Total War: WARHAMMER III

Total War: WARHAMMER III

Magic And Traits
65 Comments
TorquevonThorne 26 May @ 8:17am 
The single most important mod to download after the extended map. Adds a new layer of tactics because with this your lords and heores traits (and those of your enemies) actually matter.
SSRB - Papermoon 27 Mar @ 6:24am 
does this mod and the other one need an update? i heard the newest game update bricked all the mod with uppercase in their game file.
raneyfish  [author] 20 Aug, 2024 @ 1:17pm 
with this mod the High Elf Trait vigorous will additionally give +10 speed to whole army and extra campaign movement after a battle, along with the ward save and perfect vigor.
0cclus 19 Aug, 2024 @ 5:52am 
Does this mod include Vigorous? The Trait for High Elf Princes which gives 15% Ward and Perfect Vigor.
raneyfish  [author] 29 Jul, 2024 @ 1:18pm 
hello and thanks, the Better magic collection will work fine. SFO uses its own traits and overwrites these ones. the game wont crash but this mod will be useless and wont change anything.
Kassorax 27 Jul, 2024 @ 3:16pm 
Wow what a great mod! Fantastic work good sir. Is this per chance compatible with SFO and or "Better magic collection 5.0" by starprincess?
Haruno Sakura 5 Jul, 2024 @ 3:42am 
my mod manager says the download/update date is 1 year ago, even if I unsubscribed and resubscriped, anyone knows a fix for that?:)
TorquevonThorne 25 Jun, 2024 @ 7:37pm 
Thank you very much! :))
raneyfish  [author] 25 Jun, 2024 @ 6:44pm 
Also, Hochland scopes has been reverted to its previous stats of 15% range to the whole army, for both hero and lord.
raneyfish  [author] 25 Jun, 2024 @ 5:53pm 
Also if anyone was playing a Chaos Dwarf campaign, you will have to start a new one for the changes to take effect. Otherwise the effected traits will be show up as blank.
ChopChop 25 Jun, 2024 @ 5:43pm 
Thank you it is my pleasure in return for the great mod :WH3_clasp: patch deleted
raneyfish  [author] 25 Jun, 2024 @ 5:41pm 
Has been fixed and update! thanks for letting me know and helping to direct me to what they changed :)
ChopChop 25 Jun, 2024 @ 1:08pm 
Quick patch for you King 👑

[Patch] Magic and Traits 5.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3275389910
TorquevonThorne 25 Jun, 2024 @ 7:46am 
Hello, crash at launch with the new, unwanted update.
"The followiing mod cause a crash to the Database:
MagicAndTraits.pack.
The first invalid database record is
wh3_dlc23_skill_innate_chd_hero_daemonsmith_sorcerer_metal_5_manipulative1wh_main_effect_force_stat_leadership_enemy_unit in table character_skill_level_to_effects_junctions_tables
and pack file MagicAndTraits.pack"
ChopChop 25 Jun, 2024 @ 4:09am 
Hello, thank you for the awesome mod 🙏 I would like to report that after 5.1 the Chaos Dwarf innate traits for Daemonsmith Sorcerer Hero and Convoy Overseer changed. They are now using just one character_skill_key for all node_skill_key instead :) Keep up the awesome work
Meadowbrook 21 Jun, 2024 @ 11:43pm 
@Raneyfish Oh dude, there's no problem at all, I really appreciate you doing that in the first place given you're sacrificing your free time, lol.

Thanks man, again, really appreciate it.
raneyfish  [author] 21 Jun, 2024 @ 11:27pm 
@maxenen11 the only reason it would do that is if its conflicting with another mod in a major way. if you have two mods that change the same thing they will conflict with one another which can cause problems.
raneyfish  [author] 21 Jun, 2024 @ 11:24pm 
sure! I changed it so now Noble now applies to the local province.

Sorry it took so long, I stopped checking for new comments a while ago.
Meadowbrook 8 Jun, 2024 @ 9:25am 
Is it possible to change Noble so it applies to the whole province instead of just the region? It's pretty annoying to have like, one dude with the trait and having to run him around all the time away from your army, lol.
Bobson The Viking 5 Jun, 2024 @ 5:00am 
Thanks for this mod!
maxenen11 1 Jun, 2024 @ 10:06am 
It causes my game to crash.
raneyfish  [author] 3 May, 2024 @ 6:59pm 
Yes it does
VORACtheRED 3 May, 2024 @ 1:35pm 
@raneyfish Does this work with 5.0 version of the game?
ChopChop 19 Mar, 2024 @ 7:16am 
Thank you for this mod, it really gives on it's own big replayability value to the game. The small adjustments make the armies different and also give more opportunities to the way you play. Absolutely love all traits and now enjoying the Skaven :WH3_clasp:
raneyfish  [author] 2 Sep, 2023 @ 3:53pm 
yes
Ravenloft 2 Sep, 2023 @ 10:50am 
Does this still work with the current version of the game?
Gman9090 6 Jul, 2023 @ 12:09pm 
@raneyfish, ahhhhh I gotcha, well you did a GREAT job correcting their...... oversight we shall say ha... But seriously this MOD is a mainstay for EVERY campaign.. VERY VERY VERY well done!
raneyfish  [author] 16 Jun, 2023 @ 12:41pm 
Also glad you like the mod :steamthumbsup:
raneyfish  [author] 16 Jun, 2023 @ 12:40pm 
The way they implemented the trait in WH2 no longer exists in WH3 so I cant make it EXACTLY like WH2. I wish it did so I could I could just copy paste it lol. But unfortunately they removed a line of code so best I can do is try to make entrepreneur something equal to what it was WH2
Gman9090 13 Jun, 2023 @ 10:06pm 
@raneyfish Thanks for making those changes... ONE THING.... The Entrepeneur trait for HE used to be Tax Rate +3% Faction wide and Ince +15% local province, any chance you could just return it to its former glory.... LOVING the MOD btw, I use it on EVERY playlist including my nearly 220 MOD playlist that will be posted to YouTube btw.... Thanks again and cheers!
raneyfish  [author] 6 May, 2023 @ 3:08pm 
I didnt notice they changed that with 3.0. I changed it back, cunning now works like it used too.
Panzer General 6 May, 2023 @ 1:33am 
I have really been enjoying this mod. The Knowledgeable change to +10 is balanced because you have to actually charge that magic up and that takes time. I was wondering if you planned to do anything with cunning. It now gives ambush success chance only in friendly territory whereas in w2 it did it in all territory. It doesn't really make sense to me that someone is cunning only in friendly territory. I don't know if it is possible to change it back, but I thought I would ask about it.
xCythex.ttv 4 May, 2023 @ 12:05pm 
Nice!
raneyfish  [author] 4 May, 2023 @ 8:48am 
Updated mod to now include Chaos Dwarfs, Warriors of Chaos, Kislev Ice Maidens, and some changes to a few Norsca traits. Lord traits with Campaign movement range (like fleet footed) will say "Hero's Army" but dont worry it still works.
raneyfish  [author] 1 May, 2023 @ 8:29pm 
I am planning on giving the chaos dwarves some traits because they dont seem to have generic traits, similair to how the high elves work. Im hoping to do it either this week or next week.
xCythex.ttv 30 Apr, 2023 @ 3:03pm 
Love this mod. Any chance of you taking a pass at faction specific traits? I get sad when I play a faction like Chaos Dwarves and realize they don't even get the option of spawning with your modded traits.
raneyfish  [author] 29 Apr, 2023 @ 3:58pm 
Thanks, glad you like it. I think alot of people were disappointed in the nerfs to WH3 traits which is why i decided to share this mod on the workshop.
Gman9090 25 Apr, 2023 @ 8:33pm 
@raneyfish YOU ROCK! Thank you very much! And such a quick addition too... BRAVO! Love the MOD btw, I am halfway through my first campaign with this MOD and let's just say it is now on permanent enable on PropJoe's mod organizer tool!
raneyfish  [author] 23 Apr, 2023 @ 5:12pm 
Ok Entrepreneur now has a very similar effect to how it was in wh2!
raneyfish  [author] 23 Apr, 2023 @ 3:08pm 
I actually havent thought about the old Entrepreneur trick. Ill bring it back today!
Gman9090 18 Apr, 2023 @ 6:34am 
@raneyfish first of all THANK YOU for this AMAZING MOD it is now a main stay for ALL of my campaigns! I was just wondering if you have plans to fix the Entrepreneur trait for the High Elves? Or did you fix it and there just isn't a picture? I haven't checked yet as I still have a Greenskin Campaign to start and Tomb King before I start my HE campaign.... Thanks again!
Hoshi 23 Mar, 2023 @ 4:50am 
I like your mod but the vampire count traits looks very underwhelming near your modified traits >.<
raneyfish  [author] 3 Mar, 2023 @ 9:24pm 
The trait will have the modded effects but it doesnt impact the spawn rate of the traits in anyway.
ive reloaded games to try and get specific traits too and sometimes it just takes a long time :(
Ravenloft 28 Feb, 2023 @ 7:41am 
Maybe a bit of an odd question. But does this have an effect on generic hero traits that you start off with in a fresh campaign?

I started a Vampire Coast campaign and I've been trying to spawn in with a Tactician Gunnery Wight with Harkon but I reloaded like 40 times and for some reason I nevet get Tactician.
raneyfish  [author] 21 Nov, 2022 @ 1:25pm 
raneyfish  [author] 18 Nov, 2022 @ 12:24pm 
ya i could do that in a couple days when i have more free time.
Pog Miser 17 Nov, 2022 @ 7:39am 
Could you make a version of this that only adds the traits? I would greatly appreciate that :D
Malanthor 2 Nov, 2022 @ 12:26pm 
Thanks. :)
raneyfish  [author] 2 Nov, 2022 @ 12:21pm 
tactician stacks
Malanthor 1 Nov, 2022 @ 4:07am 
Can you stack tactician 10% extra range with multiple heroes? 10% is in no way unbalanced, but using say 4 heroes for 40% extra range sure would be. :)