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But note my sharing policy: anyone is free to create and share their own version of this mod
You can grab the previous version on github here: https://github.com/oatmealproblem/michael-makes-stellaris-mods/tree/1796e8522edb0075a57aae0fca49042049b7c79e
Click the green "Code" button then "Download ZIP" (and google how to manually install Stellaris mods)
dont know about other forks but in bug branch its just the exact same modifiers but bigger. would be better for my covenant larp
- Integration with Fatherland - crusader rogue colonies automatically follow Exalted Priesthood parent's faith
- Rebalance of unorthodoxy/heresy event chain:
- can only happen once per game
- increased time before a planet can become heretical again after removing heretics
- if ecumenical council decides reform
- decreased chance of firing hardliner leaders from 50% to 25%
- if ecumenical council decides reform
- only 50% of unorthodox leaders killed (down from 100%)
- other 50% get arrested development
If you're still having issues, you can reach out in the modding den discord (link at the bottom of the mod description)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
"effect add_trust = { amount = 100 who = event_target:uncivic_exalted_priesthood_proposed_leader }"
Playing as your country who will be the leader with no windows open, enter "effect save_global_event_targetas = uncivic_exalted_priesthood_proposed_leader"
Then switch to the country you want to be follower, and enter "effect uncivic_exalted_priesthood_become_follower = yes"
Do this for as amny countries as you need
When you're done, "effect clear_global_event_target = uncivic_exalted_priesthood_proposed_leader"
Additionally, you might want to change my government reform logic to avoid a minor edgecase (when a government removes the parliamentary civic, all their planet parliamentarian modifiers will be removed, but you'd want that tied to authority, not the civic). That's a little more complicated though, so might not be worth the trouble.
This includes a minor content update: support for Parliamentarians from the new cybernetic creed factions
I really hope you continue with this mod or at least your ideas in the future.
Not sure if you're familiar with git. I have a git repo with the full history of my mods. This commit has the most recent 3.9 version of Uncivic: https://github.com/MichaelMakesGames/michael-makes-stellaris-mods/tree/b03372ed6d472a4a971b8c7839c719449df246f8
I'm happy to answer any questions about the code. Reach out in discord
For starting a Galactic Faith, you can use the edict "Invite to Galactic Faith" to invite other empires to your faith (and see their reasons for accepting or rejecting). Other empires can also ask to join your faith. Additionally, if you win an ideology war, you be prompted with an option to force the loser to join your faith (this also applies to new empires created by an ideology war status quo).
Love the mod
Nationalistic Zeal, Shadow Council, and Technocracy removed.
@Clyax no worries. I didn't mean to sound like I was blaming you. (But I do encourage everyone to leave nice comments on games/mods they enjoy; it's very motivational.) For now, Shadow Council is gone. Perhaps some those ideas will return for a democracy-focused mod.
I take a while to finish my games. My game version is still around 3.6 or so. I was hoping to try out the new Technocracy and Shadow Council after I finish this game. It's like I never get enough time to finish my game before an update happens, and by then some of the mods I like I can only plan on backup from older versions of the game.
I would have said something on the new editions post-paragon if I got around to it.
Have you played with Shadow Council post-Paragons? I made a big update to it then, but have received zero feedback. With leaders changing drastically again, I would need to rework some of it for the new update, but that doesn't seem worth the effort if no one is playing it, especially since longer term I want to split it Uncivic content to deeper focused mods
I've decided to re-focus Uncivic. The only civics expansions I'm personally happy with are Parliamentary System and Exalted Priesthood, which are also the 2 I've received the most positive feedback for. Thursday's update (accompanying the Stellaris 3.10 / Astral Planes update) will remove Nationalistic Zeal, Shadow Council, and Technocracy.
Longer term, I'd like to build more upon those Parliamentary System and Exalted Priesthood, expanding them to more general religion and democracy mods. Don't expect that soon (or maybe ever); for now my effort goes towards StellarMaps, which makes stylized and customizable maps from Stellaris saves. [github.com]