POSTAL 2

POSTAL 2

EAInventory (Remake)
78 Comments
Lobster Dado 12 Mar @ 9:09pm 
it's been a decade, come back and answer some questions, how do I get these to spawn in the map
glassgirl1977 5 Mar @ 3:38pm 
dudes, just use xmod to use these
Shikaniki(^_^) 27 Jul, 2023 @ 8:13pm 
How does this supply the ammo?
Obby 28 Aug, 2021 @ 1:41pm 
does this mod still work? its not showing up in workshop files in the game anymore
xe666 6 Mar, 2020 @ 2:46am 
some weapons don't share ammo with postal 2 Original weapons
Rex Erekcja 3 Sep, 2019 @ 4:18pm 
Crap. It doesn't work. In Workshop I have no options this in mods list. Any ideas how to fix it?
KiGMö 18 Jul, 2019 @ 10:19pm 
does it come with a dlc
sharaga 25 Dec, 2018 @ 7:49pm 
do these spawn in the world?
elli 29 Nov, 2018 @ 1:53pm 
For those who have lost their EA weapons (in paradise lost for example) I found that we can type "iwant eainventory" in the command bar to get all the weapons spawned back in the inventory
topzap 1 Jun, 2018 @ 11:46am 
morse code in the system of game
Шеф Ивлев 5 May, 2018 @ 1:28am 
да ну

MAKOTO NIIJIMA 6 Oct, 2017 @ 9:27pm 
Is there a command to spawn the weapons in if i lose them?
The Поц 9 May, 2017 @ 5:22pm 
All wepons lost in DLC Paradise lost after mission in Thursday with chemicals
bdbd 1 Mar, 2017 @ 5:50am 
combat knife crashes
Iyotlami 26 Jan, 2017 @ 7:37am 
EA Weapons
This is what EA sports use? top kek
Krueger 7 Dec, 2016 @ 8:24am 
How do you spawn these new items?
Samz 2 Nov, 2016 @ 4:59am 
Do these weapons spawn in the enviroment/do they respawn//get more spawns as the week goes on?
red_rage_48 28 Oct, 2016 @ 5:48pm 
Can wait to try it
𝔗homas 𝔅arlcay 16 Oct, 2016 @ 8:35am 
Awesome!
The solar flare. 12 Oct, 2016 @ 5:57pm 
james bond weapons, a grenade thats straight up terrorrist, combine ball shooter, satisfing non sniper based rifle thats powerful, semi-auto sniper also powerful, lot of useless melee, of witch u will never want to use, guns are hit or miss meaning theres personal choice, there all good but a lot u wont use, i give 7/10
oierandrei 16 Jul, 2016 @ 11:45am 
those weapons are awesome!!!
William Wave 11 Jun, 2016 @ 12:44am 
@Assassin Snivy, use cheats. :D Or add ammo to any map.
Biojack22 10 Jun, 2016 @ 2:25pm 
One quick question, I like the weapons in this pack but how the hell do I get more ammunition for them after they run out? I know this might be a silly question to ask but I want to know this so I can keep using those fun guns!
William Wave 16 Mar, 2016 @ 7:11am 
@R3LLxR0CK, as i know, "EA" as full mod with maps and other features even doesn't exist. It's a name only of weapon pack, but it is not exactly.
DatBoi T 15 Mar, 2016 @ 5:16pm 
works very well. pretty good weapons pack (9/10) ... never played "Eternal Apocalypse" mod that these weapons came from -- would that be anything like "Eternal Damnation"?
PorcusGrunzus 10 Mar, 2016 @ 11:55pm 
I dont have any FPS problems btw. Yeah, the rocket launcher might let the FPS drop a little bit, but that was already in the old disc version the case. However, since I have a beastly PC it could lag for less powerful PCs. Actually I dont think anyone with a rig like mine even bothers with titles like Postal 2. LOL. I played this game already on my 32mb integrated graphics chip back in 2003.
PorcusGrunzus 10 Mar, 2016 @ 11:52pm 
Yeah, works great and easy to use. No complicated installation like many years ago.
Workshop is the best thing that ever happened to Postal 2.
William Wave 21 Feb, 2016 @ 2:57am 
Great mod. But i have a problem with shooting. When i shoot, for example, from UZI, i have terrible lags. While shooting, FPS drops to the 5-6 frames. I hope, you will fix it. By the way, i played with this inventory on pirate version too, and it was without lags. But there is no such weapons, as UZI or Scorpion, of course.
Tarlouze du 93 12 Feb, 2016 @ 6:11am 
Great job mate! Please, just make more weapons like this! :steamhappy:
Admiral Walrus 3 Jan, 2016 @ 10:33am 
Can I use only certain weapons?
I just wanna use the PPK but not all the pack
Krychur 25 Oct, 2015 @ 9:20am 
:steamhappy:
Krychur 25 Oct, 2015 @ 9:19am 
can you make some more awesome weapons like these please? cause this is one of my favorite postal 2 mods.
Meatloaf 6 Oct, 2015 @ 8:44am 
NOW I CAN BE GORDON FREEMAN
Kropolis 10 Sep, 2015 @ 3:05pm 
@kank, Thanks.
kank  [author] 10 Sep, 2015 @ 1:29pm 
mutate eainv
Kropolis 10 Sep, 2015 @ 12:05pm 
Don't have them anymore on my Paradise Lost playthrough because of bandits part. Cheat to get them back?
Shrina Dracis 2 Sep, 2015 @ 12:24pm 
Between This and TKMutator... What is it with these two that doesn't seem to want to work? They won't download! I actually started the game up, took a nap, and it still said "Downloading"
thunkinator 23 Aug, 2015 @ 9:54am 
The SMGs seem to not really work ^^;;;
Oranssien juomien kuluttaja 6 May, 2015 @ 3:53am 
just cheat :caster_wink:
Dead 2 May, 2015 @ 11:36am 
Best weapons pack for P2, i recommend, + Rep
Tony the gabagool man 27 Mar, 2015 @ 1:01pm 
please on mac
MercZxi69x_o 13 Feb, 2015 @ 5:15pm 
Worlds Greatest Weapons Pack
zqaz 26 Dec, 2014 @ 9:54am 
WOW EPIC
YungWeedFan 6 Dec, 2014 @ 11:55am 
It no give weapons to meh
The_Spazz™ 18 Oct, 2014 @ 8:56pm 
I GET ERROR PhaserWeapon suburbs-3.PhaserWeapon0 (Function Engine.Inventory.OwnerEvent:0000) Infinite script recursion (250 calls) detected

History: FFrame::Serialize <- (xPlayerController suburbs-3.xPlayerController0, Function xMod.xPlayerController.TravelPostAccept) <- UObject::ProcessEvent <- ULevel::SpawnPlayActor <- (suburbs-3) <- MatchViewportsToActors <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
The Notorious MSG 10 Oct, 2014 @ 1:56am 
Fork, boomerang and disintegrator ray are the only worthwhile weapons in this pack.
[DFS] DumbBeard 26 Aug, 2014 @ 12:32am 
I'VE ALWAYS WANTED A DEATH RAY IN POSTAL 2!
Snake Blitzken 25 Aug, 2014 @ 12:27pm 
ReadFile beyond EOF 3022775+1/3022775

History: ULinkerLoad::Serialize <- FString<< <- FNameEntry<< <- LoadNames <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- (Core.Class EA.EAInventory NULL) <- UObject::StaticLoadObject <- (InteractionMaster Transient.InteractionMaster0, Function Engine.InteractionMaster.Process_KeyEvent) <- UObject::ProcessEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- (NetMode=0) <- ULevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

This is the Error messge I get when using this mod.
Joey922 3 Aug, 2014 @ 12:51am 
gordon freeman approves
BlackBlade 27 Jul, 2014 @ 6:27am 
круто