Stellaris

Stellaris

Stellaris Texture Pack - Base Game 2K
47 Comments
会飞的啵咕 19 May @ 9:29am 
waiting for 4.0 update:er_uwu:
Calvin 29 May, 2024 @ 6:40pm 
There simply isn't an .asset file defining entities for savannah worlds, so they don't show up.
Protodeus  [author] 15 May, 2024 @ 11:21pm 
I'll have to check and see why the Savannah textures aren't working.
Nettle 11 May, 2024 @ 5:23pm 
I've rigged up a file for the missing Savannah textures, if you want it.
Haligtree 27 Mar, 2024 @ 8:02am 
I don't think that Savannah world shows up.
Could you fix this?
Antoneeee 28 Dec, 2023 @ 6:09pm 
nvm
Antoneeee 28 Dec, 2023 @ 5:00pm 
how come i don't see the textures in game? I load an old save that wasn't modded, and i can't see any changes.
Protodeus  [author] 11 Aug, 2023 @ 10:23am 
Updated!
Protodeus  [author] 6 Apr, 2023 @ 9:00am 
Because the file size on Steam isn't accurate. The file is smaller.
Spider 6 Apr, 2023 @ 4:57am 
Possibly dumb question: Why does this mod have a larger filesize than PD's 4K pack, and more than 10 times the size of the base game 4K pack?
Kayedon 22 Mar, 2023 @ 5:55pm 
Hey, you could probably just target 3.7.* rather than a specific version number, since I dunno what they could possibly do in minor version edits to break this mod, to reduce your workload and make the launcher stfu. Cheers, love this mod.
AstroCat 19 Dec, 2022 @ 5:21am 
@Protodeus Thanks, coming back to play Sellaris after a really long time away. Looking for a vanilla experience to get back into it, but some aesthetic upgrades. :)
Protodeus  [author] 18 Dec, 2022 @ 9:35pm 
It does work with 3.6, there should be no issues. Nuclear fire isn't included. It's something I'd like to work on eventually.
AstroCat 18 Dec, 2022 @ 4:45pm 
Oh and does this include Nuclear Fire at this point? My understanding that one doesn't work any more?
AstroCat 18 Dec, 2022 @ 3:19pm 
I assume ok with 3.6?
Protodeus  [author] 3 Nov, 2022 @ 10:10pm 
Texture mods can be used with any version of the game. Immersive Galaxy is 4 years old and still works.
ุJohn Pablo Esposito 3 Nov, 2022 @ 8:11pm 
I hate how setllaris dose mods
Protodeus  [author] 3 Nov, 2022 @ 5:34pm 
Any version. I will update it soon, but it will work with the most recent version as well.
ุJohn Pablo Esposito 3 Nov, 2022 @ 3:50pm 
what game version is this usable with
Protodeus  [author] 3 Oct, 2022 @ 4:03pm 
no
KingVinoda 3 Oct, 2022 @ 12:22pm 
Is this incompatible with ironman mode?
Protodeus  [author] 1 Oct, 2022 @ 10:23am 
It shouldn't. As far as I know those auras are not configured by the planet entity itself, which is the only thing this mod changes.
Gunteraz 1 Oct, 2022 @ 4:51am 
Does this mod remove the awesome new auras around Fallen Empire's holy worlds? :(
Protodeus  [author] 30 Sep, 2022 @ 9:18pm 
@[EASY] AstroCat No, this isn't save game compatible. You will need to start a new game to load the new textures in your galaxy.
Protodeus  [author] 30 Sep, 2022 @ 9:18pm 
@Lordlony I mean, it's adding more data to your game to process, so it will. But 2K should not be too graphic intensive.
AstroCat 30 Sep, 2022 @ 4:14pm 
I forget, been away from Stellaris for a while. Is this save game compatible? Or, does it require a new game to activate? Thanks, I remember loving the old mod when playing Stellaris. :)
Lordlony 30 Sep, 2022 @ 11:34am 
Aww okay never mind then :Blessing: Would you say that this has any impact on gameplay performance ?
Protodeus  [author] 30 Sep, 2022 @ 10:36am 
1k would be lower than the base game textures, so not really. It would look pretty bad.
Lordlony 30 Sep, 2022 @ 10:11am 
Is there a 1k version ? or would there be no point in that ?
Protodeus  [author] 25 Sep, 2022 @ 9:39pm 
perfect thanks
Oatmeal Problem 25 Sep, 2022 @ 9:27pm 
@dangkelana Yes, this is achievement compatible
@Protodeus you only change the gfx/ folder so it is fine. Achievements are only disabled if you change the common/ events/ or map/ folders
Protodeus  [author] 21 Sep, 2022 @ 8:18am 
I believe it is, because it only changes textures, but not 100% sure. Better Arcologies is not.
dangkelana 21 Sep, 2022 @ 7:12am 
is this achievment compatible?
Protodeus  [author] 21 Sep, 2022 @ 12:39am 
May be a mistake on my part. I think I may have forgotten to add the sound files to the entity. I'll have to fix that.
Chaos 21 Sep, 2022 @ 12:11am 
Not too sure if it's just me or if 'Resource Consolidation' just breaks the ambience.
Chaos 21 Sep, 2022 @ 12:09am 
There's an issue with machine worlds not emitting their default ambience. On another note, would be nice to see a rework for hiveworlds.
Protodeus  [author] 20 Sep, 2022 @ 10:49pm 
Honestly unless you zoom in really close there’s not much difference from far away. 2K is the base game resolution.
دانيال أيفان مولا 20 Sep, 2022 @ 8:39pm 
2k still look way better than base game right? lol, tried 4k and was BEAUTIFUL but yeah the impact on fps was noticeable
Theta-6 20 Sep, 2022 @ 9:24am 
Are These Ready for 3.5?
Professional Human 19 Sep, 2022 @ 7:52pm 
beautiful mod
Protodeus  [author] 19 Sep, 2022 @ 6:38pm 
Place it above real sol if you don’t want it to overwrite any of the files
Protodeus  [author] 19 Sep, 2022 @ 4:03pm 
This is compatible with pretty much everything on the workshop. It just alters base game textures.
Theta-6 19 Sep, 2022 @ 3:23pm 
Also, Should i put it Underneath or Above real sol textures?
Theta-6 19 Sep, 2022 @ 3:22pm 
By the way, Is this Compatable with Things like Gigastructural? etc.
Theta-6 19 Sep, 2022 @ 3:21pm 
I will Gladly Test for you!
Protodeus  [author] 19 Sep, 2022 @ 3:20pm 
This should be fully compatible with Real Sol as far as I know
Theta-6 19 Sep, 2022 @ 3:12pm 
Please Please Please Make this Compatable with Real Sol Textures (Linked here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731621473 ).