Total War: WARHAMMER III

Total War: WARHAMMER III

More Likely Good Traits
143 Comments
IqbalPak 18 Jul, 2024 @ 10:57pm 
Hey guys is modder add cunning already to skaven? asking for a friend ty
Lisan al Gaib 17 Jun, 2024 @ 10:18pm 
Superior for Chads?
BigBoyJeb 9 Jun, 2024 @ 6:53pm 
Possible to add Hochland Scopes for Empire Engineers? 15% range on all gunnery units
Food 8 Jun, 2024 @ 12:21pm 
is this still working?
BigBoyJeb 6 Jun, 2024 @ 2:07pm 
Definitely agree on Convential and Thungni, the only traits I really look for on those heroes. Is it possible to adjust the available traits on ice witches for Kislev during their training?
Quickpawmaud 1 Jun, 2024 @ 4:31pm 
Conventional Engineers and Ancestral Blood Thungi Runesmiths are the best for battle for Dwarfs. I would like those increased. Buffing Artillery and Rune Cooldown need no justification I assume?
JUSTICE!!! 19 May, 2024 @ 2:28pm 
doesnt seem to currently work. game immediately crashes upon trying to run for me when this mod is enabled
Lampros 16 May, 2024 @ 8:02pm 
Cunning, please!!!
chesnutthouse 14 May, 2024 @ 4:42pm 
listen, i know you didn't list it here, but you gotta understand, we need Booze Craving for beastmen.
RobbySin 8 May, 2024 @ 8:49pm 
Please do so bro, this is such a necessary mod! <3
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 7 May, 2024 @ 7:07am 
@Sacramental
Haven't played in a few months sorry, will update it when I get a couple days free
Sacramental 4 May, 2024 @ 8:17am 
Will this mod ever get updated? I miss it for new factions :(
TheSilverRaven 30 Apr, 2024 @ 11:04am 
Needs Fomenter for Nurgle. As of 5.0, Fomenter gives -4 enemy Leadership in the local province. There are a few other updated Nurgle traits that might be worth considering, but Fomenter seems like the clear winner.
Raurruck 26 Apr, 2024 @ 7:39pm 
Resilient for loremasters
Also cunning.for.everyone, but I think the old mod he had a separate mod.for.cunnimg because there was a conflict with disciplined, not sure if this is still true in wh3
I'm sorry for being horny 26 Apr, 2024 @ 6:59pm 
cunning for skaven and master for black art for vampire please, and thank you
Lampros 31 Mar, 2024 @ 8:47am 
Hey, could you consider Cunning in the generic character pool? Also, frankly I prefer fighting traits over economic traits - for instance, I don't want Noble on anyone.
Exhale 20 Feb, 2024 @ 9:57pm 
I would also like to request cunning for skaven.
CobaltCoin 30 Dec, 2023 @ 9:14pm 
For Dark Elves:
1. The Master's optimal trait is "Spiteful" however, the mod is currently prioritizing "Disciplined"
2. In the Lord selection "Spiteful" is only populating in the lord with crossbow pool, not in any of the others, it would be preferable if the trait would populate in the caster lord pool
MulticornRB 28 Dec, 2023 @ 9:56am 
Is it possible that we modify the trait weight ourselves?
Spray&Pray 3 Dec, 2023 @ 6:25pm 
is it possible to add cunning to just Skaven?
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 11 Oct, 2023 @ 7:22pm 
Hey all, small message to say I'm currently sinking my teeth in BG3 at the moment so won't be updating this mod for a little while - Will look over everyone's requests when I'm back though
Sera 19 Sep, 2023 @ 6:12am 
can you change vcount to have more disciplined and devious ?
szipszi 1 Sep, 2023 @ 3:48pm 
Hag witches got the Maimed Arm and the Misshapen traits, arguably some of the best in the game.
By the way, thanks for adding the Efficient Attaman trait to the list. I've just finished my second world conquest, and it was much more bearable this way. I still "had to" fire around a hundred non-efficient Attamans so if you ever decide to crank up the numbers on efficient ones I'm not going to complain :p
leyasu888 1 Sep, 2023 @ 11:04am 
Could i check if this mod needs to be updated? Thank you
The Egg White of Humpty Dumpty 5 Aug, 2023 @ 5:52pm 
Could you please add Master of the Black Arts for Vampire Counts? Thank you.
Basardius 4 Aug, 2023 @ 10:09am 
Dwarfs "Grimnir" trait should also be more common imho.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 26 Jun, 2023 @ 10:54pm 
@szipszi
Thanks for the suggestion, I've made the change for you
szipszi 10 Jun, 2023 @ 5:23pm 
After a certain point, I tend to fire every Attaman without the Efficent (+10% income) trait. That one should probably be on the list.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 31 May, 2023 @ 11:55pm 
@vuky
I appreciate your feedback - I'll do some more play testing. From my current experience, the T1 seat that gives 6% replenishment along side the early Military tech that gives 5% replenishment is already ample. You get an additional 2-6% replenishment from the Lords blue line, depending if you want 3 points in Labour generation or 1 which you get between levels 3-5 which is incredibly early game. Add on Medicinal plants that then boost global replenishment you hit the cap within a settlement ridiculously quickly. I admit if you're replenishing outside of a settlement that's a different story but pretty rare you need that with how many strong Doomstacks the Chaos Dwarfs have access to

@Scr(A)tch
No sorry, it already dilutes the pool pretty extensively if more than one Generic trait is added to the game - Most factions have better stand alone traits if used as agents like The Empires Noble or any of the many -Leadership traits split between the various factions
Scr(A)tch 30 May, 2023 @ 2:53pm 
Would you add Cunning to this? I feel like it's the best trait for heroes used as agents - given most do nothing in this case.
vuky 30 May, 2023 @ 8:33am 
I agree, but I would argue Bilious is still preferable on Overseers. You aren't going to get these exponential returns on resistances unless you farm defeat traits which is a chore (and would be better done with Sorcerer Prophets to create stronger one-man doomstacks) and also have a ton of items (unlikely) or switch items between characters every turn which is another chore.
On the flipside, I feel like Bilious reduces the chores in late game campaigns by giving you more replenishment and therefore the ability to auto-resolve more often. I think this reduces late game grind and can make late game more enjoyable.
Just my 2 cents though, Hubristic is not bad either.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 28 May, 2023 @ 5:28pm 
@vuky
Yeah, Hubristic is generally the best catch all trait for Chaos Dwarfs. Stacking ward save through items/tech/abilities has a compounding effect:

-If you have 0% damage resistance and get 5% ward save from this trait you reduce incoming damage by only 5% - 1000 health would be equivalent to 1050 in this scenario
-If you have 45% damage resistance and get 5% ward save from this trait it reduces incoming damage taken by 9% - 1000 health would be equivalent to 2000 in this scenario
-If you have 85% damage resistance and get 5% ward save from this trait it reduces incoming damage by 33% - 1000 health would be equivalent to 10,000 in this scenario

Ward Save/Physical Resistance/Missile Resistance and Spell Resistance are incredibly strong when stacked together!
vuky 28 May, 2023 @ 7:43am 
Thanks! What (if not Bilious) would be the best Overseer trait for end game in your opinion? From the traits boosted currently I assume its Hubristic?
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 27 May, 2023 @ 11:11pm 
@vuky
Great write up, thanks for your input! Bilious was removed as it's not the best trait for end game. It is useful for early game but you only ever need 1, maybe 2 lords with that trait before it becomes redundant so you can easily Save/Load them into your campaign as required. I agree with you about Hateful though, have added that in to replace the Thirstful trait.
vuky 25 May, 2023 @ 3:52am 
I also really like the Hateful trait (-10% cooldown for spells & +10 leadership for the whole army based on what you're fighting) for Sorcerer Prophets. Currently the Thirstful trait is included (+5 WoM cap & +10% WoM change when increasing). The Chorfs already have a ton of ways of boosting the WoM cap, including the Tier V building which you can stack infinitely making the +5 insignificant. The +% WoM change when increasing bonuses are generally trash as well. I find it much more useful to be able to actually use your giant WoM pool by reducing spell cooldowns. Also the Sorcerer Prophets are generally worse commanders than Overseers, so I mostly use them as standalone armies and I have them support a stack led by an Overseer. I find this to be the most optimal role for them. In this role they don't even get to use their WoM pool as they are just reinforcing, so the Thirstful trait is completely useless while the Hateful trait would still provide its cooldown benefit.
vuky 25 May, 2023 @ 3:49am 
Hey, may I ask why you removed the Bilious trait (+5% replenishment rate & +5% income post-battle) from the boosted pool? The Chorfs do not have a replenishment boosting hero (except Gorduz) so I find it to be the best Overseer trait as far as boosting the army goes. You can get replenishment from Medicinal Plants but getting enough of those takes a long time and by the time you have a few the campaign was already won. The post-battle income doesn't hurt either. I would love to see it being added back again.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 18 May, 2023 @ 12:40am 
@ConsiderableFlux
Melee attack/defence generally loses out to stacking defensive buffs like ward save
@Davai and Conquer!
Yes, if you edited the 'character_skills' table and made it 9999 you would almost always see it. Of note though; generally each type of lord/hero can have only 1 of each specific trait at a time recruitable
OMG Zoanthropes! 16 May, 2023 @ 11:05am 
Is there a way i can change the code to give 100% for a specific trait in lords and heroes? For ex iam playing vampire counts and i want all the traits to be dread incarnate only.
ConsiderableFlux 7 May, 2023 @ 5:45pm 
Where did Superior go in the Chaos Dwarf skills? I've considered it to be pretty good? :)
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 4 May, 2023 @ 8:47pm 
@Raurruck
You're welcome! That would be out of my modding capabilities though sorry
Raurruck 3 May, 2023 @ 12:46pm 
thank you for reviving this mod. I had thought about trying myself, but changing it to use MCT to just allow you to toggle on and off whichever traits you want to see show up, is that something you would consider?
Would love to see stubborn Bull Centaur Taur'ruk show up more
Flip Flap 29 Apr, 2023 @ 11:21pm 
@Johnsonman07 Thank you!
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 29 Apr, 2023 @ 8:54pm 
@Flip Flap
I've added Unearthly Reflexes for you
Flip Flap 28 Apr, 2023 @ 6:29pm 
Love this mod. Could you add "Unearthly Reflexes" for Warrior of Chaos. +8 melee defence and +15% speed is amazing.
Genki 27 Apr, 2023 @ 7:37am 
yesyes, i like disciplined thing
Mad_Dawg_Gaming 20 Apr, 2023 @ 11:14pm 
Thanks @johnsonman07 that worked for us! (load order)
vuky 20 Apr, 2023 @ 4:39am 
Yeah I understand, the Chorfs have a ton of good traits, hard to say how many to boost. Please consider the Tough Empire trait too once you are free over the weekend. The only traits boosted for the Empire currently are Noble and Disciplined so it shouldnt interfere with much.

The most cost-effective late-game Empire doomstack that can consistently beat 4 armies at once is 4 Helstorms, 3 Helblasters, 6 Handgunners, Light Wiz, Life Wiz, General Lord for a strong flying combatant and 4 melee heroes to tank. Tough is the best trait for melee heroes here as their only job is to hold as long as possible for the ranged units to do the damage, and if the enemy manages to close in on your ranged you have already lost, no matter the marginal MA & LD upgrade from Disciplined.
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 19 Apr, 2023 @ 11:19pm 
@Lazarus Cain and @vuky
Will reassess Chaos Dwarfs over the weekend when I get a chance, they already have so many great mods that if I keep giving increased weighting to them then 90% of their traits will basically never appear
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW  [author] 19 Apr, 2023 @ 11:10pm 
@Mad Dawg Lester
Make sure everyone playing multiplayer has the mod downloaded and in the exact same load order. The mod is a simple numbers change in the PACK files, there is no associated script so there shouldn't be any reason why it is causing a desync for you
Mad_Dawg_Gaming 19 Apr, 2023 @ 7:11pm 
needs update - causes desync in MP