Avorion

Avorion

Claimable Resource Asteroids (Updated)
41 Comments
Wild Potato 26 Dec, 2024 @ 7:12am 
Malice
same here can claim but no option to build... and i can no longer build on normal asteroids either....
callsign: malice 6 Jul, 2024 @ 6:27am 
his doesnt work i can only claim them but not build anything
InsanityXL 11 May, 2024 @ 1:07pm 
Is this mod still being maintained?
Winnmi 1 May, 2024 @ 5:44pm 
Found a large titan asteroid, cannt claim it :(
Oxknurl 15 Oct, 2023 @ 12:24pm 
can't claim large iron asteroid i just found. has 77k and a large unique appearance yet all i can do is dock and move it.
kiwiguy5865 10 Sep, 2023 @ 4:47pm 
i cant seem to claim any- do i have to start a new save? because on my current save, i went to about 3 previouse asteroids i found, and cant claim
Zoreo 9 Sep, 2023 @ 10:02am 
I'm having issues where if I set any type of mine to transport ores to a resource depot it causes the server to stop responding
Bl3ckscorpio 7 Jul, 2023 @ 7:53am 
And what libarys you use cause Bubbels libarys arent updated aswell? would be nice if you have the time to answer <3
Bl3ckscorpio 4 Jul, 2023 @ 1:22pm 
jeh pls update i getting errors that went into a server crash after time, insane nice mod pls keep going with it :)
terhun11 11 Jun, 2023 @ 5:41pm 
please update
Saint Khaos 15 May, 2023 @ 10:02am 
is this a one to one thing, one mine per one resource depot?
might be a mod conflict
Your Mom 15 Feb, 2023 @ 8:09pm 
Can also confirm, not working.
SoggyLongToes 15 Feb, 2023 @ 7:00pm 
Not working, seems to be very hateful of other mods
Granger 2 Feb, 2023 @ 7:49am 
Any way to upgrade their production, speed up the production lines? For a iron asteriod this seems to be 6 (refined) every 30 seconds per production line. Given the asteriod itself probably is 20-30k worth, this would take 20 hours before it would out do mining the asteriod itself.
dock it to your ship and bring to target XD
this way is ok
Towerdepths 28 Jan, 2023 @ 9:51pm 
Hey, I was trying to move asteroids to a new sector, but I can't seem to find claimable asteroids after I move them, or leave the sector without turning them into mines. Is there a way to light them up like standard claimed asteroids?
Jorrin Sykx 25 Jan, 2023 @ 11:38pm 
Have a prblem with this mod:
Trinium Mines and Xanion Mines work quite well.

But the Ogonite mines can not send there materials to the Ressourcedepot.
Anybody have the same behaviour?
NailTheBrave 20 Jan, 2023 @ 1:48pm 
I cant seem to do anything with the asteroids after i claim them,

am i missing a mod or is it different then building a station
Maximus_TED 18 Jan, 2023 @ 12:36pm 
@Thundrecraft works fine for me without other mods
Thundercraft 12 Jan, 2023 @ 3:51pm 
Question:

The original mod by Bubbet! required "Bubbet's UIElements" and "GravyUI(1.1.0)" in order to work. Does this updated version also require those (even though they have not been updated)? Or does this work fine without them?
megahero60 11 Jan, 2023 @ 7:10pm 
seems like merge option for astroids station is gone.
alec1885 8 Jan, 2023 @ 2:58pm 
hello does it work for the sectors already generated or do I have to go to new undiscovered sectors to find some ?
HERB-1 4 Jan, 2023 @ 9:57am 
i have a two large astroids in one system. one a resource, and the other a none resource. but only the resource one is claimable? is this intended?
Captain 1 Jan, 2023 @ 1:55pm 
still works? @CappleApple
The Imperium of Cat 25 Dec, 2022 @ 3:52am 
@Azulius There seems to be a bug with asteroids that have been claimed but not converted to mines. They disappear if you leave their sector. Not sure if that is related to what you saw, but its not that hard to work around.
azulius 23 Dec, 2022 @ 5:33pm 
claimed asteroids, jumped them to other sector, followed, and nothing there.. so might not be compatible with jumping
A_VeryLargeRock 11 Dec, 2022 @ 4:20am 
Do I need to load new asteroids to clam them?
Ghost 7 Dec, 2022 @ 11:54am 
Appreciate the quick response, I'll keep an eye out. :)
CappleApple  [author] 7 Dec, 2022 @ 10:10am 
@Ghost there are different shapes for the different types. They're generally just bigger overall if they are claimable.
Ghost 7 Dec, 2022 @ 10:02am 
Sry, not hex, the square tube ones.
Ghost 7 Dec, 2022 @ 10:01am 
Do they all have the same shape as all claimable asteroids or are the different ones for the hexagonal ones (i.e. titanium)?
CappleApple  [author] 24 Oct, 2022 @ 12:42pm 
Different asteroids give different yields per cycle
Davius_X 24 Oct, 2022 @ 10:47am 
So i have a question is there any way to buff the production since the mine i have produces 2.9 ore every cycle
Gamingwelle 25 Sep, 2022 @ 12:15am 
does it work when added to an existing save and will existing asteroids be upgraded or do I have to remove the sectors from my safe?
lechkingofdead 24 Sep, 2022 @ 2:21pm 
torkkar what would the mod be workshop wise for it sounds liek ya ranting for now
Torkkar 23 Sep, 2022 @ 10:11pm 
nvm nother guy got it done & rather nicely too.
Torkkar 22 Sep, 2022 @ 6:57pm 
the mods name is AI Crew its modder says it broke in 1.0 & he can't figure out a fix the mod just adds a subsystem for AI Engineer's & repair workers, I was thinking it be nice to revive this one& possably make some edits for an AI Captain 3 Legendary AI mods that all get added to the AI Boss loot table, the AI Crew is a substem that adds its roles to the AI boss unique legendary Subsystem, & AI Captain is a classless captain added to the ship the systems on unslot the system lose that captain as well as the other 2 subsystems. if any on that makes sense
CappleApple  [author] 22 Sep, 2022 @ 11:47am 
@torkkar depends on the mod
CappleApple  [author] 22 Sep, 2022 @ 11:47am 
I'd imagine a refinery bay would work if it just transforms ore from cargo into the stockpile.
RedRapture 22 Sep, 2022 @ 5:44am 
If you put a subsystem from another mod, the refinery bay, onto these asteroid stations, does it automatically refine and add them to your stockpile?
Torkkar 21 Sep, 2022 @ 6:34pm 
sweet work you up for maintaining/fixing an older mod by any chance?