RimWorld

RimWorld

Makeshift Melee Weapons
42 Comments
Cookie of Fish 18 Jul @ 8:24pm 
Why is this not on 1.21.1 yet ?????! Mazy LOBSTER :GDDemon:
AsidMjolnir 20 Jun @ 5:07pm 
Fook it. 1.7? ;)
l83732116 20 Jun @ 5:35am 
1.6?
Marty in the multyvers 7 May @ 4:35pm 
1.5?
RAD EMERALD 6 Apr @ 4:55am 
PLSSSSSS 1.5
I'm wait long!
cyanobot 13 Sep, 2024 @ 1:19pm 
Seems like it works in 1.5 for me
RAD EMERALD 18 Jun, 2024 @ 10:08am 
PLS 1.5!!!!
AsidMjolnir 13 Apr, 2024 @ 9:47pm 
Will this be updated to 1.5? Just curious.
Bonible 21 Dec, 2023 @ 12:17am 
For anyone wondering, this mod now has CE compatibility.
Levardio 3 May, 2023 @ 4:18am 
for anyone wondering, no CE compatability, these weapons just dont have any damage numbers with CE
Mad Marl 17 Dec, 2022 @ 10:19am 
fair enough
DetVisor  [author] 17 Dec, 2022 @ 3:00am 
Probably just these, I think they cover most grounds, small and light, sharp, blunt
Mad Marl 16 Dec, 2022 @ 8:57pm 
these look awesome. plans for any others or just these?
DetVisor  [author] 8 Dec, 2022 @ 7:24am 
Mod updated to 1.4, enjoy!
Kazeel_Amataka 19 Nov, 2022 @ 12:34am 
will these still work without the update?
(≡◉‿‿◉≡) 5 Nov, 2022 @ 5:10pm 
1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4 1.4
DetVisor  [author] 25 Oct, 2022 @ 3:20pm 
Possibly
shadow Grimoire 25 Oct, 2022 @ 3:47am 
will there be an update for 1.4?
DetVisor  [author] 4 Oct, 2022 @ 10:17am 
Done, sorry for the wait!
Noisy Koi 27 Sep, 2022 @ 9:03pm 
could these be moved from the smithy to the crafting spot? I thought that was kinna the whole point of them being makeshift?
DetVisor  [author] 23 Sep, 2022 @ 2:05pm 
Thank you!
FungalFish 23 Sep, 2022 @ 12:18pm 
For a second, I thought this was from the official VE team. Great textures, I enjoy following your art progress on Discord.
Fahrräder 23 Sep, 2022 @ 11:32am 
Makeshift melee... What do you think a club is?

Regardless, good on ya for bringing in some themed variety.
Latex Santa 23 Sep, 2022 @ 1:28am 
Looks cool for a post-apocalyptic themed run.
DetVisor  [author] 22 Sep, 2022 @ 10:17am 
Not sure I'll add more, probably gonna work on other mods
ElTwoFour 21 Sep, 2022 @ 11:26pm 
Very nice!
NukeGod365 21 Sep, 2022 @ 2:51pm 
will you update this mod and if you will what will you add?
a7thson 21 Sep, 2022 @ 6:20am 
The missing element for a zombie playthrough! Splatter house, here we come.
Michiko 19 Sep, 2022 @ 7:44pm 
IIRC what makes them spawnable is the tech level tags. I may be wrong about that. But yeah mod-added stuff with the correct tags typically do spawn for better or worse. In some cases you may not even want it (like with unique costumes) but it does anyway.

Anyway mod looks good! I'll go test it out in game later heheh.
DetVisor  [author] 19 Sep, 2022 @ 2:32pm 
I'm not sure, I think they can rarely spawn on people.
Medic Olkie 19 Sep, 2022 @ 9:27am 
would these weapons spawn in the world or are they only craftable?
maschinenliebe762 19 Sep, 2022 @ 2:04am 
hell yeah man! makeshift supremacy!
4ydra 18 Sep, 2022 @ 6:34pm 
neat
DetVisor  [author] 18 Sep, 2022 @ 2:59pm 
Yup, works well!
Celeryscape 18 Sep, 2022 @ 1:15pm 
i like how the hammer is just essentially a piston tied to a stick lol
sillycat 18 Sep, 2022 @ 1:01pm 
Huh looks good, I'll have to try it out.
DetVisor  [author] 18 Sep, 2022 @ 12:31pm 
Thank you!
abekhun 18 Sep, 2022 @ 12:22pm 
looks pretty good, especially if its your first mod
Chime 18 Sep, 2022 @ 12:11pm 
very thematic, nice work
Scorpio 18 Sep, 2022 @ 6:30am 
one word :Nice
Latex Santa 18 Sep, 2022 @ 5:30am 
Looks like this will work great for a post-apocalyptic style playthrough.
Lioness131 18 Sep, 2022 @ 4:54am 
Nice!:steamthumbsup: