Total War: WARHAMMER III

Total War: WARHAMMER III

Moudler's Menagerie + Radious
23 Comments
Emperorcharizar 25 Apr @ 10:19pm 
this could use an update
Unknown Helldiver 22 Nov, 2024 @ 4:42pm 
:warpstone: Update-renew please, yes-yes. Must kill-slay. :WHII_BallAndChain:
TBEGaming83_YT 19 Nov, 2024 @ 10:00am 
@DarkRite do you mind if I try and update this mod?
David_R 18 Sep, 2024 @ 5:03am 
doesn't work anymore unfortunately.
bolnazar 22 Aug, 2024 @ 11:53pm 
An update is needed .
Seto 12 May, 2024 @ 1:05pm 
hey does it need a patch for the new Radios update?
Razor 30 Apr, 2024 @ 6:10pm 
Hey wondering does this mod and the others you have need an update or no after the new DLC came out?
Mr. Exter 19 Dec, 2022 @ 12:15pm 
Oh sorry. My comment was directed when not using the patch. I realized some weeks ago that the patches work even if they are not updated lol. Sorry for the confusion
DarkRite  [author] 19 Dec, 2022 @ 10:04am 
The mod doesn't need an update as the original mod hasn't added anything new and the tables I touch are often not affected by CA's patches.

@Mr.Exterminatus I already buffed the stormfiends considerably when I tested them previously. In the original mod they're 4 entities, in this they're 6, the ranged ones have 1750 hp per model, the melee ones have 2000 hp per model, their stats are comparable or higher than Khorne Minotaurs. Granted due to their lower entity count the melee ones have lower damage potential than Minotaurs, but that's fine, especially for the Khorne Minotaurs as it's Khorne. If you send them into a group of infantry unassisted then they will die fast but that's true of most monsters and monstrous infantry.

If they absolutely require a buff, then I will consider it later, and will retest them against more radious specific units. But for the time being things are fine in my opinion.
realmadryt 3 Dec, 2022 @ 11:51pm 
please update sir
Marumiyan 2 Dec, 2022 @ 9:45pm 
main mod got updated, and when I tested it with this compatibility patch in custom battle, the new units worked just fine. It's probably safe to say this mod doesn't need an update.
Mr. Exter 21 Nov, 2022 @ 7:24am 
could you do an update? The mod is cool but when playing with Radious , the stormfiends die too quick
Pawmee 29 Oct, 2022 @ 9:43am 
update pls :)
DarkRite  [author] 9 Oct, 2022 @ 9:15pm 
I buffed the stormfiends a bit more, as they didn't seem to be performing well for their cost and tier, if I buffed them too hard let me know, if they're underperforming, provide an explanation as best you can for why, and I might be able to buff them again if it's reasonable.
DarkRite  [author] 3 Oct, 2022 @ 4:40pm 
I'll consider it, but it'll be a minute before I get to it.
THE DEEP 3 Oct, 2022 @ 8:42am 
@DarkRite Good to know, but somehow they're still appear in the Upgrade chain when using with any Unit Upgrade mod like Warband Upgrade Extended or Warbands Expanded - Nurgle - Mount and Blade Style-ish, so it is still worth a sub mod i think
DarkRite  [author] 3 Oct, 2022 @ 7:13am 
@Lovering I'm working on other mods, but I was told that since nurgle units are recruited via a scripting mechanic that just balancing the units for radious might not help as either they or radious units wouldn't show up. I haven't looked into this myself and have put nurgle stuff a bit further back on the to do list. If the units show up fine and don't cause radious units to disappear then I can easily reconsider the priority and work on this sooner rather than later.
THE DEEP 3 Oct, 2022 @ 6:42am 
will there be Sovrei's Nurgle Units sub mod for Radious mate ?
Ron Burgundy 26 Sep, 2022 @ 8:54am 
Thanks for this.
LuminousClarity 23 Sep, 2022 @ 1:40am 
@dead2571 Projects plans are made. Not anytime soon and I was the one who asked permission to make it. I would suggest to wait until we figure everything out scheduling wise. We're also waiting for tk extended to be completed before working our way through all the changes.
dead2571 22 Sep, 2022 @ 8:45pm 
I never found out about TK extended until tww3. I never knew it was a thing for tww2. And so far in my testing of it with radious the ONLY thing I can find that conflicts with each other that is easily noticeable is the ushabti building line. TK extended adds a third building and pushes the first building down to tier 2. With radious and TK extended both turned on it dosn't show the new tier 3 building while keeping the original one at tier 3 there for you cannot upgrade the line (plus you don't get the new radious ushabti)
✠♠Kn1gHtFuRy♠✠ 22 Sep, 2022 @ 8:43pm 
I agree.. TK Extended would be a great addition because no other modder has touched it for Radious, I guess.
dead2571 22 Sep, 2022 @ 8:15pm 
Hey DarkRite. Any chance for a compatability mod for "Tomb kings extended" by "xoudad,agemouk,obsidian, and blackoutstrider" and radious? As far as I can tell it runs mostly fine with it however since it adds/ changes building tiers for the ushabti building it prevents the final ushabti building from being built.