Imperator: Rome

Imperator: Rome

Elder Scrolls: First Age (Part XVII: Road to Akavir)
194 Comments
Lonely Modder  [author] 19 Jul @ 12:26am 
It's currently on hold so I'm able to take care of other projects.
Zhous 18 Jul @ 2:07pm 
Hey, good mod to play . Is in dev or it progress is stop?
Lonely Modder  [author] 2 May @ 7:08am 
Yes I'm changing the unit strength and other minor changes, also I try to remove those 2 anoying kids from Alessia. It seems that there are two lines of code needed to take money from budget, one for tooltip, one that actually takes the cash. I'll try to upload the fix as soon as possible.
TheKingChristian 1 May @ 7:27pm 
Hi, i think somehting is up with the Alessian Revolt questline.
Nothing is happening when i complete the missions & i would assume that every mission would have some sort of effect, such as uniting the clans & seeking support from the North.
I also noticed that the missions claimed they would take 100 gold from me, but did not do so.
Unsure if the Elder Scrolls + Imperator Redefined + map gfx mod is causing this. I'd imagine not but will do some testing and report back or delete this comment if i can solve the problem.

Thanks
Lyzer_En_Espacio 29 Apr @ 7:55am 
love the mod. keep up the good work
Lonely Modder  [author] 29 Apr @ 12:52am 
It will take some time and I'm not as good with the UI. I'll try to do something about it.
Kulan 28 Apr @ 5:40pm 
Can you make this mod compatible with 2.0 Better UI?
Sebastiano 15 Apr @ 6:33am 
It's awesome, I think the best mod I've ever played. thanks!
It would be nice to have a start date without too "strong" nations like Alinor or Skyrim that tend to quickly conquer the whole world.
The1freeman1 29 Mar @ 12:00pm 
I hope akavir will get content
Adelaetus 4 Mar @ 8:06pm 
@Lonely Modder Thanks:goldensmile:
Lonely Modder  [author] 4 Mar @ 12:18am 
I mean Bethesda confirmed officially that they do not have lore consultants (from the oblivion if to be precise) aither so :) But to be serious TES lore have more holes in it than swiss cheese (probably because of the reason mentioned above). I also might have squished some events for the sake of gameplay and I've only read about the new lore introduced in eso (I've never played it). You can leave your suggestions on Discord server and I'll see what can be done.
Adelaetus 3 Mar @ 7:09pm 
This project has a promising future. Do you need a lore consultant? Even if you ignore precision and only pursue approximate accuracy, there are still many huge lore errors in the MOD.
Lonely Modder  [author] 30 Jan @ 3:27pm 
One of the options in a vote was to change the Yokudan invasions into a proper mission tree with additional missions to clense the Yokudan isles of goblins like the roman mission on corsica in vanilla to help the ai with the event. The event chain starts with the defeat of all sinismer factions on the isles.
quandarian 30 Jan @ 2:44pm 
I've never seen this event playing other factions, but it is very cool, so it might be worth somehow giving the Yokuda faction a motivation to am for the event trigger
quandarian 30 Jan @ 2:42pm 
Just realised I also had a stronger fleet than the Direnni, which may have been why they didn't attack me, at least until I suddenly lost all my Yokudan territory in the event, making me look weak in their eyes
quandarian 30 Jan @ 2:10pm 
Discovered the Ra-Gada invasion event by accident today. As it wasn't in the mission tree I didn't expect it! I think it was triggered after I conquered the last remaining sinistral elf faction, but by then I had already moved into various Hammerfell islands and coastal areas. What are the triggers? Is it defeating sinistral elves and having any territory on Hammerfell, or more specific than that?
Lonely Modder  [author] 30 Jan @ 11:49am 
Actually in a vote on Discord (link in the mods description) Direnni won against Umaril the Unfeathered (Temple of Ancestors). He lost 7 to 5 so it was pretty close.
Mr. FatShekel$$$$ 29 Jan @ 3:50pm 
Any plans for the Ayleid?
Mr. FatShekel$$$$ 29 Jan @ 10:58am 
thanks lad
Lonely Modder  [author] 29 Jan @ 7:29am 
I've made trees for Al-Cyrod and Skyrim. There is also event chain for Redguard invasions of Hammerfell that activates after they clear the Yokudan isles. Recently we voted to add a mission tree for Direnni Hegemony but I will deal with it after I finish the update for other project.
Mr. FatShekel$$$$ 29 Jan @ 12:16am 
any nation you recomend to play, lad?
Lonely Modder  [author] 26 Jan @ 12:34am 
Hmmm try to unplug the other mods that can mess with the same files. You can also check the game files integrity in properties. You can always send the error log on discord where I'll look in to it. I heard there are issues for some mac users.
Jonah 25 Jan @ 10:56am 
Mod looks really nice, sadly it crashes as soon as I click new game. I checked the files and it seems fine. Is there something else I can do?
Lonely Modder  [author] 21 Jan @ 11:44am 
I think it was like 4/5 updates ago since I added Yneslea. I took some of the fandom lore about the isle and little bit of what bethesda wrote here and there. Maybe I added sth from myself. You can visit our Discord. I'm currently busy with another project but between updates I plan on adding couple mission trees. When there will be enough content maybe I'll manage to add Akavir. Thanks for the map!
Apsala 21 Jan @ 10:29am 
Wait. The Yneslea islands, they're based on my design, oh my god, I feel so proud and so honoured ! :o
I absolutely should play this mod.

( Here is my map, I first made it in 2019 I think, inspired by a scribble by Lady Nerevar and Icefirewarden's echmer fan-lore https://www.deviantart.com/wulkos/art/Yneslea-Geographic-Map-978308416 )
Lonely Modder  [author] 14 Jan @ 12:44am 
Send the error.log file from the Documents\Paradox Interactive\Imperator\logs. You can do it in the discord (link in the mods description).
Kulan 13 Jan @ 9:25pm 
Game keeps crashing, I'm only using this mod.
Lonely Modder  [author] 10 Jan @ 3:44am 
Damn I commented the bypass section. My bad. I think I will add this with the patch today or tomorrow with the new mission tree for skyrim. Thanks for the info. The patch should be savegame compatible but we will see when it will come out.
Rod 10 Jan @ 2:16am 
A am playing as Al-cyrod and cannot finish the Alessian Revolt mission because the "Dread Castellan" objective is blocked. Both Umaril and Pelinal are dead and the "temple of Ancestors" country no longer exists.

I have completed every objective besides "Dread Castellan" and "Capture of White-Gold Tower" even though I own it. Do I have to abort the quest or or is there a work around for this?
Lonely Modder  [author] 19 Dec, 2024 @ 2:47pm 
Sure thing the link is in the mods description. Send the error.log file. Maybe if the mod do not launch the gamefiles are somehow corrupted. You tried checking the integrity of the gamefiles in options?
KavallerieKonrad 19 Dec, 2024 @ 11:09am 
Thanks for checking it, it seems to have improved slightly, now I atleast get a crash instead of a freeze. Still can't even make it to the main menu screen though.

May I send you the .txt of the crash log on discord? Maybe you can find out what is causing the error that way, that is if you can find the time of course.

Anyways thanks in advance!
Lonely Modder  [author] 18 Dec, 2024 @ 6:48am 
There was an issue with event checking if country has a bloodline instead of country ruler that spammed the error log into oblivion. I tested and now the game should work better. I do not have Mac thou so donno how it will run on that system.
KavallerieKonrad 17 Dec, 2024 @ 8:36am 
Alright, thanks! I'll be looking forward to it, can't wait to try out the new content.
Lonely Modder  [author] 16 Dec, 2024 @ 5:15pm 
Yes there seems to be a bug that slows down the game but besides that mod works. I'll fix it as soon as I'll be able.
KavallerieKonrad 16 Dec, 2024 @ 1:54pm 
Hey, first of all, love the mod, keep up the amazing work!
Unfortunately, starting maybe 2 months ago or so, I cannot get it to run properly anymore, the game freezes completely shortly after starting it, before even reaching the main menu.

For the record, I have only this mod in the playset. I also play on mac, in case that causes it (it worked just fine before though).

Any help would be greatly appreciated, I would really like to play this mod again.
Kitzi 16 Nov, 2024 @ 8:38am 
OOOH! Thanks for answering that, was at war with them and BOOM DerinnI!
Lonely Modder  [author] 16 Nov, 2024 @ 3:52am 
This is historical event where druids have a chance to decide to escape to Systress Archipelago to the south.
Kitzi 15 Nov, 2024 @ 3:04pm 
Playing as Glenumbra, a minor province in Southwestern Highrock. Managed to take over the bottom portion of the peninsula but when I war dec the Druid Realm, the Direnni just absorb them while at war. How is this happening?
Rodzyniasty 9 Nov, 2024 @ 4:04am 
Kill all Mer
quandarian 31 Oct, 2024 @ 4:05am 
I had not previously realised that the seagulls / birds over a location made it a marker for a location for a port. That is useful for expansion planning.
Lonely Modder  [author] 28 Oct, 2024 @ 3:34am 
Mod is set in the First Age as the name suggest. Ports can be built in the provinces where the birds are not everywhere as in vanilla. I plan to add more ports in the future when I return to it from my side project.
Percevious 27 Oct, 2024 @ 8:17pm 
Wanted to ask and see if anyone knows or not. Whats the timeline for this mod? I look longer campaigns and wanted to know what to expect? Also was wondering if im game is bugging currently, I can't seem to build a port anywhere on lands that have ocean or sea access wanted to know if that was normal for the mod?
Faust 26 Oct, 2024 @ 1:21am 
Wanted to bump too & say great mod, I'm a huge elder scrolls fan so this keeps me coming back. I hope future updates come without issue
quandarian 26 Oct, 2024 @ 12:22am 
Just wanted to mention what a great mod this is, I discovered it before the Road to Akavir was released with the map additions, and unit type images in battles, and I am looking forward to future versions. You haven't lived until your Pyandonea rules the waves from the Iliac to the Niben! Couple questions - are there any plans to mirror the events of the Battle of Red Mountain such as vanishing Dwemer or creation of the Dunmer. And are Yokuda and Akavir teasers or the hint of another map extension?
TheGZeus 17 Sep, 2024 @ 7:13am 
@DukeMcGregor That's something I noticed in more-vanilla versions of some Paradox games. Seems to be related to culture groups and the like. I know in UE4 Extended Timeline I could never build a port on the east coast as Khazaria, which was infuriating... Then all the internal conflicts!
But that could also just be "why would you need a boat on the Caspian Sea?" I haven't played Extended Timeline in a while.
And I haven't really played this yet. I need more coffee
DukeMcGregor 12 Sep, 2024 @ 3:11pm 
Fantastic mod! So much attention to detail and love of the subject material, this mod was a great surprise to find. I have noticed though that a great deal of provinces bordering water don't have the ability to construct ports of any kind, aside from there not being many portraits for beast races thats really my only gripe. Thanks for your work!
domo-1997 31 Aug, 2024 @ 10:15am 
wish u good luck and find a way for this issue i cant help u bcs im totaly dont know about 3d graphics ect but have hope u get blessed
Lonely Modder  [author] 31 Aug, 2024 @ 5:11am 
Yeah thats the worst issue. I looked for some 3d artist who could make these but since the active development for imperator ended there is lack of them. There was someone who said that he is able to make graphics for sloads for example but he was never heard again. I'm able to change the graphics if I get them from somewhere. Eventually change the textures a bit but thats it. Maybe with some support I could leard to use blender. I'll see if I can get those models from somewhere.
domo-1997 30 Aug, 2024 @ 12:39pm 
are u have a idea in to make units skin? for me 1 this thing and mod are full brillant
Lonely Modder  [author] 19 Aug, 2024 @ 3:32am 
I checked Linebon with the nearby goblin tribe and port works as intended. There is a file in Documents/Paradox Interactive/Imperator/logs/error.log the game records every issue there. The one that broke the game should be aither in the beginning or the end of file. I might have already fixed the issue in the newer version that should be ready as soon as I'll finish mission tree. You can join discord and post error.log there so I'll check whats wrong.