. This is probably my favourite TPf2 mod, so it’s great to hear there’s the possibility of future enhancements!
Isambard  [author] 15 Jan, 2023 @ 10:11am 
@James, there is currently no trackside fixed distant version, but one could be envisaged as either a waypoint or a track asset. I'll add it to the list of possible future enhancements.
James 14 Jan, 2023 @ 9:08am 
@Isambard - these signals are superb, thank you. Am I correct in saying that there is no way of having a fixed distant on a post? I can see how you can put one on a gantry, using the dummy, but not how you can have one on a post. I’d like to prevent the distant ‘coming off’ on approach to my terminus stations. Thank you.
BritishTrainspotting 20 Nov, 2022 @ 11:47am 
I've been wanting some better semaphore signals for a long time, and as my local railway is the GWR, this is fantastic! Thanks for making this.
Isambard  [author] 17 Nov, 2022 @ 2:01am 
@mongolteiko, the overhead waypoint signal is intentionally in the first left position, this is to allow a representation of a splitting home signal on a single line approaching a (UK left hand running) passing loop, where a path signal would cause deadlock. The 0.5m offset is along the track rather than across the track, for the reason stated in note g) in the mod description. Unfortunately, unlike asset constructions, the base game signal functionality does not support configuration settings dialogue boxes to allow signal variations to be set, so I had to make a 'number of variations' vs 'menu clutter' (and code duplication!) judgement.
mongolteiko 16 Nov, 2022 @ 8:08am 
Hi there!
I've noticed that your waypoint gantry signals are too far over to the left. X1 left [like in your assets option] as compared to the 'proper' signals.
There are 'two' choices, one being an 'offset' of 0.5m, but they are exactly the same distance, so the same.
Also, would it be possible for the 'working' semaphore signals to be of two heights [gantry] like the assets one's? This is so I can place the 'main' [highest] in the correct place on the gantry for certain junctions.
Thanks.
briansyston 4 Oct, 2022 @ 4:08pm 
OK it's the signal distance mod i will try to remove if it don't crash on load.
P.S can you do a station building that sits over a platform and has street connection as many are made that way they don't normally site back from a platform. I see the signal box can match well.
Isambard  [author] 4 Oct, 2022 @ 12:34pm 
@briansyston, are you running the mod that places signals 8m in front of the signal position? If you are then that, combined with the 5m in this mod, will place the signal 13m from the signal position. Signals are placed at the height of the signal position marker, so on inclined track you will get the effect you are seeing.
briansyston 4 Oct, 2022 @ 8:21am 
signals don't sit on the ground see my last screen shot !
sheep21 23 Sep, 2022 @ 12:15pm 
beautiful work as always!
Isambard  [author] 22 Sep, 2022 @ 1:51pm 
@briansyston, I'm not aware of such a bug, can you post a picture?
Isambard  [author] 22 Sep, 2022 @ 1:47pm 
@Turgon and @Norfolk_chris, I've up loaded a new version of the mod (1.1) that removes terrain alignment on signal bracket and gantry posts.
briansyston 22 Sep, 2022 @ 7:31am 
Sometimes the ground signals don't sit on the ground is there a bug ?
davidrussell52 21 Sep, 2022 @ 10:49am 
hi I cannot find where the mod is , it does not seem to show on my gwr mods
briansyston 19 Sep, 2022 @ 2:54pm 
It's hi time they set up block signalling as Absolute Block !.. And points with moving blades !!!

Wanted UK friends to contact on here.
briansyston 19 Sep, 2022 @ 2:48pm 
Looks wonderful i always have run GWR !
Can distant signals work on the signalling system ?
Turgon 19 Sep, 2022 @ 12:04pm 
(I see Norfolk_Chris was there ahead of me)
Turgon 19 Sep, 2022 @ 12:03pm 
Just one suggestion so far - the gantries and brackets would be more flexible to use if there was an option to disable them changing the terrain
Norfolk_Chris 19 Sep, 2022 @ 9:50am 
Could you please remove the tera-forming element from the gantry placement. This prevents their placement on viaducts, a place where they would be particularly useful. It also affects cuttings and embankments which is not appropriate!
tristramcooke 18 Sep, 2022 @ 12:17pm 
This looks absolutely amazing, thank you so much for creating these!
Turgon 18 Sep, 2022 @ 11:33am 
Fantastic. Can't wait to try these out
widey 18 Sep, 2022 @ 9:03am 
OMG dude your my hero!. Been waiting for this for ages. Been using the Japanese lower quadrant signals which are excellent but this hits the nail on the head!
I can run 2 companies one with GWR and one with the Japanese LQS.
Many thanks bro. Awesome!
mongolteiko 18 Sep, 2022 @ 4:55am 
Even a whistle board too.
Just had a look at them all and they really are great! Love the gantries and what you can do with them!
Jimbo_1977 18 Sep, 2022 @ 4:53am 
They look great, can finally replace the Japanese & Italian semaphores I had been using with something true to UK.
mongolteiko 18 Sep, 2022 @ 4:38am 
Wow they look great! Thanks.
kevin_o-1986 18 Sep, 2022 @ 3:40am 
Screenshots look nice, looking forward to trying this mod out in-game.