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For one, why is the neck so weird? In my opinion, I don't think metal hydraulic pistons are supposed to be bending like that...
Also, if I may ask, you don't need to, but could you perhaps split the textures into a few more parts such as "YellowGlow", "BlueMetal" "Wires" and "GreyMetal"?
I've worked with textures before, so I understand it could be STUPIDLY difficult to work that in, so it's merely an ask that you are free to ignore.
High Dynamic Range is more a skybox thing.